Player Matchup

Geb
Geb
Dereknintendo
Geb
Level 154
God Stats
6W - 4L
1,451 SR
Queue Stats
328W - 264L
1,587 Elo+
Party 2
Thor
Thor
F_Vergil
Thor
Level 4
God Stats
2W - 0L
1,639 SR
Queue Stats
9W - 6L
1,600 Elo+
Party 2
Bellona
Bellona
LonelyFlash
Bellona
Level 108
God Stats
7W - 3L
1,816 SR
Queue Stats
317W - 283L
1,564 Elo+
Party 3
Ra
Ra
OddAndOnlyOG
Ra
Level 47
God Stats
4W - 1L
1,726 SR
Queue Stats
157W - 109L
1,581 Elo+
Party 3
Charybdis
Charybdis
Ruster4907
Charybdis
Level 128
God Stats
48W - 56L
1,499 SR
Queue Stats
276W - 235L
1,544 Elo+
Party 2
Team Averages
Level 88
1,626 SR
1,575 Elo+

VS

Team Averages
Level 90
1,603 SR
1,476 Elo+
Cupid
Cupid
BILL-_-DONG
Cupid
Level 29
God Stats
10W - 7L
1,674 SR
Queue Stats
17W - 19L
1,491 Elo+
Party 1
Tiamat
Tiamat
DRAGON_KNG645
Tiamat
Level 40
God Stats
9W - 11L
1,437 SR
Queue Stats
86W - 87L
1,380 Elo+
Solo
Jormungandr
Jormungandr
MaverickDutt
Jormungandr
Level 107
God Stats
0W - 1L
1,781 SR
Queue Stats
263W - 241L
1,521 Elo+
Party 1
Fenrir
Fenrir
XjoegotsdoughyoX
Fenrir
Level 127
God Stats
7W - 7L
1,549 SR
Queue Stats
284W - 273L
1,459 Elo+
Party 1
Hel
Hel
jayswami
Hel
Level 149
God Stats
1W - 5L
1,575 SR
Queue Stats
352W - 321L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 8
8,916
557
7,259
12,333
10,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
14
2 / 4 / 7
8,506
532
6,832
12,784
4,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
LonelyFlash
Bellona
17
4 / 0 / 1
9,887
618
6,775
11,209
7,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 1 / 6
7,763
485
4,752
6,186
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Ruster4907
Charybdis
14
8 / 1 / 2
9,400
588
9,019
11,163
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,136
384
3,303
7,711
2,117
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 0
6,797
425
2,858
5,041
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
MaverickDutt
Jormungandr
11
0 / 4 / 3
7,009
438
6,865
12,088
9,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
4 / 4 / 3
7,393
462
7,023
13,078
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 3
8,092
506
9,704
11,558
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
18
Kills
8
8
Deaths
18
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
2
0
0.5
W
4
2
8
4
W
Thor
2
4
7
1.38
W
Bellona
LonelyFlash
Bellona
4
0
1
4.5
L
Jormungandr
MaverickDutt
Jormungandr
0
4
3
0.38
W
0
1
6
3
W
Charybdis
Ruster4907
Charybdis
8
1
2
9
L
4
4
3
1.38
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,637
Damage
29,753
53,675
Taken
49,476
30,316
Mitigated
23,999
19,701
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,303
1,988
25
958
7,711
2,117
405
966
6,745
0
27,739
L
2,858
250
0
567
5,041
3,952
473
957
4,084
24,079
0
W
7,259
888
0
2,811
12,333
10,886
602
4,334
7,765
27,169
0
W
Thor
6,832
1,192
0
2,572
12,784
4,500
735
3,108
9,430
0
48,711
W
Bellona
LonelyFlash
Bellona
6,775
2,000
0
5,388
11,209
7,396
0
2,916
8,039
0
80,284
L
Jormungandr
MaverickDutt
Jormungandr
6,865
2,215
252
1,310
12,088
9,194
210
3,290
8,798
38,151
0
W
4,752
918
783
2,732
6,186
3,374
0
3,209
2,609
36,193
0
W
Charybdis
Ruster4907
Charybdis
9,019
5,672
0
5,415
11,163
4,160
4,024
4,714
6,405
0
53,641
L
7,023
1,949
0
3,233
13,078
4,613
617
3,568
9,510
0
30,390
L
9,704
567
3,900
5,772
11,558
4,123
393
3,230
8,328
46,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
35,427
464
Minions Killed
319
0
Camps Cleared
0
1,547,788
Distance Traveled
1,458,358
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,136
384
52
3
0
304,450
2
L
Tiamat
6,797
425
59
4
0
287,414
6
W
Geb
8,916
557
30
2
0
302,803
2
W
Thor
8,506
532
79
5
0
296,691
0
W
Bellona
9,887
618
160
10
0
340,393
2
L
Jormungandr
7,009
438
51
3
0
296,876
2
W
Ra
7,763
485
76
5
0
318,225
3
W
Charybdis
9,400
588
119
7
0
289,676
4
L
Fenrir
7,393
462
59
4
0
272,842
0
L
Hel
8,092
506
98
6
0
296,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role