Player Matchup

Fenrir
Fenrir
NukedTurtles
Fenrir
Level 106
God Stats
8W - 4L
1,891 SR
Queue Stats
76W - 105L
1,456 Elo+
Solo
Achilles
Achilles
Regulus9424
Achilles
Level 62
God Stats
1W - 0L
1,344 SR
Queue Stats
10W - 15L
1,254 Elo+
Solo
Olorun
Olorun
zhovu
Olorun
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,291 Elo+
Solo
Team Averages
Level 69
1,578 SR
1,334 Elo+

VS

Team Averages
Level 87
1,434 SR
1,302 Elo+
Skadi
Skadi
Dre_Blunted
Skadi
Level 49
God Stats
3W - 4L
1,306 SR
Queue Stats
82W - 108L
1,244 Elo+
Solo
Bacchus
Bacchus
LilRed81882
Bacchus
Level 109
God Stats
5W - 3L
1,369 SR
Queue Stats
32W - 44L
1,202 Elo+
Solo
Baron Samedi
Baron Samedi
ShriekingFish
Baron Samedi
Level 102
God Stats
31W - 20L
1,627 SR
Queue Stats
651W - 755L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
14 / 4 / 6
13,952
775
20,785
17,408
9,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Regulus9424
Achilles
15
4 / 4 / 11
11,806
656
8,513
16,904
20,185
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
zhovu
Olorun
17
3 / 2 / 18
12,402
689
22,938
16,037
6,184
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
10,711
595
9,405
15,625
5,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
LilRed81882
Bacchus
14
1 / 6 / 8
12,224
679
8,826
30,617
43,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
ShriekingFish
Baron Samedi
16
7 / 8 / 3
12,864
715
18,360
20,951
12,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
21
Kills
10
10
Deaths
21
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
Bacchus
LilRed81882
Bacchus
1
6
8
0.83
W
Fenrir
14
4
6
4.25
W
Achilles
Regulus9424
Achilles
4
4
11
2.38
L
Baron Samedi
ShriekingFish
Baron Samedi
7
8
3
1.06
W
Olorun
zhovu
Olorun
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,236
Damage
36,591
50,349
Taken
67,193
35,813
Mitigated
61,595
16,089
Healing
17,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,405
2,421
0
811
15,625
5,859
7
4,795
10,830
0
48,509
L
Bacchus
LilRed81882
Bacchus
8,826
966
476
6,990
30,617
43,452
76
12,615
18,002
19,575
0
W
Fenrir
20,785
6,553
0
3,925
17,408
9,444
503
9,263
8,145
0
37,587
W
Achilles
Regulus9424
Achilles
8,513
3,066
337
1,891
16,904
20,185
1,007
10,158
6,746
244
26,485
L
Baron Samedi
ShriekingFish
Baron Samedi
18,360
1,070
4,331
4,663
20,951
12,284
13
6,171
14,780
51,700
0
W
Olorun
zhovu
Olorun
22,938
12,116
3,246
6,690
16,037
6,184
1,971
8,303
7,734
74,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,160
Gold Earned
35,799
185
Minions Killed
178
7
Camps Cleared
5
944,594
Distance Traveled
916,671
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,711
595
88
5
3
305,242
1
L
Bacchus
12,224
679
14
1
0
315,669
0
W
Fenrir
13,952
775
39
2
0
324,327
0
W
Achilles
11,806
656
37
2
3
309,588
0
L
Baron Samedi
12,864
715
76
4
2
295,760
1
W
Olorun
12,402
689
109
6
4
310,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role