Player Matchup

Ra
Ra
JHopkins97
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 19L
1,447 Elo+
Solo
Chernobog
Chernobog
Kekxike
Chernobog
Level 26
God Stats
4W - 1L
1,913 SR
Queue Stats
36W - 27L
1,495 Elo+
Party 2
Aphrodite
Aphrodite
Szipu
Aphrodite
Level 36
God Stats
4W - 3L
1,610 SR
Queue Stats
38W - 32L
1,487 Elo+
Party 2
Tsukuyomi
Tsukuyomi
bigclegg
Tsukuyomi
Level 6
God Stats
0W - 1L
1,234 SR
Queue Stats
4W - 4L
1,654 Elo+
Solo
Bellona
Bellona
lodzik50dupa200
Bellona
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 27L
1,201 Elo+
Solo
Team Averages
Level 16
1,551 SR
1,457 Elo+

VS

Team Averages
Level 25
1,550 SR
1,609 Elo+
Anhur
Anhur
Aldhuinn
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 7L
1,695 Elo+
Party 1
Chronos
Chronos
Marcer7
Chronos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
SirPouunce
Baron Samedi
Level 25
God Stats
2W - 0L
1,751 SR
Queue Stats
11W - 1L
1,820 Elo+
Party 1
Loki
Loki
Sweats4dayz
Loki
Level 27
God Stats
21W - 18L
1,498 SR
Queue Stats
51W - 47L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
Xm4sterX
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
9,225
513
7,676
14,208
4,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
Kekxike
Chernobog
10
0 / 7 / 1
6,768
376
3,538
9,702
1,221
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Szipu
Aphrodite
10
1 / 6 / 0
7,241
402
3,220
8,530
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
bigclegg
Tsukuyomi
11
4 / 7 / 2
8,249
458
6,672
13,120
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 3 / 1
9,183
510
11,755
15,493
8,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aldhuinn
Anhur
19
15 / 1 / 4
12,539
697
16,484
13,369
5,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Marcer7
Chronos
20
5 / 1 / 3
11,618
645
13,219
17,319
8,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
SirPouunce
Baron Samedi
9
2 / 1 / 4
7,584
421
1,641
5,839
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
3 / 6 / 2
9,618
534
4,092
13,142
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Xm4sterX
Cthulhu
16
2 / 2 / 6
9,453
525
8,258
13,408
13,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
10
Kills
27
28
Deaths
11
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aldhuinn
Anhur
15
1
4
17
L
3
5
0
0.6
L
Chernobog
Kekxike
Chernobog
0
7
1
0.07
W
Chronos
Marcer7
Chronos
5
1
3
6.5
W
Baron Samedi
SirPouunce
Baron Samedi
2
1
4
4
W
3
6
2
0.67
L
Aphrodite
Szipu
Aphrodite
1
6
0
0.17
W
Cthulhu
Xm4sterX
Cthulhu
2
2
6
2.5
L
Tsukuyomi
bigclegg
Tsukuyomi
4
7
2
0.71
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,861
Damage
43,694
61,053
Taken
63,077
20,775
Mitigated
35,010
17,986
Healing
28,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aldhuinn
Anhur
16,484
9,111
0
7,020
13,369
5,307
1,018
2,334
10,875
0
92,502
L
7,676
1,170
322
3,867
14,208
4,918
0
5,672
8,487
51,915
0
L
Chernobog
Kekxike
Chernobog
3,538
2,180
0
648
9,702
1,221
0
2,201
7,452
0
27,838
W
Chronos
Marcer7
Chronos
13,219
5,203
0
9,192
17,319
8,696
4,297
4,727
12,390
110,265
10,536
W
Baron Samedi
SirPouunce
Baron Samedi
1,641
89
567
2,439
5,839
2,787
0
1,666
4,103
11,330
0
W
4,092
325
0
5,084
13,142
4,547
0
992
12,076
0
56,836
L
Aphrodite
Szipu
Aphrodite
3,220
535
2,562
3,259
8,530
2,464
0
2,672
5,858
29,199
0
W
Cthulhu
Xm4sterX
Cthulhu
8,258
610
151
4,109
13,408
13,673
720
666
12,737
45,782
0
L
Tsukuyomi
bigclegg
Tsukuyomi
6,672
1,117
0
3,170
13,120
3,552
0
1,857
11,179
0
35,895
L
11,755
4,258
0
4,158
15,493
8,620
0
8,527
6,031
0
54,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,666
Gold Earned
50,812
393
Minions Killed
599
0
Camps Cleared
0
1,652,847
Distance Traveled
1,544,637
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,539
697
176
10
0
354,297
5
L
Ra
9,225
513
105
6
0
319,141
6
L
Chernobog
6,768
376
50
3
0
300,164
2
W
Chronos
11,618
645
205
11
0
365,822
5
W
Baron Samedi
7,584
421
13
1
0
133,021
1
W
Loki
9,618
534
112
6
0
379,281
0
L
Aphrodite
7,241
402
63
4
0
347,407
5
W
Cthulhu
9,453
525
93
5
0
312,216
1
L
Tsukuyomi
8,249
458
60
3
0
295,544
0
L
Bellona
9,183
510
115
6
0
390,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role