Player Matchup

Nemesis
Nemesis
Loyles
Nemesis
Level 27
God Stats
25W - 18L
1,624 SR
Queue Stats
71W - 49L
1,633 Elo+
Party 1
Zeus
Zeus
Necromancer1415
Zeus
Level 4
God Stats
1W - 0L
1,679 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Ymir
Ymir
Yakademush
Ymir
Level 141
God Stats
4W - 2L
1,524 SR
Queue Stats
134W - 113L
1,598 Elo+
Party 1
Team Averages
Level 57
1,609 SR
1,577 Elo+

VS

Team Averages
Level 20
1,657 SR
1,582 Elo+
Chronos
Chronos
Bitconnec
Chronos
Level 27
God Stats
4W - 3L
1,847 SR
Queue Stats
71W - 33L
1,668 Elo+
Party 2
Ymir
Ymir
ChrisCage89
Ymir
Level 28
God Stats
1W - 2L
1,413 SR
Queue Stats
63W - 44L
1,578 Elo+
Party 2
Neith
Neith
Silenwar
Neith
Level 4
God Stats
0W - 1L
1,711 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Loyles
Nemesis
17
12 / 2 / 7
14,018
825
19,347
17,744
17,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 17 / 10
11,200
659
13,379
17,916
7,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 15
13,631
802
10,826
20,095
26,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bitconnec
Chronos
16
11 / 7 / 6
12,250
721
20,874
18,173
8,077
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 6 / 11
11,884
699
10,817
25,836
36,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Silenwar
Neith
13
2 / 7 / 12
10,419
613
11,165
12,398
5,157
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
47
20
Kills
18
21
Deaths
20
32
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chronos
Bitconnec
Chronos
11
7
6
2
L
5
6
11
1.75
W
Nemesis
Loyles
Nemesis
12
2
7
7.75
W
3
17
10
0.47
L
Neith
Silenwar
Neith
2
7
12
1.14
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,552
Damage
42,856
55,755
Taken
56,407
50,988
Mitigated
49,641
13,674
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Bitconnec
Chronos
20,874
7,005
546
3,111
18,173
8,077
1,299
6,574
10,948
57,367
0
L
10,817
1,796
75
1,698
25,836
36,407
130
10,935
14,222
33,988
0
W
Nemesis
Loyles
Nemesis
19,347
10,482
1,184
5,159
17,744
17,920
1,186
12,692
5,052
0
44,020
W
13,379
3,393
0
0
17,916
7,062
893
9,304
8,612
35,153
0
L
Neith
Silenwar
Neith
11,165
5,057
0
1,278
12,398
5,157
313
7,074
5,053
0
31,010
W
10,826
2,120
895
6,436
20,095
26,006
60
9,705
10,390
30,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,849
Gold Earned
34,553
136
Minions Killed
150
4
Camps Cleared
7
814,298
Distance Traveled
689,766
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,250
721
68
4
5
268,023
1
L
Ymir
11,884
699
43
3
2
218,502
0
W
Nemesis
14,018
825
52
3
3
311,733
1
W
Zeus
11,200
659
41
2
0
219,860
0
L
Neith
10,419
613
39
2
0
203,241
2
W
Ymir
13,631
802
43
3
1
282,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role