Player Matchup

Discordia
Discordia
BigDobby
Discordia
Level 127
God Stats
0W - 1L
1,352 SR
Queue Stats
22W - 17L
1,624 Elo+
Party 1
Vulcan
Vulcan
GooseOverlord
Vulcan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,598 Elo+
Party 1
Sobek
Sobek
MasterBocianek
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,398 Elo+
Party 2
Hachiman
Hachiman
MordorMachu
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,397 Elo+
Party 2
Gilgamesh
Gilgamesh
NayNayNay1649
Gilgamesh
Level 29
God Stats
1W - 2L
1,522 SR
Queue Stats
83W - 96L
1,494 Elo+
Solo
Team Averages
Level 45
1,475 SR
1,502 Elo+

VS

Team Averages
Level 94
1,512 SR
1,720 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
CroquetasDeJamon
Hou Yi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 1L
2,019 Elo+
Party 3
Amaterasu
Amaterasu
ElectricHall
Amaterasu
Level 107
God Stats
2W - 0L
1,330 SR
Queue Stats
38W - 49L
1,480 Elo+
Solo
Janus
Janus
Ergonth
Janus
Level 157
God Stats
4W - 2L
1,728 SR
Queue Stats
78W - 51L
1,712 Elo+
Party 3
Hun Batz
Hun Batz
FuegoMaximo
Hun Batz
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,891 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BigDobby
Discordia
15
4 / 6 / 6
8,678
723
13,608
11,496
5,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 6 / 9
9,488
791
15,079
11,117
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 8
10,047
837
6,092
20,226
26,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
MordorMachu
Hachiman
13
2 / 9 / 6
7,945
662
10,055
14,823
6,056
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
NayNayNay1649
Gilgamesh
14
1 / 6 / 10
8,416
701
10,940
20,703
19,890
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 4 / 18
9,812
818
10,162
17,915
21,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
21 / 2 / 10
11,902
992
21,594
13,360
6,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
ElectricHall
Amaterasu
14
1 / 4 / 14
9,547
796
6,131
19,159
15,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Ergonth
Janus
17
5 / 4 / 19
10,482
874
14,273
9,475
4,258
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hun Batz
FuegoMaximo
Hun Batz
15
4 / 3 / 23
10,279
857
17,332
17,593
20,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
117
15
Kills
33
33
Deaths
17
39
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
4
18
2.75
L
Discordia
BigDobby
Discordia
4
6
6
1.17
W
21
2
10
13
W
Amaterasu
ElectricHall
Amaterasu
1
4
14
2
W
Janus
Ergonth
Janus
5
4
19
3.63
W
Hun Batz
FuegoMaximo
Hun Batz
4
3
23
5.17
L
4
6
9
1.42
L
4
6
8
1.33
L
Hachiman
MordorMachu
Hachiman
2
9
6
0.56
L
Gilgamesh
NayNayNay1649
Gilgamesh
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,774
Damage
69,492
78,365
Taken
77,502
62,515
Mitigated
68,396
22,368
Healing
28,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,162
423
2,312
2,595
17,915
21,536
190
7,458
9,789
23,747
0
L
Discordia
BigDobby
Discordia
13,608
1,078
414
1,456
11,496
5,047
238
3,339
8,105
24,256
0
W
21,594
12,141
38
3,436
13,360
6,877
1,455
5,444
7,458
0
36,913
W
Amaterasu
ElectricHall
Amaterasu
6,131
1,077
2,009
7,931
19,159
15,502
970
8,427
10,268
0
12,223
W
Janus
Ergonth
Janus
14,273
1,024
1,980
589
9,475
4,258
537
4,195
5,026
34,274
0
W
Hun Batz
FuegoMaximo
Hun Batz
17,332
2,694
3,089
4,928
17,593
20,223
110
6,875
10,074
531
27,904
L
15,079
3,938
258
1,454
11,117
5,085
0
3,705
7,322
22,675
0
L
6,092
443
1,150
4,824
20,226
26,437
112
6,415
13,717
11,286
0
L
Hachiman
MordorMachu
Hachiman
10,055
6,277
1,490
2,309
14,823
6,056
658
4,426
10,317
0
19,501
L
Gilgamesh
NayNayNay1649
Gilgamesh
10,940
2,096
2,739
6,274
20,703
19,890
231
6,516
14,067
108
17,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,574
Gold Earned
52,022
79
Minions Killed
148
0
Camps Cleared
0
1,098,608
Distance Traveled
1,214,130
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,812
818
32
3
0
241,286
1
L
Discordia
8,678
723
18
2
0
228,746
0
W
Hou Yi
11,902
992
32
3
0
221,408
1
W
Amaterasu
9,547
796
9
1
0
273,447
1
W
Janus
10,482
874
50
4
0
237,254
1
W
Hun Batz
10,279
857
25
2
0
240,735
0
L
Vulcan
9,488
791
28
2
0
237,139
0
L
Sobek
10,047
837
8
1
0
222,510
2
L
Hachiman
7,945
662
15
1
0
176,676
0
L
Gilgamesh
8,416
701
10
1
0
233,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role