Player Matchup

Pele
Pele
Platinum IV
 
Pele
Platinum IV
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
 
Rama
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
MisterMarocain
Ares
Gold III
Level 123
God Stats
36W - 29L
1,576 SR
Queue Stats
671W - 658L
1,508 MMR
Party 1
Sol
Sol
Platinum V
ReAcTiOnZ527
Sol
Platinum V
Level 115
God Stats
1W - 1L
1,310 SR
Queue Stats
228W - 216L
1,563 MMR
Party 1
Nike
Nike
Gold IV
troycisco
Nike
Gold IV
Level 120
God Stats
27W - 16L
1,627 SR
Queue Stats
242W - 248L
1,520 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,503 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,578 SR
1,547 MMR
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
Hypernuke
Hercules
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,495 MMR
Solo
Da Ji
Da Ji
Gold III
PhuryIsHere
Da Ji
Gold III
Level 130
God Stats
1W - 1L
1,753 SR
Queue Stats
74W - 78L
1,563 MMR
Solo
Terra
Terra
Gold II
Xcaliburst
Terra
Gold II
Level 158
God Stats
536W - 521L
1,523 SR
Queue Stats
625W - 639L
1,564 MMR
Solo
Scylla
Scylla
Platinum III
cLyDyDyDy
Scylla
Platinum III
Level 149
God Stats
5W - 5L
1,614 SR
Queue Stats
42W - 40L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
11 / 0 / 1
7,297
663
9,382
6,483
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
11
0 / 1 / 1
6,514
592
4,047
6,089
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 10
5,892
536
3,041
9,908
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 5
6,430
585
4,595
4,492
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
12
2 / 1 / 6
6,574
598
3,264
6,291
3,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GebAthenaTiamatAgni

VS

Bans
LokiJanusCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
3 / 2 / 0
6,494
590
6,262
7,664
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Hypernuke
Hercules
7
0 / 4 / 1
4,499
409
2,238
6,841
3,343
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 4 / 2
5,093
463
1,954
7,066
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
8
1 / 2 / 3
5,773
525
3,422
7,149
3,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
cLyDyDyDy
Scylla
9
0 / 2 / 0
5,109
464
2,343
4,603
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
4
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
0
1
11.5
W
Rama
 
Rama
0
1
1
0.5
L
Xbalanque
 
Xbalanque
3
2
0
1.5
L
Hercules
Hypernuke
Hercules
0
4
1
0.13
W
0
2
10
2.5
L
0
4
2
0.25
W
1
0
5
3.5
L
Terra
1
2
3
1.25
L
Scylla
cLyDyDyDy
Scylla
0
2
0
0
W
Nike
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,329
Damage
16,219
33,263
Taken
33,323
15,580
Mitigated
12,705
12,134
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,382
3,254
0
3,096
6,483
2,023
0
1,502
4,919
0
40,515
W
Rama
 
Rama
4,047
2,316
0
2,693
6,089
1,286
0
74
6,015
0
40,923
L
Xbalanque
 
Xbalanque
6,262
4,506
0
2,488
7,664
2,066
0
188
7,476
0
41,956
L
Hercules
Hypernuke
Hercules
2,238
511
0
733
6,841
3,343
0
1,565
5,276
1,761
10,731
W
3,041
134
0
1,816
9,908
7,127
0
2,182
7,686
11,585
0
L
1,954
319
0
2,048
7,066
2,146
0
1,625
5,441
0
25,576
W
4,595
1,404
0
2,823
4,492
1,344
124
1,397
3,031
40,750
0
L
Terra
3,422
384
1,139
1,657
7,149
3,693
0
2,154
4,995
12,328
0
L
Scylla
cLyDyDyDy
Scylla
2,343
276
0
496
4,603
1,457
0
3,259
1,344
30,379
0
W
Nike
3,264
90
0
1,706
6,291
3,800
23
1,343
4,918
6,884
28,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
26,968
359
Minions Killed
238
0
Camps Cleared
0
1,092,531
Distance Traveled
985,930
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,297
663
77
7
0
249,090
2
W
Rama
6,514
592
94
9
0
196,216
4
L
Xbalanque
6,494
590
83
8
0
198,097
4
L
Hercules
4,499
409
19
2
0
176,145
1
W
Ares
5,892
536
17
2
0
221,130
4
L
Da Ji
5,093
463
60
5
0
195,506
4
W
Sol
6,430
585
105
10
0
210,705
4
L
Terra
5,773
525
18
2
0
210,037
7
L
Scylla
5,109
464
58
5
0
206,145
1
W
Nike
6,574
598
66
6
0
215,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role