Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
FemDoggy
Gilgamesh
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,234 Elo+
Solo
Yemoja
Yemoja
Illiriaa
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 2
Olorun
Olorun
chebi11
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,132 Elo+
Solo
Charybdis
Charybdis
xXSinthiaXx
Charybdis
Level 18
God Stats
1W - 1L
1,780 SR
Queue Stats
22W - 18L
1,469 Elo+
Party 2
Team Averages
Level 17
1,556 SR
1,367 Elo+

VS

Team Averages
Level 26
1,526 SR
1,402 Elo+
Anubis
Anubis
DocWinkle
Anubis
Level 25
God Stats
26W - 29L
1,568 SR
Queue Stats
34W - 48L
1,422 Elo+
Party 1
Medusa
Medusa
DopeSikh
Medusa
Level 25
God Stats
27W - 35L
1,499 SR
Queue Stats
46W - 58L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
WitchDakka
Sun Wukong
Level 45
God Stats
17W - 29L
1,342 SR
Queue Stats
175W - 239L
1,381 Elo+
Party 1
Tiamat
Tiamat
glazeit
Tiamat
Level 17
God Stats
5W - 2L
1,838 SR
Queue Stats
21W - 21L
1,446 Elo+
Party 1
Thanatos
Thanatos
hehetaiga
Thanatos
Level 18
God Stats
24W - 22L
1,386 SR
Queue Stats
34W - 35L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 5 / 1
5,801
527
4,039
8,720
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
FemDoggy
Gilgamesh
10
3 / 2 / 0
5,982
544
2,906
8,451
2,720
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Illiriaa
Yemoja
7
0 / 5 / 3
4,991
454
836
8,551
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Olorun
chebi11
Olorun
10
2 / 8 / 1
6,043
549
4,698
8,711
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
xXSinthiaXx
Charybdis
7
1 / 7 / 1
4,697
427
2,156
6,183
824
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DocWinkle
Anubis
11
7 / 1 / 8
7,214
656
7,772
7,109
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
DopeSikh
Medusa
10
7 / 5 / 6
6,722
611
7,223
8,049
2,400
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
WitchDakka
Sun Wukong
10
1 / 1 / 5
5,952
541
5,742
5,950
2,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
glazeit
Tiamat
11
3 / 2 / 4
6,445
586
3,899
5,744
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
hehetaiga
Thanatos
12
9 / 0 / 2
7,165
651
6,605
6,929
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
8
Kills
27
27
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
5
1
0.5
W
Anubis
DocWinkle
Anubis
7
1
8
11
W
Medusa
DopeSikh
Medusa
7
5
6
2
L
Gilgamesh
FemDoggy
Gilgamesh
3
2
0
1.5
L
Yemoja
Illiriaa
Yemoja
0
5
3
0.3
W
Sun Wukong
WitchDakka
Sun Wukong
1
1
5
3.5
L
Olorun
chebi11
Olorun
2
8
1
0.31
W
Tiamat
glazeit
Tiamat
3
2
4
2.5
W
Thanatos
hehetaiga
Thanatos
9
0
2
10
L
Charybdis
xXSinthiaXx
Charybdis
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,635
Damage
31,241
40,616
Taken
33,781
11,739
Mitigated
12,487
6,431
Healing
17,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,039
895
0
2,444
8,720
2,344
0
1,682
7,000
0
25,918
W
Anubis
DocWinkle
Anubis
7,772
462
58
4,571
7,109
3,001
425
720
6,389
38,599
0
W
Medusa
DopeSikh
Medusa
7,223
3,429
0
2,347
8,049
2,400
165
1,685
6,364
0
18,505
L
Gilgamesh
FemDoggy
Gilgamesh
2,906
700
0
1,636
8,451
2,720
500
1,113
7,338
0
16,172
L
Yemoja
Illiriaa
Yemoja
836
414
528
599
8,551
3,221
0
3,383
5,168
6,705
0
W
Sun Wukong
WitchDakka
Sun Wukong
5,742
666
0
893
5,950
2,406
621
266
5,684
0
21,901
L
Olorun
chebi11
Olorun
4,698
2,077
0
1,010
8,711
2,630
1,222
3,778
4,671
24,526
2,361
W
Tiamat
glazeit
Tiamat
3,899
545
0
1,276
5,744
2,235
762
1,950
3,794
30,816
0
W
Thanatos
hehetaiga
Thanatos
6,605
1,326
0
8,453
6,929
2,445
738
352
6,577
0
36,007
L
Charybdis
xXSinthiaXx
Charybdis
2,156
1,539
0
214
6,183
824
0
1,415
4,768
0
9,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,514
Gold Earned
33,498
168
Minions Killed
264
0
Camps Cleared
0
977,686
Distance Traveled
1,117,470
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,801
527
52
5
0
232,278
2
W
Anubis
7,214
656
62
6
0
196,017
1
W
Medusa
6,722
611
34
3
0
212,072
5
L
Gilgamesh
5,982
544
38
3
0
227,456
1
L
Yemoja
4,991
454
10
1
0
165,359
0
W
Sun Wukong
5,952
541
41
4
0
247,409
1
L
Olorun
6,043
549
49
4
0
160,703
0
W
Tiamat
6,445
586
60
5
0
194,565
3
W
Thanatos
7,165
651
67
6
0
267,407
0
L
Charybdis
4,697
427
19
2
0
191,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role