Player Matchup

Morgan Le Fay
Morgan Le Fay
Ciclope1
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,678 Elo+
Party 2
Charybdis
Charybdis
IsaaKill
Charybdis
Level 124
God Stats
1W - 1L
1,718 SR
Queue Stats
15W - 9L
1,602 Elo+
Party 2
Fenrir
Fenrir
MiamiL6
Fenrir
Level 127
God Stats
2W - 2L
1,628 SR
Queue Stats
31W - 25L
1,571 Elo+
Party 2
Team Averages
Level 120
1,615 SR
1,617 Elo+

VS

Team Averages
Level 91
1,520 SR
1,523 Elo+
Baron Samedi
Baron Samedi
DarknessAndStorm
Baron Samedi
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
62W - 60L
1,500 Elo+
Solo
Zeus
Zeus
JDDisaOrkaZwisa
Zeus
Level 36
God Stats
15W - 11L
1,559 SR
Queue Stats
20W - 17L
1,514 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Vein909
Tsukuyomi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ciclope1
Morgan Le Fay
12
4 / 10 / 6
9,925
620
9,503
15,446
5,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
IsaaKill
Charybdis
14
3 / 8 / 7
10,417
651
10,013
17,263
6,094
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
MiamiL6
Fenrir
15
6 / 6 / 5
10,805
675
10,534
17,880
15,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarknessAndStorm
Baron Samedi
15
4 / 1 / 16
11,857
741
8,163
17,847
32,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 4 / 13
12,763
798
18,152
11,581
3,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Vein909
Tsukuyomi
15
11 / 8 / 10
12,365
773
18,164
17,450
6,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
13
Kills
24
24
Deaths
13
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Ciclope1
Morgan Le Fay
4
10
6
0.7
W
Baron Samedi
DarknessAndStorm
Baron Samedi
4
1
16
12
L
Charybdis
IsaaKill
Charybdis
3
8
7
0.81
W
9
4
13
3.88
L
Fenrir
MiamiL6
Fenrir
6
6
5
1.42
W
Tsukuyomi
Vein909
Tsukuyomi
11
8
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,050
Damage
44,479
50,589
Taken
46,878
27,278
Mitigated
42,955
7,403
Healing
15,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Ciclope1
Morgan Le Fay
9,503
466
0
2,253
15,446
5,596
0
9,796
5,650
29,229
0
W
Baron Samedi
DarknessAndStorm
Baron Samedi
8,163
221
1,559
7,174
17,847
32,990
442
2,757
14,825
26,485
0
L
Charybdis
IsaaKill
Charybdis
10,013
6,292
0
2,794
17,263
6,094
67
9,423
7,840
0
45,035
W
18,152
749
186
1,798
11,581
3,619
1,723
2,335
8,886
54,428
0
L
Fenrir
MiamiL6
Fenrir
10,534
2,432
0
2,356
17,880
15,588
0
7,673
10,207
0
25,430
W
Tsukuyomi
Vein909
Tsukuyomi
18,164
3,899
0
4,366
17,450
6,346
749
4,745
12,471
0
44,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,147
Gold Earned
36,985
156
Minions Killed
169
6
Camps Cleared
6
768,524
Distance Traveled
828,722
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,925
620
42
3
0
227,140
2
W
Baron Samedi
11,857
741
27
2
2
286,941
2
L
Charybdis
10,417
651
76
5
4
240,644
2
W
Zeus
12,763
798
87
5
3
264,757
4
L
Fenrir
10,805
675
38
2
2
300,740
2
W
Tsukuyomi
12,365
773
55
3
1
277,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role