Player Matchup

Hercules
Hercules
Silver III
FloGrownTJP3678
Hercules
Silver III
Level 89
God Stats
2W - 2L
1,501 SR
Queue Stats
51W - 53L
765 MMR
Party 2
Thoth
Thoth
Silver II
Qvos Chair
Thoth
Silver II
Level 62
God Stats
4W - 0L
1,769 SR
Queue Stats
16W - 8L
1,612 MMR
Party 2
Cerberus
Cerberus
Silver I
The L0St KiD1
Cerberus
Silver I
Level 157
God Stats
13W - 11L
1,612 SR
Queue Stats
74W - 75L
1,210 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,627 SR
1,196 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,530 SR
1,272 MMR
Xing Tian
Xing Tian
Silver IV
II-RedSkull-II
Xing Tian
Silver IV
Level 124
God Stats
0W - 1L
1,492 SR
Queue Stats
23W - 42L
1,040 MMR
Solo
Neith
Neith
Gold V
VR Kingsman
Neith
Gold V
Level 86
God Stats
73W - 59L
1,593 SR
Queue Stats
227W - 229L
1,363 MMR
Party 1
Sol
Sol
Gold IV
aaurush
Sol
Gold IV
Level 105
God Stats
4W - 2L
1,504 SR
Queue Stats
277W - 291L
1,412 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 0 / 8
7,325
666
3,520
9,805
9,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
14
8 / 0 / 5
8,981
816
14,026
2,786
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
The L0St KiD1
Cerberus
12
3 / 1 / 9
8,511
774
5,086
11,041
9,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GebAthenaBacchusGilgameshTiamat

VS

Bans
AphroditeCabrakanChaacAresCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
II-RedSkull-II
Xing Tian
9
1 / 5 / 0
6,354
578
3,277
14,087
6,596
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 5 / 1
6,468
588
5,228
7,868
1,951
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
10
0 / 3 / 0
6,222
566
4,880
4,790
1,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
0
8
6
L
Xing Tian
II-RedSkull-II
Xing Tian
1
5
0
0.2
W
Thoth
8
0
5
10.5
W
Cerberus
The L0St KiD1
Cerberus
3
1
9
7.5
L
0
5
1
0.1
L
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,632
Damage
13,385
23,632
Taken
26,745
20,392
Mitigated
9,796
9,411
Healing
3,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
3,520
1,376
363
4,583
9,805
9,860
753
3,804
6,001
0
11,473
L
Xing Tian
II-RedSkull-II
Xing Tian
3,277
210
0
1,166
14,087
6,596
0
10,104
3,983
12,545
0
W
Thoth
14,026
305
0
602
2,786
1,021
753
872
1,914
52,076
0
W
Cerberus
The L0St KiD1
Cerberus
5,086
53
0
3,863
11,041
9,511
237
3,797
7,244
20,006
0
L
5,228
1,813
0
597
7,868
1,951
0
5,807
2,061
0
20,842
L
Sol
4,880
1,383
0
1,425
4,790
1,249
0
3,496
1,294
16,716
1,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,817
Gold Earned
19,044
157
Minions Killed
98
7
Camps Cleared
3
644,243
Distance Traveled
536,526
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,325
666
11
1
2
201,581
4
L
Xing Tian
6,354
578
12
1
0
185,515
3
W
Thoth
8,981
816
94
9
2
228,456
3
W
Cerberus
8,511
774
52
5
3
214,206
0
L
Neith
6,468
588
51
5
0
166,219
3
L
Sol
6,222
566
35
3
3
184,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role