Player Matchup

Ra
Ra
DanielJeeves
Ra
Level 47
God Stats
0W - 3L
1,106 SR
Queue Stats
99W - 102L
1,458 Elo+
Party 2
Cerberus
Cerberus
GreetedSaturn30
Cerberus
Level 67
God Stats
1W - 5L
1,415 SR
Queue Stats
277W - 309L
1,479 Elo+
Party 2
Geb
Geb
HenriqueDelNero
Geb
Level 93
God Stats
19W - 20L
1,515 SR
Queue Stats
333W - 345L
1,477 Elo+
Party 2
Izanami
Izanami
Juanrodrgss
Izanami
Level 105
God Stats
15W - 18L
1,462 SR
Queue Stats
820W - 839L
1,508 Elo+
Solo
Anhur
Anhur
SanXSan
Anhur
Level 35
God Stats
4W - 5L
1,543 SR
Queue Stats
119W - 47L
1,649 Elo+
Solo
Team Averages
Level 69
1,408 SR
1,515 Elo+

VS

Team Averages
Level 46
1,441 SR
1,420 Elo+
Agni
Agni
DuckFlare
Agni
Level 42
God Stats
18W - 16L
1,529 SR
Queue Stats
176W - 192L
1,409 Elo+
Solo
Hun Batz
Hun Batz
Fabrii7xD
Hun Batz
Level 47
God Stats
3W - 0L
1,706 SR
Queue Stats
138W - 134L
1,461 Elo+
Solo
Guan Yu
Guan Yu
KMS666
Guan Yu
Level 36
God Stats
12W - 16L
1,221 SR
Queue Stats
80W - 75L
1,575 Elo+
Solo
Sol
Sol
NHR_bangalo
Sol
Level 20
God Stats
3W - 4L
1,300 SR
Queue Stats
19W - 39L
1,256 Elo+
Party 1
Khepri
Khepri
NHR_zenitsu656
Khepri
Level 85
God Stats
24W - 30L
1,450 SR
Queue Stats
664W - 804L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,018
463
2,427
7,064
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
10
2 / 2 / 3
7,240
557
3,955
12,014
9,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
6 / 2 / 0
8,069
621
6,556
10,537
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Juanrodrgss
Izanami
12
2 / 4 / 3
7,482
576
8,982
9,521
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
SanXSan
Anhur
15
6 / 1 / 0
8,765
674
8,847
7,872
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
9 / 4 / 5
8,375
644
15,841
9,774
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Fabrii7xD
Hun Batz
11
4 / 4 / 4
6,948
534
7,888
9,210
2,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
KMS666
Guan Yu
12
1 / 3 / 1
6,973
536
2,559
10,703
5,447
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 5 / 2
5,680
437
4,915
7,887
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 5
5,814
447
2,632
8,433
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
16
Kills
16
16
Deaths
16
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Agni
9
4
5
2.88
W
Hun Batz
Fabrii7xD
Hun Batz
4
4
4
1.5
L
Cerberus
2
2
3
1.75
L
6
2
0
3
L
Izanami
Juanrodrgss
Izanami
2
4
3
0.88
W
Guan Yu
KMS666
Guan Yu
1
3
1
0.5
W
2
5
2
0.6
W
0
0
5
2.5
L
Anhur
SanXSan
Anhur
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,767
Damage
33,835
47,008
Taken
46,007
21,638
Mitigated
17,965
12,200
Healing
13,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,427
906
19
913
7,064
2,171
192
4,019
3,045
17,264
0
W
Agni
15,841
1,977
168
2,943
9,774
3,016
495
5,588
3,984
44,754
0
W
Hun Batz
Fabrii7xD
Hun Batz
7,888
3,359
0
2,730
9,210
2,357
0
907
8,303
0
41,772
L
Cerberus
3,955
341
0
3,302
12,014
9,019
93
7,474
4,540
19,021
0
L
6,556
1,577
0
4,018
10,537
4,307
0
5,728
4,809
46,391
0
L
Izanami
Juanrodrgss
Izanami
8,982
6,077
0
1,270
9,521
3,095
698
5,968
3,553
0
53,224
W
Guan Yu
KMS666
Guan Yu
2,559
211
302
3,087
10,703
5,447
0
1,886
8,771
3,752
26,244
W
4,915
1,583
0
837
7,887
2,164
581
1,819
6,068
21,415
2,708
W
2,632
177
0
3,590
8,433
4,981
78
2,490
5,943
13,282
0
L
Anhur
SanXSan
Anhur
8,847
4,191
0
2,678
7,872
3,046
1,116
224
7,648
0
61,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,574
Gold Earned
33,790
369
Minions Killed
276
0
Camps Cleared
0
1,282,686
Distance Traveled
1,290,562
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,018
463
46
4
0
261,772
3
W
Agni
8,375
644
74
6
0
241,190
2
W
Hun Batz
6,948
534
77
6
0
272,359
4
L
Cerberus
7,240
557
37
3
0
260,527
3
L
Geb
8,069
621
87
7
0
270,267
0
L
Izanami
7,482
576
85
7
0
244,674
3
W
Guan Yu
6,973
536
68
5
0
266,014
4
W
Sol
5,680
437
39
3
0
246,461
0
W
Khepri
5,814
447
18
1
0
264,538
1
L
Anhur
8,765
674
114
9
0
245,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role