Player Matchup

Scylla
Scylla
Brno0
Scylla
Level 29
God Stats
8W - 6L
1,694 SR
Queue Stats
122W - 106L
1,512 Elo+
Party 2
Izanami
Izanami
Jessyk
Izanami
Level 29
God Stats
18W - 10L
1,728 SR
Queue Stats
81W - 66L
1,523 Elo+
Party 2
Sylvanus
Sylvanus
Jonak_joshep7
Sylvanus
Level 14
God Stats
6W - 4L
1,926 SR
Queue Stats
136W - 183L
1,639 Elo+
Solo
Fenrir
Fenrir
MAKIOLI69
Fenrir
Level 107
God Stats
10W - 7L
1,523 SR
Queue Stats
457W - 495L
1,448 Elo+
Party 3
Sun Wukong
Sun Wukong
XxMkPoxX06
Sun Wukong
Level 7
God Stats
1W - 1L
1,746 SR
Queue Stats
6W - 11L
1,421 Elo+
Party 3
Team Averages
Level 37
1,723 SR
1,509 Elo+

VS

Team Averages
Level 38
1,531 SR
1,490 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AndreBR_OZ
Jormungandr
Level 3
God Stats
0W - 2L
1,240 SR
Queue Stats
2W - 3L
1,191 Elo+
Solo
Skadi
Skadi
Hugovich_yogur
Skadi
Level 120
God Stats
22W - 14L
1,602 SR
Queue Stats
681W - 634L
1,558 Elo+
Party 1
Pele
Pele
derrRacher
Pele
Level 9
God Stats
1W - 1L
1,714 SR
Queue Stats
7W - 3L
1,730 Elo+
Party 1
Danzaburou
Danzaburou
thebiganão
Danzaburou
Level 29
God Stats
13W - 12L
1,600 SR
Queue Stats
104W - 116L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Brno0
Scylla
13
8 / 1 / 4
8,012
572
7,628
7,302
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Jessyk
Izanami
15
5 / 1 / 3
8,849
632
9,011
9,435
2,580
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Jonak_joshep7
Sylvanus
11
1 / 1 / 8
6,685
478
2,365
5,688
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
MAKIOLI69
Fenrir
14
9 / 3 / 5
8,568
612
6,813
10,103
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
XxMkPoxX06
Sun Wukong
12
4 / 1 / 2
7,692
549
3,105
6,125
3,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 6 / 2
6,501
464
5,423
7,756
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
AndreBR_OZ
Jormungandr
8
0 / 6 / 1
5,293
378
1,750
9,866
3,836
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 1
7,577
541
4,241
7,556
2,384
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 5 / 0
8,236
588
6,260
11,770
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
thebiganão
Danzaburou
9
0 / 7 / 1
5,744
410
3,518
10,588
2,376
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
27
Kills
7
7
Deaths
27
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
6
2
0.17
L
Jormungandr
AndreBR_OZ
Jormungandr
0
6
1
0.08
W
Scylla
Brno0
Scylla
8
1
4
10
L
1
3
1
0.5
W
Izanami
Jessyk
Izanami
5
1
3
6.5
W
Sylvanus
Jonak_joshep7
Sylvanus
1
1
8
5
W
Fenrir
MAKIOLI69
Fenrir
9
3
5
3.83
W
Sun Wukong
XxMkPoxX06
Sun Wukong
4
1
2
5
L
6
5
0
1.2
L
Danzaburou
thebiganão
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,922
Damage
21,192
38,653
Taken
47,536
14,732
Mitigated
14,556
15,292
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,423
515
0
1,022
7,756
2,714
43
2,018
5,592
29,861
0
L
Jormungandr
AndreBR_OZ
Jormungandr
1,750
328
0
779
9,866
3,836
318
3,752
5,897
13,104
0
W
Scylla
Brno0
Scylla
7,628
983
0
3,575
7,302
2,083
0
3,630
3,244
39,435
0
L
4,241
1,877
0
2,135
7,556
2,384
146
226
7,330
0
54,983
W
Izanami
Jessyk
Izanami
9,011
5,441
0
4,575
9,435
2,580
4,002
207
9,228
0
72,331
W
Sylvanus
Jonak_joshep7
Sylvanus
2,365
303
243
1,403
5,688
3,307
425
1,708
3,928
16,105
3,733
W
Fenrir
MAKIOLI69
Fenrir
6,813
1,201
0
3,844
10,103
3,433
0
1,109
8,876
0
42,812
W
Sun Wukong
XxMkPoxX06
Sun Wukong
3,105
567
0
1,652
6,125
3,329
0
83
6,042
0
32,759
L
6,260
1,495
0
2,912
11,770
3,246
0
1,451
10,289
0
37,952
L
Danzaburou
thebiganão
Danzaburou
3,518
1,577
0
1,413
10,588
2,376
319
2,068
8,512
0
24,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,806
Gold Earned
33,351
407
Minions Killed
321
0
Camps Cleared
0
1,327,991
Distance Traveled
1,209,451
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,501
464
73
5
0
241,405
3
L
Jormungandr
5,293
378
20
1
0
229,478
0
W
Scylla
8,012
572
83
6
0
258,688
5
L
Skadi
7,577
541
102
7
0
233,323
1
W
Izanami
8,849
632
149
11
0
233,404
7
W
Sylvanus
6,685
478
32
2
0
265,182
3
W
Fenrir
8,568
612
67
5
0
291,935
7
W
Sun Wukong
7,692
549
76
5
0
278,782
0
L
Pele
8,236
588
81
6
0
263,614
1
L
Danzaburou
5,744
410
45
3
0
241,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role