Player Matchup

Hun Batz
Hun Batz
BiazattiBR
Hun Batz
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Agni
Agni
Khelone
Agni
Level 28
God Stats
11W - 4L
1,544 SR
Queue Stats
130W - 126L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
Mad7raXX
Gilgamesh
Level 29
God Stats
5W - 3L
1,616 SR
Queue Stats
92W - 78L
1,487 Elo+
Solo
Ares
Ares
RodrigoMeister
Ares
Level 15
God Stats
7W - 7L
1,477 SR
Queue Stats
17W - 14L
1,509 Elo+
Party 1
Apollo
Apollo
daxflyx
Apollo
Level 45
God Stats
13W - 14L
1,458 SR
Queue Stats
115W - 118L
1,451 Elo+
Party 1
Team Averages
Level 24
1,519 SR
1,479 Elo+

VS

Team Averages
Level 22
1,441 SR
1,392 Elo+
Sol
Sol
AlanFujimori
Sol
Level 24
God Stats
18W - 14L
1,408 SR
Queue Stats
156W - 117L
1,576 Elo+
Solo
Loki
Loki
BLACK DRAGO2128
Loki
Level 26
God Stats
7W - 5L
1,487 SR
Queue Stats
13W - 9L
1,426 Elo+
Solo
Horus
Horus
RaulBP2010
Horus
Level 25
God Stats
4W - 6L
1,409 SR
Queue Stats
19W - 41L
1,217 Elo+
Solo
Hel
Hel
XMouses
Hel
Level 28
God Stats
6W - 7L
1,579 SR
Queue Stats
34W - 25L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
ezKaique
Baron Samedi
Level 7
God Stats
2W - 5L
1,321 SR
Queue Stats
3W - 10L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BiazattiBR
Hun Batz
12
2 / 1 / 2
7,214
555
3,299
7,570
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Khelone
Agni
14
4 / 1 / 1
8,563
659
6,359
6,537
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Mad7raXX
Gilgamesh
12
1 / 1 / 2
7,065
543
5,179
8,092
5,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 5 / 1
6,870
528
4,321
7,164
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
daxflyx
Apollo
11
1 / 3 / 2
6,582
506
5,876
7,658
2,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 2
7,573
583
9,666
7,867
6,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 0
6,889
530
4,127
10,982
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
10
2 / 4 / 6
7,085
545
4,010
11,630
4,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
10
1 / 3 / 2
6,426
494
5,404
9,377
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
ezKaique
Baron Samedi
2
0 / 1 / 0
4,194
323
160
497
132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
10
Kills
11
11
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
7
1
2
8
L
1
1
0
1
W
Hun Batz
BiazattiBR
Hun Batz
2
1
2
3
W
Agni
Khelone
Agni
4
1
1
4.5
W
Gilgamesh
Mad7raXX
Gilgamesh
1
1
2
2
L
Horus
2
4
6
1.25
W
2
5
1
0.5
L
Hel
1
3
2
0.67
W
Apollo
daxflyx
Apollo
1
3
2
0.67
L
Baron Samedi
ezKaique
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,034
Damage
23,367
37,021
Taken
40,353
17,270
Mitigated
18,147
10,404
Healing
13,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,666
3,779
0
2,451
7,867
6,065
648
2,921
4,912
41,069
6,555
L
4,127
1,196
0
3,774
10,982
3,686
0
2,145
8,758
0
39,984
W
Hun Batz
BiazattiBR
Hun Batz
3,299
1,048
0
3,252
7,570
2,452
204
2,076
5,494
0
41,184
W
Agni
Khelone
Agni
6,359
669
0
2,236
6,537
2,199
515
3,865
2,672
55,844
0
W
Gilgamesh
Mad7raXX
Gilgamesh
5,179
1,481
0
2,603
8,092
5,848
381
500
7,592
5,114
28,856
L
Horus
4,010
1,876
1,224
2,093
11,630
4,243
250
1,843
9,745
0
28,529
W
4,321
151
0
540
7,164
4,499
80
3,706
3,458
9,282
0
L
Hel
5,404
520
290
4,158
9,377
4,021
60
3,980
5,231
34,785
0
W
Apollo
daxflyx
Apollo
5,876
4,313
0
1,773
7,658
2,272
516
4,236
3,422
0
47,789
L
Baron Samedi
ezKaique
Baron Samedi
160
160
0
0
497
132
0
265
216
619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,294
Gold Earned
32,167
378
Minions Killed
277
0
Camps Cleared
0
1,371,586
Distance Traveled
1,048,687
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,573
583
77
6
0
250,496
2
L
Loki
6,889
530
89
7
0
244,295
0
W
Hun Batz
7,214
555
82
6
0
294,817
0
W
Agni
8,563
659
120
9
0
276,972
7
W
Gilgamesh
7,065
543
74
6
0
273,373
1
L
Horus
7,085
545
46
4
0
283,887
0
W
Ares
6,870
528
15
1
0
268,476
1
L
Hel
6,426
494
64
5
0
240,439
0
W
Apollo
6,582
506
87
7
0
257,948
1
L
Baron Samedi
4,194
323
1
0
0
29,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role