Player Matchup

Xbalanque
Xbalanque
Giracet
Xbalanque
Level 155
God Stats
1W - 6L
1,221 SR
Queue Stats
350W - 368L
1,505 Elo+
Solo
Izanami
Izanami
PurpleRainx007
Izanami
Level 147
God Stats
5W - 11L
1,223 SR
Queue Stats
744W - 761L
1,517 Elo+
Solo
Zhong Kui
Zhong Kui
dion_green
Zhong Kui
Level 147
God Stats
13W - 2L
1,837 SR
Queue Stats
218W - 218L
1,519 Elo+
Party 2
Terra
Terra
professa83
Terra
Level 153
God Stats
1W - 3L
1,517 SR
Queue Stats
130W - 120L
1,507 Elo+
Party 2
Serqet
Serqet
shaggyzilla101
Serqet
Level 159
God Stats
3W - 5L
1,600 SR
Queue Stats
326W - 320L
1,542 Elo+
Solo
Team Averages
Level 152
1,479 SR
1,518 Elo+

VS

Team Averages
Level 122
1,549 SR
1,559 Elo+
Chiron
Chiron
LLETTERS
Chiron
Level 155
God Stats
2W - 0L
1,747 SR
Queue Stats
23W - 14L
1,566 Elo+
Party 3
King Arthur
King Arthur
Otsdarva
King Arthur
Level 143
God Stats
1W - 0L
1,601 SR
Queue Stats
19W - 9L
1,671 Elo+
Party 1
Sylvanus
Sylvanus
ReliantBucket4
Sylvanus
Level 106
God Stats
2W - 0L
1,569 SR
Queue Stats
232W - 205L
1,502 Elo+
Party 3
Zeus
Zeus
Sakoshira
Zeus
Level 121
God Stats
16W - 8L
1,621 SR
Queue Stats
240W - 251L
1,558 Elo+
Party 1
Thoth
Thoth
redwallmoss
Thoth
Level 84
God Stats
3W - 3L
1,205 SR
Queue Stats
151W - 166L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Giracet
Xbalanque
14
2 / 9 / 6
7,844
784
12,326
14,280
4,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

12
1 / 4 / 5
6,990
699
3,560
7,050
1,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
dion_green
Zhong Kui
16
4 / 9 / 6
8,527
853
9,933
20,128
14,426
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Terra
13
0 / 6 / 7
7,410
741
7,999
17,470
15,891
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 3 / 5
9,592
959
5,256
12,114
10,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LLETTERS
Chiron
15
8 / 5 / 12
9,631
963
16,851
11,178
5,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Otsdarva
King Arthur
17
12 / 3 / 13
10,331
1,033
14,641
14,659
21,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
16
1 / 2 / 23
8,892
889
8,154
11,855
12,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
15
8 / 3 / 12
9,274
927
13,195
7,463
3,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 1 / 21
9,595
960
11,778
8,009
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
112
14
Kills
31
31
Deaths
14
29
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Giracet
Xbalanque
2
9
6
0.56
W
Chiron
LLETTERS
Chiron
8
5
12
2.8
W
King Arthur
Otsdarva
King Arthur
12
3
13
6.17
L
1
4
5
0.88
W
Sylvanus
1
2
23
6.25
W
Zeus
8
3
12
4.67
L
Zhong Kui
dion_green
Zhong Kui
4
9
6
0.78
L
Terra
0
6
7
0.58
W
2
1
21
12.5
L
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,074
Damage
64,619
71,042
Taken
53,164
47,445
Mitigated
47,150
21,912
Healing
23,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Giracet
Xbalanque
12,326
2,502
831
1,635
14,280
4,266
0
4,221
9,669
0
19,290
W
Chiron
LLETTERS
Chiron
16,851
5,773
3,087
1,704
11,178
5,847
2,052
3,362
7,617
0
29,132
W
King Arthur
Otsdarva
King Arthur
14,641
2,708
903
2,176
14,659
21,584
654
2,499
12,026
0
22,696
L
3,560
1,787
539
607
7,050
1,992
0
2,375
4,600
0
10,558
W
Sylvanus
8,154
2,598
4,285
4,479
11,855
12,692
1,012
4,490
7,185
13,211
1,445
W
Zeus
13,195
1,900
1,181
1,642
7,463
3,115
1,332
3,639
3,369
20,946
0
L
Zhong Kui
dion_green
Zhong Kui
9,933
88
730
6,588
20,128
14,426
0
11,797
7,784
21,262
0
L
Terra
7,999
222
3,191
4,281
17,470
15,891
0
7,220
9,717
16,332
0
W
11,778
1,138
1,294
2,517
8,009
3,912
1,123
3,942
4,067
31,248
0
L
5,256
803
1,632
1,878
12,114
10,870
0
5,890
5,649
0
7,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,363
Gold Earned
47,723
87
Minions Killed
112
0
Camps Cleared
0
772,511
Distance Traveled
957,134
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,844
784
25
3
0
151,875
0
W
Chiron
9,631
963
23
2
0
173,619
0
W
King Arthur
10,331
1,033
16
2
0
219,358
3
L
Izanami
6,990
699
20
2
0
103,112
0
W
Sylvanus
8,892
889
12
1
0
170,308
0
W
Zeus
9,274
927
12
1
0
198,738
1
L
Zhong Kui
8,527
853
25
3
0
158,058
0
L
Terra
7,410
741
7
1
0
167,817
0
W
Thoth
9,595
960
49
5
0
195,111
0
L
Serqet
9,592
959
10
1
0
191,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role