Player Matchup

Cthulhu
Cthulhu
Domnaek
Cthulhu
Level 27
God Stats
2W - 1L
1,903 SR
Queue Stats
19W - 10L
1,710 Elo+
Solo
Tiamat
Tiamat
SerSirc_iant
Tiamat
Level 46
God Stats
4W - 16L
1,222 SR
Queue Stats
274W - 417L
1,336 Elo+
Party 1
Medusa
Medusa
Sgabriulante
Medusa
Level 102
God Stats
14W - 23L
1,487 SR
Queue Stats
340W - 483L
1,411 Elo+
Party 1
Team Averages
Level 58
1,537 SR
1,486 Elo+

VS

Team Averages
Level 77
1,659 SR
1,629 Elo+
Cliodhna
Cliodhna
Ceke1010
Cliodhna
Level 149
God Stats
24W - 9L
1,781 SR
Queue Stats
473W - 285L
1,703 Elo+
Party 2
Xing Tian
Xing Tian
STARMXS14
Xing Tian
Level 66
God Stats
3W - 8L
1,428 SR
Queue Stats
75W - 79L
1,449 Elo+
Solo
Kukulkan
Kukulkan
Young_Monney_1
Kukulkan
Level 16
God Stats
15W - 5L
1,767 SR
Queue Stats
21W - 5L
1,734 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Domnaek
Cthulhu
10
0 / 1 / 3
6,317
632
4,470
6,515
4,619
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
10
1 / 3 / 2
6,635
664
4,738
5,502
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
2 / 3 / 1
6,915
692
8,136
7,424
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ceke1010
Cliodhna
12
6 / 0 / 0
7,739
774
9,211
8,147
3,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
STARMXS14
Xing Tian
10
1 / 2 / 4
6,778
678
3,921
10,658
9,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
11
0 / 1 / 2
6,510
651
2,948
4,497
1,858
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
3
Kills
7
7
Deaths
3
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Ceke1010
Cliodhna
6
0
0
6
L
Cthulhu
Domnaek
Cthulhu
0
1
3
1.5
W
Xing Tian
STARMXS14
Xing Tian
1
2
4
1.5
L
Tiamat
1
3
2
0.67
L
Medusa
2
3
1
0.83
W
Kukulkan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,344
Damage
16,080
19,441
Taken
23,302
9,214
Mitigated
14,779
2,128
Healing
4,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Ceke1010
Cliodhna
9,211
1,385
0
3,430
8,147
3,911
0
2,759
5,204
0
29,843
L
Cthulhu
Domnaek
Cthulhu
4,470
270
144
421
6,515
4,619
0
2,108
4,041
13,507
0
W
Xing Tian
STARMXS14
Xing Tian
3,921
197
0
0
10,658
9,010
0
4,293
6,059
10,420
0
L
Tiamat
4,738
456
0
849
5,502
1,927
0
1,527
3,716
13,515
0
L
Medusa
8,136
3,346
0
714
7,424
2,668
0
3,411
3,852
0
26,509
W
Kukulkan
2,948
71
0
1,173
4,497
1,858
168
2,414
1,987
24,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,867
Gold Earned
21,027
102
Minions Killed
120
4
Camps Cleared
5
547,601
Distance Traveled
607,452
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,739
774
59
6
2
228,075
4
L
Cthulhu
6,317
632
21
2
1
185,018
2
W
Xing Tian
6,778
678
11
1
1
188,415
4
L
Tiamat
6,635
664
29
3
0
176,143
2
L
Medusa
6,915
692
52
5
3
186,440
6
W
Kukulkan
6,510
651
50
5
2
190,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role