Player Matchup

Gilgamesh
Gilgamesh
Anon3639
Gilgamesh
Level 28
God Stats
2W - 2L
1,477 SR
Queue Stats
106W - 89L
1,542 Elo+
Solo
Bastet
Bastet
Cheriebell7081
Bastet
Level 27
God Stats
2W - 14L
1,474 SR
Queue Stats
32W - 62L
1,184 Elo+
Solo
Kukulkan
Kukulkan
TheeArgonaut
Kukulkan
Level 28
God Stats
0W - 2L
1,744 SR
Queue Stats
26W - 26L
1,358 Elo+
Solo
Ares
Ares
twentytaira599
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,192 Elo+
Solo
Anhur
Anhur
xIGR0Kx
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 49L
1,313 Elo+
Solo
Team Averages
Level 26
1,539 SR
1,318 Elo+

VS

Team Averages
Level 36
1,536 SR
1,387 Elo+
Sobek
Sobek
Lendrix00
Sobek
Level 24
God Stats
12W - 10L
1,492 SR
Queue Stats
22W - 24L
1,428 Elo+
Solo
Chronos
Chronos
MarQuezoNasha
Chronos
Level 23
God Stats
6W - 2L
1,680 SR
Queue Stats
19W - 7L
1,602 Elo+
Solo
Loki
Loki
NoobProGaming21
Loki
Level 27
God Stats
33W - 17L
1,577 SR
Queue Stats
90W - 73L
1,427 Elo+
Solo
Neith
Neith
PSGxFingerz
Neith
Level 8
God Stats
4W - 3L
1,386 SR
Queue Stats
6W - 13L
1,131 Elo+
Party 1
Sylvanus
Sylvanus
xIoriYagami666x
Sylvanus
Level 96
God Stats
18W - 9L
1,546 SR
Queue Stats
147W - 158L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anon3639
Gilgamesh
19
9 / 3 / 2
12,401
620
20,078
16,852
9,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 6 / 5
7,562
378
4,032
9,254
3,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
TheeArgonaut
Kukulkan
17
6 / 5 / 2
10,512
526
12,796
11,891
4,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 8 / 5
8,492
425
5,693
16,762
16,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
xIGR0Kx
Anhur
11
0 / 11 / 4
7,060
353
2,829
14,129
4,668
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Lendrix00
Sobek
14
2 / 4 / 10
9,606
480
4,453
17,800
18,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
20
19 / 3 / 4
13,539
677
22,482
18,426
8,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
7 / 2 / 6
10,856
543
8,286
8,380
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 5 / 7
9,669
483
4,996
11,742
4,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Sylvanus
14
1 / 4 / 7
8,930
447
8,368
14,963
13,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
67
17
Kills
33
33
Deaths
18
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Anon3639
Gilgamesh
9
3
2
3.33
L
1
6
5
0.58
W
Sobek
Lendrix00
Sobek
2
4
10
1.75
W
Chronos
19
3
4
7
W
7
2
6
5
W
4
5
7
1.5
L
Kukulkan
TheeArgonaut
Kukulkan
6
5
2
1.4
L
1
8
5
0.44
L
Anhur
xIGR0Kx
Anhur
0
11
4
0.18
W
Sylvanus
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,428
Damage
48,585
68,888
Taken
71,311
38,296
Mitigated
47,875
9,647
Healing
23,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Anon3639
Gilgamesh
20,078
7,404
0
6,761
16,852
9,031
722
6,433
10,419
0
106,874
L
4,032
1,633
0
362
9,254
3,396
584
4,511
4,743
0
16,760
W
Sobek
Lendrix00
Sobek
4,453
873
0
6,150
17,800
18,774
532
2,183
15,442
36,524
0
W
Chronos
22,482
8,384
0
4,066
18,426
8,340
5,563
3,896
14,001
97,697
7,895
W
8,286
2,057
0
1,658
8,380
2,558
1,322
1,236
7,013
0
57,326
W
4,996
2,581
0
1,852
11,742
4,476
2,278
6,280
5,417
0
35,399
L
Kukulkan
TheeArgonaut
Kukulkan
12,796
780
0
878
11,891
4,823
0
5,952
5,939
72,145
0
L
5,693
398
0
706
16,762
16,378
24
8,084
8,678
45,287
0
L
Anhur
xIGR0Kx
Anhur
2,829
1,566
0
940
14,129
4,668
305
7,871
6,258
0
14,256
W
Sylvanus
8,368
1,699
3,688
6,162
14,963
13,727
2,223
3,876
10,949
30,316
6,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,027
Gold Earned
52,600
426
Minions Killed
459
0
Camps Cleared
0
1,523,098
Distance Traveled
1,744,711
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,401
620
169
8
0
376,522
4
L
Bastet
7,562
378
25
1
0
254,998
1
W
Sobek
9,606
480
67
3
0
349,800
2
W
Chronos
13,539
677
154
8
0
389,954
0
W
Loki
10,856
543
112
6
0
391,607
1
W
Neith
9,669
483
66
3
0
303,061
0
L
Kukulkan
10,512
526
140
7
0
321,721
0
L
Ares
8,492
425
58
3
0
326,183
1
L
Anhur
7,060
353
34
2
0
243,674
1
W
Sylvanus
8,930
447
60
3
0
310,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role