Player Matchup

Vulcan
Vulcan
Fatal_Mesmerism
Vulcan
Level 101
God Stats
0W - 5L
1,090 SR
Queue Stats
221W - 228L
1,480 Elo+
Solo
Pele
Pele
Okam1Amat3rasu
Pele
Level 119
God Stats
1W - 1L
1,610 SR
Queue Stats
127W - 142L
1,482 Elo+
Solo
Rama
Rama
ScaryDarry
Rama
Level 82
God Stats
4W - 5L
1,540 SR
Queue Stats
340W - 333L
1,505 Elo+
Solo
Tyr
Tyr
WheresAdam
Tyr
Level 109
God Stats
1W - 2L
1,429 SR
Queue Stats
97W - 102L
1,381 Elo+
Party 2
Agni
Agni
bperry9899
Agni
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,391 Elo+
Party 2
Team Averages
Level 88
1,434 SR
1,448 Elo+

VS

Team Averages
Level 131
1,551 SR
1,436 Elo+
Chernobog
Chernobog
Barb is dead
Chernobog
Level 148
God Stats
8W - 4L
1,741 SR
Queue Stats
214W - 224L
1,411 Elo+
Party 1
Hercules
Hercules
Irony6666
Hercules
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,471 Elo+
Solo
Jing Wei
Jing Wei
Nongke
Jing Wei
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
Qc Waters
Gilgamesh
Level 109
God Stats
7W - 6L
1,516 SR
Queue Stats
224W - 244L
1,427 Elo+
Party 1
Mercury
Mercury
uribitoCSJ
Mercury
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 42L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
7,112
711
12,713
9,424
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
5 / 3 / 6
8,233
823
13,154
10,351
4,161
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 7
7,313
731
8,078
8,943
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 3 / 7
8,135
814
6,295
10,675
8,853
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 9 / 5
6,297
630
5,484
10,426
3,236
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Barb is dead
Chernobog
16
5 / 3 / 13
9,432
943
10,129
8,737
3,880
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Irony6666
Hercules
14
3 / 2 / 19
9,207
921
7,203
19,329
12,610
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Nongke
Jing Wei
17
8 / 2 / 13
9,858
986
12,522
8,427
3,153
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Qc Waters
Gilgamesh
16
7 / 1 / 17
9,743
974
11,874
18,260
10,631
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
uribitoCSJ
Mercury
13
1 / 5 / 13
7,912
791
4,507
8,105
2,910
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
99
13
Kills
24
24
Deaths
13
32
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Barb is dead
Chernobog
5
3
13
3.83
L
2
5
7
1.1
W
Hercules
Irony6666
Hercules
3
2
19
6.25
W
Jing Wei
Nongke
Jing Wei
8
2
13
7.25
L
5
3
6
2.67
W
Gilgamesh
Qc Waters
Gilgamesh
7
1
17
15.5
L
1
4
7
1.13
L
5
3
7
2.83
L
0
9
5
0.28
W
Mercury
uribitoCSJ
Mercury
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,724
Damage
46,235
49,819
Taken
62,858
23,733
Mitigated
33,184
15,202
Healing
33,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Barb is dead
Chernobog
10,129
4,902
2,695
1,747
8,737
3,880
1,773
2,813
5,924
0
31,095
L
12,713
3,623
187
1,319
9,424
3,833
0
237
9,187
23,575
0
W
Hercules
Irony6666
Hercules
7,203
1,268
1,352
10,531
19,329
12,610
222
5,791
13,538
2,774
11,168
W
Jing Wei
Nongke
Jing Wei
12,522
10,798
1,466
2,915
8,427
3,153
1,230
2,972
5,455
0
27,416
L
13,154
1,498
905
4,211
10,351
4,161
0
238
10,113
0
21,277
W
Gilgamesh
Qc Waters
Gilgamesh
11,874
1,610
2,452
9,896
18,260
10,631
546
4,090
13,979
0
18,333
L
8,078
5,468
683
1,642
8,943
3,650
0
152
8,791
0
17,691
L
6,295
565
676
3,608
10,675
8,853
0
38
10,637
0
10,507
L
5,484
353
908
1,063
10,426
3,236
0
153
10,273
8,994
0
W
Mercury
uribitoCSJ
Mercury
4,507
541
24
609
8,105
2,910
866
2,531
5,574
0
9,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,090
Gold Earned
46,152
74
Minions Killed
116
0
Camps Cleared
0
924,721
Distance Traveled
1,043,802
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,432
943
44
4
0
178,059
0
L
Vulcan
7,112
711
20
2
0
192,201
3
W
Hercules
9,207
921
15
2
0
202,977
1
W
Jing Wei
9,858
986
31
3
0
196,614
0
L
Pele
8,233
823
25
3
0
198,749
2
W
Gilgamesh
9,743
974
16
2
0
238,326
2
L
Rama
7,313
731
21
2
0
178,067
4
L
Tyr
8,135
814
4
0
0
201,661
1
L
Agni
6,297
630
4
0
0
154,043
0
W
Mercury
7,912
791
10
1
0
227,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role