Player Matchup

Loki
Loki
Beelzebossz
Loki
Level 28
God Stats
4W - 0L
1,652 SR
Queue Stats
132W - 143L
1,613 Elo+
Solo
Raijin
Raijin
Delta8Gamer
Raijin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 102L
1,639 Elo+
Solo
Geb
Geb
NRGuny
Geb
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 50L
1,689 Elo+
Party 1
Jormungandr
Jormungandr
SoloPlays101
Jormungandr
Level 16
God Stats
3W - 1L
1,777 SR
Queue Stats
56W - 29L
1,774 Elo+
Solo
Cupid
Cupid
WienerClouse
Cupid
Level 80
God Stats
3W - 2L
1,389 SR
Queue Stats
73W - 90L
1,426 Elo+
Party 1
Team Averages
Level 32
1,564 SR
1,628 Elo+

VS

Team Averages
Level 21
1,569 SR
1,561 Elo+
Hun Batz
Hun Batz
Direexx
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,508 Elo+
Solo
Zeus
Zeus
PrivateNusjay
Zeus
Level 21
God Stats
3W - 7L
1,747 SR
Queue Stats
111W - 105L
1,695 Elo+
Solo
Ymir
Ymir
hwinbird
Ymir
Level 17
God Stats
2W - 2L
1,591 SR
Queue Stats
10W - 9L
1,430 Elo+
Solo
Guan Yu
Guan Yu
waylondemhoes
Guan Yu
Level 13
God Stats
4W - 6L
1,570 SR
Queue Stats
25W - 19L
1,682 Elo+
Solo
Neith
Neith
xSamahzx
Neith
Level 28
God Stats
33W - 46L
1,438 SR
Queue Stats
78W - 83L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 1
8,120
625
6,987
8,687
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
12
1 / 3 / 3
7,234
556
3,547
6,579
2,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Geb
NRGuny
Geb
11
1 / 0 / 6
7,101
546
2,822
8,918
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
SoloPlays101
Jormungandr
15
3 / 1 / 2
8,940
688
6,021
7,277
5,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 2 / 0
6,790
522
4,368
5,938
1,633
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Direexx
Hun Batz
12
2 / 4 / 0
7,032
541
1,388
9,602
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 3 / 2
8,541
657
8,347
8,170
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
8
0 / 4 / 0
5,368
413
1,343
10,161
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
10
0 / 2 / 0
5,523
425
3,280
7,798
7,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
xSamahzx
Neith
10
1 / 2 / 1
6,273
483
7,395
3,769
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
9
9
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
3
1
1.83
W
Raijin
1
3
3
0.83
L
Hun Batz
Direexx
Hun Batz
2
4
0
0.5
W
Geb
NRGuny
Geb
1
0
6
4
L
6
3
2
2.33
W
Jormungandr
SoloPlays101
Jormungandr
3
1
2
4
W
4
2
0
2
L
Ymir
0
4
0
0
L
Guan Yu
0
2
0
0
L
Neith
xSamahzx
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,745
Damage
21,753
37,399
Taken
39,500
17,811
Mitigated
21,254
10,023
Healing
9,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,987
2,725
0
2,482
8,687
3,521
0
3,033
5,566
0
47,257
W
Raijin
3,547
247
0
1,305
6,579
2,743
54
2,743
3,714
44,020
0
L
Hun Batz
Direexx
Hun Batz
1,388
583
0
3,433
9,602
3,245
0
2,462
7,055
0
37,205
W
Geb
NRGuny
Geb
2,822
665
0
2,191
8,918
4,057
46
1,404
7,424
18,431
0
L
8,347
1,875
0
1,814
8,170
2,766
0
1,964
5,943
54,233
0
W
Jormungandr
SoloPlays101
Jormungandr
6,021
2,119
0
1,500
7,277
5,857
20
799
6,462
54,526
0
W
4,368
1,875
592
1,953
5,938
1,633
484
1,595
4,301
0
39,598
L
Ymir
1,343
178
0
792
10,161
6,767
0
2,049
8,033
13,817
0
L
Guan Yu
3,280
650
50
2,514
7,798
7,156
0
4,120
3,424
0
28,300
L
Neith
xSamahzx
Neith
7,395
3,000
0
1,000
3,769
1,320
528
1,075
2,655
0
35,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,185
Gold Earned
32,737
418
Minions Killed
345
0
Camps Cleared
0
1,277,099
Distance Traveled
1,222,949
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,120
625
85
7
0
268,812
1
W
Raijin
7,234
556
83
6
0
247,199
5
L
Hun Batz
7,032
541
83
6
0
251,926
0
W
Geb
7,101
546
32
2
0
258,198
2
L
Zeus
8,541
657
123
9
0
247,071
3
W
Jormungandr
8,940
688
139
11
0
249,951
1
W
Cupid
6,790
522
79
6
0
252,939
1
L
Ymir
5,368
413
20
2
0
235,804
0
L
Guan Yu
5,523
425
45
3
0
269,557
6
L
Neith
6,273
483
74
6
0
218,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role