Player Matchup

Artio
Artio
Aewon2085
Artio
Level 113
God Stats
9W - 13L
1,436 SR
Queue Stats
704W - 640L
1,560 Elo+
Party 2
Janus
Janus
BlenderSplendor
Janus
Level 124
God Stats
6W - 6L
1,590 SR
Queue Stats
534W - 398L
1,649 Elo+
Party 2
Rama
Rama
Lokidarczykk
Rama
Level 29
God Stats
34W - 23L
1,633 SR
Queue Stats
110W - 95L
1,547 Elo+
Party 2
Thanatos
Thanatos
Makarria
Thanatos
Level 123
God Stats
44W - 46L
1,562 SR
Queue Stats
245W - 244L
1,499 Elo+
Party 2
Yemoja
Yemoja
Sin_Of_Sloth04
Yemoja
Level 109
God Stats
15W - 4L
1,747 SR
Queue Stats
360W - 338L
1,585 Elo+
Party 2
Team Averages
Level 100
1,594 SR
1,568 Elo+

VS

Team Averages
Level 55
1,455 SR
1,448 Elo+
Merlin
Merlin
EfrainZaragoza05
Merlin
Level 49
God Stats
8W - 12L
1,403 SR
Queue Stats
65W - 72L
1,395 Elo+
Solo
Chaac
Chaac
Herbert27
Chaac
Level 86
God Stats
15W - 20L
1,452 SR
Queue Stats
151W - 193L
1,428 Elo+
Party 1
Medusa
Medusa
Matrix3351
Medusa
Level 44
God Stats
18W - 21L
1,476 SR
Queue Stats
154W - 197L
1,439 Elo+
Party 1
Izanami
Izanami
N8T3m
Izanami
Level 72
God Stats
22W - 28L
1,442 SR
Queue Stats
105W - 137L
1,440 Elo+
Party 1
Vamana
Vamana
Syixa
Vamana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aewon2085
Artio
11
3 / 1 / 3
6,468
647
5,019
8,633
6,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 0 / 3
6,559
656
5,172
6,144
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 1
4,908
491
2,081
6,819
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Makarria
Thanatos
11
6 / 1 / 2
6,672
667
3,929
6,001
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 0 / 2
5,069
507
1,819
7,031
3,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,835
484
2,571
5,564
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Herbert27
Chaac
9
2 / 0 / 0
5,050
505
8,215
5,532
3,440
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Matrix3351
Medusa
9
1 / 1 / 2
5,260
526
4,118
5,290
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
N8T3m
Izanami
9
1 / 3 / 0
5,059
506
3,294
6,272
2,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Syixa
Vamana
8
0 / 3 / 1
4,676
468
4,009
6,671
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
4
4
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
Aewon2085
Artio
3
1
3
4.5
W
3
0
3
4.5
L
0
5
0
0
L
Chaac
Herbert27
Chaac
2
0
0
2
W
0
2
1
0.25
W
Thanatos
Makarria
Thanatos
6
1
2
7
L
Medusa
Matrix3351
Medusa
1
1
2
2
L
Izanami
N8T3m
Izanami
1
3
0
0.33
W
0
0
2
1
L
Vamana
Syixa
Vamana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,020
Damage
22,207
34,628
Taken
29,329
15,377
Mitigated
10,998
20,553
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Aewon2085
Artio
5,019
689
529
5,515
8,633
6,481
92
0
8,633
29,656
0
W
5,172
362
0
1,884
6,144
1,822
240
1,572
4,392
42,320
0
L
2,571
0
0
683
5,564
1,698
0
3,278
2,286
25,473
0
L
Chaac
Herbert27
Chaac
8,215
353
0
1,606
5,532
3,440
0
1,940
3,592
0
24,315
W
2,081
1,775
0
2,359
6,819
1,374
0
0
6,819
0
24,203
W
Thanatos
Makarria
Thanatos
3,929
1,237
0
6,839
6,001
2,190
0
0
6,001
0
34,884
L
Medusa
Matrix3351
Medusa
4,118
1,339
0
2,272
5,290
1,275
34
549
4,741
0
30,420
L
Izanami
N8T3m
Izanami
3,294
1,781
0
1,973
6,272
2,042
0
2,473
3,588
0
27,111
W
1,819
89
1,487
1,940
7,031
3,510
0
737
6,212
11,378
0
L
Vamana
Syixa
Vamana
4,009
1,901
0
1,058
6,671
2,543
0
3,020
3,112
0
18,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,676
Gold Earned
24,880
296
Minions Killed
250
0
Camps Cleared
0
1,021,416
Distance Traveled
1,006,365
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,468
647
64
6
0
218,240
2
W
Janus
6,559
656
86
9
0
221,710
2
L
Merlin
4,835
484
62
6
0
186,888
4
L
Chaac
5,050
505
39
4
0
218,969
3
W
Rama
4,908
491
60
6
0
177,091
3
W
Thanatos
6,672
667
74
7
0
224,275
3
L
Medusa
5,260
526
51
5
0
204,936
1
L
Izanami
5,059
506
58
6
0
204,802
0
W
Yemoja
5,069
507
12
1
0
180,100
1
L
Vamana
4,676
468
40
4
0
190,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role