Player Matchup

Nu Wa
Nu Wa
Darpek
Nu Wa
Level 141
God Stats
2W - 2L
1,655 SR
Queue Stats
19W - 28L
1,640 Elo+
Party 2
Tyr
Tyr
Moedt11
Tyr
Level 142
God Stats
2W - 2L
1,663 SR
Queue Stats
34W - 47L
1,633 Elo+
Party 2
Hou Yi
Hou Yi
cyphershot11
Hou Yi
Level 135
God Stats
5W - 0L
1,557 SR
Queue Stats
30W - 24L
1,523 Elo+
Solo
Sylvanus
Sylvanus
johan_418_vega
Sylvanus
Level 125
God Stats
1W - 0L
1,477 SR
Queue Stats
89W - 121L
1,479 Elo+
Solo
Team Averages
Level 136
1,588 SR
1,569 Elo+

VS

Team Averages
Level 102
1,452 SR
1,442 Elo+
Ra
Ra
 
Ra
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Driser
Nemesis
Level 23
God Stats
0W - 3L
1,276 SR
Queue Stats
2W - 6L
1,358 Elo+
Party 1
Gilgamesh
Gilgamesh
Jerry22
Gilgamesh
Level 112
God Stats
0W - 3L
1,543 SR
Queue Stats
40W - 48L
1,454 Elo+
Party 1
Geb
Geb
RAWKHIGH
Geb
Level 137
God Stats
1W - 6L
1,487 SR
Queue Stats
45W - 52L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darpek
Nu Wa
15
4 / 2 / 6
9,558
797
12,259
8,672
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
16
9 / 0 / 6
10,471
873
12,113
15,933
15,712
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
16
4 / 2 / 10
10,246
854
13,094
11,366
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
14
3 / 1 / 12
9,495
791
8,943
14,892
13,734
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 6 / 1
8,560
713
4,559
12,599
4,772
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Driser
Nemesis
14
1 / 4 / 1
8,295
691
8,406
12,340
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Jerry22
Gilgamesh
13
1 / 5 / 0
7,852
654
10,690
16,636
13,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 5 / 0
7,869
656
9,435
13,398
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
20
Kills
5
5
Deaths
20
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
6
1
0.42
W
Nu Wa
Darpek
Nu Wa
4
2
6
3.5
L
Nemesis
Driser
Nemesis
1
4
1
0.38
L
Gilgamesh
Jerry22
Gilgamesh
1
5
0
0.2
W
Tyr
9
0
6
12
L
1
5
0
0.2
W
Hou Yi
4
2
10
4.5
W
Sylvanus
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,409
Damage
33,090
50,863
Taken
54,973
36,615
Mitigated
34,493
22,512
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,559
394
1,386
3,190
12,599
4,772
410
2,969
9,630
39,062
0
W
Nu Wa
Darpek
Nu Wa
12,259
4,259
427
1,680
8,672
2,447
2,695
1,976
6,696
39,809
0
L
Nemesis
Driser
Nemesis
8,406
1,853
0
1,395
12,340
3,788
0
7,177
5,163
0
30,642
L
Gilgamesh
Jerry22
Gilgamesh
10,690
1,275
0
918
16,636
13,831
0
5,638
10,998
2,846
27,522
W
Tyr
12,113
1,235
0
5,607
15,933
15,712
982
4,586
10,947
0
33,460
L
9,435
1,183
0
503
13,398
12,102
0
5,914
7,484
22,752
0
W
Hou Yi
13,094
6,939
0
2,657
11,366
4,722
3,672
3,722
7,289
0
44,039
W
Sylvanus
8,943
2,491
5,326
6,815
14,892
13,734
1,435
5,292
9,346
18,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,770
Gold Earned
32,576
198
Minions Killed
197
12
Camps Cleared
9
883,500
Distance Traveled
827,254
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,560
713
78
7
1
174,279
0
W
Nu Wa
9,558
797
45
4
3
204,865
1
L
Nemesis
8,295
691
47
4
5
230,216
0
L
Gilgamesh
7,852
654
47
4
2
221,559
2
W
Tyr
10,471
873
52
4
3
267,727
2
L
Geb
7,869
656
25
2
1
201,200
0
W
Hou Yi
10,246
854
85
7
3
213,926
2
W
Sylvanus
9,495
791
16
1
3
196,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role