Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Icedoutsamsung
Ullr
Level 25
God Stats
55W - 40L
1,542 SR
Queue Stats
131W - 121L
1,489 Elo+
Solo
Anubis
Anubis
WalkerDD
Anubis
Level 15
God Stats
7W - 8L
1,832 SR
Queue Stats
29W - 24L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
itzHollow
Gilgamesh
Level 22
God Stats
20W - 10L
1,598 SR
Queue Stats
36W - 30L
1,534 Elo+
Solo
Yemoja
Yemoja
oreolover1737
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,756 Elo+
Solo
Team Averages
Level 19
1,594 SR
1,566 Elo+

VS

Team Averages
Level 17
1,563 SR
1,523 Elo+
Thoth
Thoth
ChiefKingKody
Thoth
Level 29
God Stats
27W - 29L
1,615 SR
Queue Stats
173W - 178L
1,557 Elo+
Solo
Izanami
Izanami
FatedSorrow
Izanami
Level 19
God Stats
5W - 5L
1,630 SR
Queue Stats
71W - 57L
1,586 Elo+
Solo
Bellona
Bellona
PenguinisFrozen
Bellona
Level 7
God Stats
1W - 1L
1,751 SR
Queue Stats
4W - 6L
1,523 Elo+
Solo
Bakasura
Bakasura
Potrosvky
Bakasura
Level 15
God Stats
0W - 2L
1,305 SR
Queue Stats
3W - 5L
1,464 Elo+
Solo
Neith
Neith
r1kka444
Neith
Level 16
God Stats
3W - 5L
1,511 SR
Queue Stats
3W - 7L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
9 / 1 / 3
8,033
730
6,086
5,676
1,657
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 7
6,998
636
4,657
7,013
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
WalkerDD
Anubis
13
6 / 0 / 5
7,374
670
7,355
5,819
2,614
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
itzHollow
Gilgamesh
11
4 / 1 / 0
6,681
607
4,420
5,819
2,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 3
5,207
473
324
1,452
417
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,167
470
1,576
6,046
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
FatedSorrow
Izanami
9
2 / 7 / 1
5,788
526
2,734
7,942
1,457
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 0
5,902
537
2,929
5,526
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Potrosvky
Bakasura
4
0 / 2 / 0
4,238
385
161
3,959
1,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
r1kka444
Neith
7
0 / 6 / 1
4,759
433
1,327
6,505
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
23
Kills
4
4
Deaths
23
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
1
3
10.5
L
0
5
0
0
L
Izanami
FatedSorrow
Izanami
2
7
1
0.36
W
4
1
7
7.5
L
2
3
0
0.67
L
Bakasura
Potrosvky
Bakasura
0
2
0
0
W
Anubis
WalkerDD
Anubis
6
0
5
8.5
W
Gilgamesh
itzHollow
Gilgamesh
4
1
0
4
W
0
1
3
1.5
L
Neith
r1kka444
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,842
Damage
8,727
25,779
Taken
29,978
9,649
Mitigated
8,133
10,540
Healing
3,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,086
1,441
0
2,628
5,676
1,657
628
90
5,586
0
46,897
L
1,576
90
0
23
6,046
885
473
2,595
3,451
22,148
0
L
Izanami
FatedSorrow
Izanami
2,734
1,909
0
1,222
7,942
1,457
759
3,151
4,791
0
31,244
W
4,657
1,827
0
2,718
7,013
2,311
0
265
6,734
0
38,129
L
2,929
380
0
1,127
5,526
3,455
0
120
5,005
2,288
15,616
L
Bakasura
Potrosvky
Bakasura
161
71
0
613
3,959
1,291
0
468
3,446
0
5,909
W
Anubis
WalkerDD
Anubis
7,355
190
0
3,442
5,819
2,614
0
1,268
4,397
48,943
0
W
Gilgamesh
itzHollow
Gilgamesh
4,420
1,266
0
1,560
5,819
2,650
330
52
5,767
0
31,350
W
324
0
150
42
1,452
417
614
0
1,452
8,839
0
L
Neith
r1kka444
Neith
1,327
688
0
428
6,505
1,045
232
1,345
5,160
0
11,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,293
Gold Earned
25,854
344
Minions Killed
205
0
Camps Cleared
0
1,037,617
Distance Traveled
936,688
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,033
730
96
9
0
229,157
3
L
Thoth
5,167
470
54
5
0
155,977
2
L
Izanami
5,788
526
73
7
0
187,540
1
W
Ullr
6,998
636
73
7
0
205,904
0
L
Bellona
5,902
537
40
4
0
222,524
0
L
Bakasura
4,238
385
16
1
0
174,408
2
W
Anubis
7,374
670
88
8
0
215,969
2
W
Gilgamesh
6,681
607
72
7
0
220,390
2
W
Yemoja
5,207
473
15
1
0
166,197
0
L
Neith
4,759
433
22
2
0
196,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role