Player Matchup

Ymir
Ymir
H0T GARB4GE
Ymir
Level 26
God Stats
5W - 5L
1,326 SR
Queue Stats
44W - 37L
1,373 Elo+
Solo
Scylla
Scylla
IM_STUCKID
Scylla
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
363W - 370L
1,294 Elo+
Solo
Chaac
Chaac
LibelousHen581
Chaac
Level 27
God Stats
1W - 2L
1,758 SR
Queue Stats
69W - 98L
1,330 Elo+
Solo
Neith
Neith
NicoFaFeBau
Neith
Level 16
God Stats
0W - 2L
1,118 SR
Queue Stats
4W - 13L
1,221 Elo+
Solo
Cerberus
Cerberus
SrThunderbolt
Cerberus
Level 17
God Stats
0W - 1L
1,265 SR
Queue Stats
2W - 3L
1,317 Elo+
Solo
Team Averages
Level 23
1,394 SR
1,307 Elo+

VS

Team Averages
Level 28
1,436 SR
1,313 Elo+
Bellona
Bellona
ItzMonke
Bellona
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,591 Elo+
Party 1
Medusa
Medusa
JarJartheSithL
Medusa
Level 17
God Stats
5W - 2L
1,689 SR
Queue Stats
105W - 100L
1,225 Elo+
Party 1
Ares
Ares
KingToopa
Ares
Level 16
God Stats
3W - 4L
1,346 SR
Queue Stats
4W - 8L
1,228 Elo+
Solo
Nu Wa
Nu Wa
PsychoxDuck
Nu Wa
Level 79
God Stats
4W - 1L
1,500 SR
Queue Stats
106W - 92L
1,278 Elo+
Party 1
Cthulhu
Cthulhu
hefty-dilation1
Cthulhu
Level 18
God Stats
1W - 1L
1,147 SR
Queue Stats
25W - 43L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
9,636
419
8,585
27,793
31,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
IM_STUCKID
Scylla
13
1 / 9 / 1
8,738
380
11,453
17,264
5,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 10 / 1
9,696
422
17,317
26,502
10,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 12 / 0
7,539
328
1,188
14,309
3,844
Cerberus
SrThunderbolt
Cerberus
7
0 / 1 / 0
6,874
299
1,558
7,710
3,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ItzMonke
Bellona
14
5 / 1 / 9
10,235
445
9,715
12,373
13,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
8 / 4 / 3
11,228
488
15,590
10,148
3,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
14
3 / 0 / 14
10,774
468
5,844
13,839
11,876
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
18 / 1 / 8
12,381
538
24,228
10,272
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 1 / 12
10,192
443
12,010
15,627
18,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
82
7
Kills
36
38
Deaths
7
4
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Scylla
IM_STUCKID
Scylla
1
9
1
0.17
W
Bellona
ItzMonke
Bellona
5
1
9
9.5
W
8
4
3
2.38
W
Ares
3
0
14
10
L
4
10
1
0.45
L
0
12
0
0
W
18
1
8
22
L
Cerberus
SrThunderbolt
Cerberus
0
1
0
0
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,101
Damage
67,387
93,578
Taken
62,259
54,331
Mitigated
51,533
15,253
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,585
2,329
0
3,850
27,793
31,106
116
11,398
15,703
37,612
0
L
Scylla
IM_STUCKID
Scylla
11,453
1,992
0
1,897
17,264
5,723
495
8,642
7,863
42,871
0
W
Bellona
ItzMonke
Bellona
9,715
2,251
0
3,310
12,373
13,938
390
5,118
7,085
0
35,718
W
15,590
10,553
0
0
10,148
3,868
6,429
2,134
7,994
0
70,218
W
Ares
5,844
491
0
3,776
13,839
11,876
749
6,427
7,248
16,215
0
L
17,317
1,840
0
7,193
26,502
10,631
0
11,772
13,858
0
46,821
L
1,188
212
0
1,079
14,309
3,844
1,400
5,380
8,629
0
32,320
W
24,228
6,741
0
3,670
10,272
3,588
2,802
1,101
9,145
88,171
0
L
Cerberus
SrThunderbolt
Cerberus
1,558
60
0
1,234
7,710
3,027
69
3,109
4,202
14,190
0
W
12,010
595
296
2,716
15,627
18,263
255
5,875
9,191
41,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,483
Gold Earned
54,810
244
Minions Killed
379
0
Camps Cleared
0
1,615,601
Distance Traveled
2,131,318
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,636
419
49
2
0
353,454
3
L
Scylla
8,738
380
64
3
0
338,154
0
W
Bellona
10,235
445
45
2
0
392,441
2
W
Medusa
11,228
488
133
6
0
405,376
0
W
Ares
10,774
468
21
1
0
449,004
3
L
Chaac
9,696
422
56
2
0
384,202
0
L
Neith
7,539
328
37
2
0
379,455
0
W
Nu Wa
12,381
538
106
5
0
412,876
2
L
Cerberus
6,874
299
38
2
0
160,336
1
W
Cthulhu
10,192
443
74
3
0
471,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role