Player Matchup

Anhur
Anhur
BestVayneEUW61
Anhur
Level 4
God Stats
4W - 5L
1,697 SR
Queue Stats
4W - 5L
1,696 Elo+
Party 2
Tsukuyomi
Tsukuyomi
H4NNIB4L3CTOR
Tsukuyomi
Level 18
God Stats
3W - 1L
1,882 SR
Queue Stats
8W - 8L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
Moerach
Baron Samedi
Level 13
God Stats
1W - 1L
1,697 SR
Queue Stats
9W - 8L
1,549 Elo+
Party 2
Osiris
Osiris
Smellona
Osiris
Level 17
God Stats
8W - 11L
1,613 SR
Queue Stats
133W - 144L
1,521 Elo+
Solo
Ymir
Ymir
YusufYasar57
Ymir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,530 Elo+
Party 2
Team Averages
Level 13
1,678 SR
1,563 Elo+

VS

Team Averages
Level 17
1,651 SR
1,484 Elo+
Fenrir
Fenrir
Kikbow
Fenrir
Level 29
God Stats
30W - 18L
1,656 SR
Queue Stats
51W - 44L
1,580 Elo+
Solo
Agni
Agni
PapaTonis
Agni
Level 8
God Stats
4W - 1L
1,739 SR
Queue Stats
9W - 5L
1,598 Elo+
Party 1
Ymir
Ymir
Rodrigocaci
Ymir
Level 17
God Stats
3W - 1L
1,471 SR
Queue Stats
11W - 13L
1,345 Elo+
Party 3
Sun Wukong
Sun Wukong
xOLAVSCHOLZx
Sun Wukong
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,550 Elo+
Party 1
Izanami
Izanami
yzNexos
Izanami
Level 18
God Stats
6W - 1L
1,887 SR
Queue Stats
20W - 21L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
5,765
480
3,604
7,070
1,523
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
H4NNIB4L3CTOR
Tsukuyomi
10
5 / 6 / 1
6,868
572
4,612
9,690
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Moerach
Baron Samedi
12
4 / 5 / 1
7,228
602
5,134
8,823
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Smellona
Osiris
6
0 / 4 / 0
4,794
400
1,665
5,472
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 1 / 6
5,921
493
3,200
7,994
4,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kikbow
Fenrir
13
12 / 3 / 3
8,525
710
9,970
10,246
6,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
14
5 / 3 / 1
8,326
694
5,902
7,609
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 3 / 3
5,981
498
1,423
7,922
4,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
xOLAVSCHOLZx
Sun Wukong
13
3 / 0 / 6
7,760
647
5,756
7,156
5,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
yzNexos
Izanami
10
2 / 3 / 3
6,267
522
4,637
6,089
1,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
11
Kills
22
22
Deaths
12
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
Tsukuyomi
H4NNIB4L3CTOR
Tsukuyomi
5
6
1
0.92
W
Fenrir
Kikbow
Fenrir
12
3
3
4.5
L
Baron Samedi
Moerach
Baron Samedi
4
5
1
0.9
W
Agni
5
3
1
1.83
W
0
3
3
0.5
L
Osiris
Smellona
Osiris
0
4
0
0
L
0
1
6
3
W
Sun Wukong
xOLAVSCHOLZx
Sun Wukong
3
0
6
6
W
Izanami
yzNexos
Izanami
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,215
Damage
27,688
39,049
Taken
39,022
14,467
Mitigated
20,415
7,477
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,604
2,183
0
633
7,070
1,523
0
800
6,191
0
25,886
L
Tsukuyomi
H4NNIB4L3CTOR
Tsukuyomi
4,612
1,315
0
2,196
9,690
2,839
0
2,586
6,881
0
22,220
W
Fenrir
Kikbow
Fenrir
9,970
4,132
0
3,950
10,246
6,795
1,794
1,693
8,443
0
41,301
L
Baron Samedi
Moerach
Baron Samedi
5,134
292
250
1,836
8,823
3,173
0
2,576
5,889
38,432
0
W
Agni
5,902
481
0
3,010
7,609
2,277
183
2,786
4,516
50,196
0
W
1,423
140
0
421
7,922
4,838
269
2,038
5,840
12,494
0
L
Osiris
Smellona
Osiris
1,665
754
0
902
5,472
2,831
0
0
5,164
0
12,608
L
3,200
781
0
1,660
7,994
4,101
0
1,771
6,002
13,221
0
W
Sun Wukong
xOLAVSCHOLZx
Sun Wukong
5,756
789
0
4,160
7,156
5,018
306
874
6,264
6,311
35,460
W
Izanami
yzNexos
Izanami
4,637
3,581
0
1,406
6,089
1,487
2,061
464
5,625
0
29,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,576
Gold Earned
36,859
230
Minions Killed
333
0
Camps Cleared
0
1,003,715
Distance Traveled
1,119,677
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,765
480
59
5
0
205,961
0
L
Tsukuyomi
6,868
572
43
4
0
222,543
0
W
Fenrir
8,525
710
73
6
0
240,051
1
L
Baron Samedi
7,228
602
78
7
0
210,312
1
W
Agni
8,326
694
101
8
0
228,048
2
W
Ymir
5,981
498
17
1
0
197,767
4
L
Osiris
4,794
400
32
3
0
122,435
0
L
Ymir
5,921
493
18
2
0
242,464
1
W
Sun Wukong
7,760
647
89
7
0
247,006
3
W
Izanami
6,267
522
53
4
0
206,805
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role