Player Matchup

Merlin
Merlin
Fragnar
Merlin
Level 149
God Stats
4W - 2L
1,635 SR
Queue Stats
274W - 287L
1,443 Elo+
Solo
Hou Yi
Hou Yi
JuuhChr
Hou Yi
Level 132
God Stats
3W - 4L
1,457 SR
Queue Stats
66W - 78L
1,461 Elo+
Party 1
Scylla
Scylla
RagnarLodbrok_-D
Scylla
Level 100
God Stats
2W - 3L
1,455 SR
Queue Stats
315W - 310L
1,498 Elo+
Solo
Thoth
Thoth
XXH4MXX
Thoth
Level 128
God Stats
2W - 1L
1,789 SR
Queue Stats
105W - 95L
1,558 Elo+
Party 1
Khepri
Khepri
wantedouthere
Khepri
Level 25
God Stats
2W - 2L
1,664 SR
Queue Stats
39W - 57L
1,424 Elo+
Solo
Team Averages
Level 107
1,600 SR
1,477 Elo+

VS

Team Averages
Level 125
1,489 SR
1,465 Elo+
Fafnir
Fafnir
 
Fafnir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Boltzeeraa
Danzaburou
Level 101
God Stats
10W - 10L
1,411 SR
Queue Stats
550W - 543L
1,567 Elo+
Solo
Cernunnos
Cernunnos
CristianSlim
Cernunnos
Level 160
God Stats
1W - 1L
1,343 SR
Queue Stats
38W - 49L
1,313 Elo+
Solo
Zeus
Zeus
Markos10
Zeus
Level 118
God Stats
5W - 1L
1,631 SR
Queue Stats
150W - 159L
1,433 Elo+
Solo
Nox
Nox
Piggypink
Nox
Level 120
God Stats
3W - 4L
1,561 SR
Queue Stats
61W - 66L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fragnar
Merlin
18
4 / 4 / 4
10,482
806
12,114
9,377
4,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
JuuhChr
Hou Yi
16
3 / 7 / 3
10,210
785
11,208
12,256
5,670
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 7 / 6
9,798
754
12,443
15,274
6,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
XXH4MXX
Thoth
14
4 / 8 / 2
9,247
711
13,882
12,386
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 5 / 6
9,851
758
5,233
16,139
18,227
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
18
2 / 3 / 24
10,682
822
10,211
19,301
26,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Boltzeeraa
Danzaburou
18
11 / 4 / 11
11,926
917
13,466
14,747
6,531
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
CristianSlim
Cernunnos
18
5 / 3 / 15
10,941
842
13,832
15,171
8,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
17
9 / 2 / 11
11,108
854
13,986
9,188
3,921
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 2 / 17
10,328
794
8,422
10,153
4,758
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
109
14
Kills
31
31
Deaths
14
21
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
3
24
4.67
W
Danzaburou
Boltzeeraa
Danzaburou
11
4
11
4.13
W
Cernunnos
CristianSlim
Cernunnos
5
3
15
4.17
L
Merlin
Fragnar
Merlin
4
4
4
1.5
L
Hou Yi
JuuhChr
Hou Yi
3
7
3
0.64
W
Zeus
9
2
11
7.25
W
4
2
17
6.25
L
2
7
6
0.71
L
Thoth
XXH4MXX
Thoth
4
8
2
0.63
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,880
Damage
59,917
65,432
Taken
68,560
39,732
Mitigated
50,443
17,343
Healing
37,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
10,211
2,607
1,695
7,469
19,301
26,881
440
8,625
10,676
13,228
0
W
Danzaburou
Boltzeeraa
Danzaburou
13,466
3,931
1,907
5,151
14,747
6,531
1,937
10,050
4,697
0
32,562
W
Cernunnos
CristianSlim
Cernunnos
13,832
4,609
849
6,388
15,171
8,352
942
11,147
4,024
0
31,781
L
Merlin
Fragnar
Merlin
12,114
325
1,988
2,468
9,377
4,489
543
4,530
4,470
33,720
0
L
Hou Yi
JuuhChr
Hou Yi
11,208
3,239
1,289
542
12,256
5,670
956
6,471
5,046
0
27,178
W
Zeus
13,986
910
5,204
2,752
9,188
3,921
1,468
5,997
3,191
27,626
0
W
8,422
676
3,384
2,716
10,153
4,758
1,027
7,853
2,300
20,624
0
L
12,443
690
1,163
3,162
15,274
6,268
106
6,975
7,752
25,661
0
L
Thoth
XXH4MXX
Thoth
13,882
223
151
1,916
12,386
5,078
272
6,074
5,647
20,657
0
L
5,233
196
957
3,707
16,139
18,227
0
6,969
8,290
9,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,588
Gold Earned
54,985
130
Minions Killed
144
0
Camps Cleared
0
1,079,662
Distance Traveled
1,239,397
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,682
822
4
0
0
237,665
0
W
Danzaburou
11,926
917
33
3
0
240,200
1
W
Cernunnos
10,941
842
38
3
0
248,117
0
L
Merlin
10,482
806
32
2
0
221,847
3
L
Hou Yi
10,210
785
43
3
0
196,493
1
W
Zeus
11,108
854
33
3
0
236,652
0
W
Nox
10,328
794
36
3
0
276,763
5
L
Scylla
9,798
754
37
3
0
213,203
3
L
Thoth
9,247
711
14
1
0
212,622
0
L
Khepri
9,851
758
4
0
0
235,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role