Player Matchup

Arachne
Arachne
 
Arachne
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ANGEL_ESSJ777
Terra
Level 63
God Stats
2W - 6L
1,358 SR
Queue Stats
402W - 520L
1,338 Elo+
Solo
Kali
Kali
CogumelosMagicos
Kali
Level 104
God Stats
1W - 3L
1,372 SR
Queue Stats
462W - 552L
1,347 Elo+
Solo
Sobek
Sobek
Honeybee223
Sobek
Level 77
God Stats
1W - 5L
1,271 SR
Queue Stats
254W - 268L
1,336 Elo+
Solo
Freya
Freya
Lara Cross
Freya
Level 112
God Stats
0W - 3L
1,224 SR
Queue Stats
95W - 105L
1,328 Elo+
Solo
Team Averages
Level 87
1,345 SR
1,370 Elo+

VS

Team Averages
Level 71
1,366 SR
1,272 Elo+
Artemis
Artemis
Amazingpieff87
Artemis
Level 29
God Stats
1W - 1L
1,231 SR
Queue Stats
22W - 53L
1,161 Elo+
Solo
Chaac
Chaac
MrUnknown_1997
Chaac
Level 108
God Stats
5W - 2L
1,420 SR
Queue Stats
114W - 128L
1,325 Elo+
Party 1
Merlin
Merlin
MrsUnknown01
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 24L
1,167 Elo+
Party 1
Gilgamesh
Gilgamesh
daema82
Gilgamesh
Level 121
God Stats
9W - 5L
1,394 SR
Queue Stats
210W - 244L
1,371 Elo+
Solo
Ra
Ra
marcos1291
Ra
Level 79
God Stats
3W - 1L
1,284 SR
Queue Stats
128W - 134L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
8 / 8 / 5
10,728
715
13,475
15,719
9,104
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 6 / 8
9,694
646
11,517
19,555
17,934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 9 / 11
10,353
690
9,648
17,600
10,018
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
8 / 5 / 2
12,220
815
8,414
21,058
34,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
16
0 / 8 / 11
9,671
645
10,825
17,452
7,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 9
11,058
737
19,535
11,872
5,095
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 3 / 14
12,561
837
16,270
21,013
22,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
0 / 2 / 11
9,588
639
7,331
6,813
2,905
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
daema82
Gilgamesh
19
7 / 6 / 14
12,100
807
11,836
26,064
16,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

20
14 / 4 / 12
14,000
933
22,646
18,461
9,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
96
20
Kills
36
36
Deaths
20
37
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
8
8
5
1.31
L
2
6
8
1
W
8
5
9
2.5
L
2
9
11
0.83
L
8
5
2
1.8
L
Freya
0
8
11
0.69
W
7
3
14
4.67
W
Merlin
0
2
11
2.75
W
Gilgamesh
daema82
Gilgamesh
7
6
14
2.33
W
14
4
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,879
Damage
77,618
91,384
Taken
84,223
78,962
Mitigated
56,641
27,175
Healing
40,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
13,475
11,304
864
1,528
15,719
9,104
0
5,212
10,507
0
20,817
L
11,517
1,837
4,441
7,778
19,555
17,934
0
6,648
12,907
27,762
0
W
19,535
12,825
294
1,858
11,872
5,095
2,364
3,623
8,249
0
31,140
L
9,648
4,596
122
2,760
17,600
10,018
0
4,696
12,904
0
20,707
L
8,414
1,201
1,893
4,857
21,058
34,082
0
8,251
12,807
22,462
0
L
Freya
10,825
3,410
97
2,835
17,452
7,824
0
6,065
11,387
27,246
0
W
16,270
2,917
1,250
11,907
21,013
22,597
288
8,028
12,985
0
32,339
W
Merlin
7,331
822
595
1,720
6,813
2,905
480
2,363
4,450
17,463
0
W
Gilgamesh
daema82
Gilgamesh
11,836
3,406
508
6,476
26,064
16,698
0
8,614
17,450
2,824
27,427
W
22,646
1,877
4,628
11,284
18,461
9,346
772
8,128
10,333
54,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,666
Gold Earned
59,307
122
Minions Killed
169
0
Camps Cleared
0
1,089,715
Distance Traveled
1,215,187
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,728
715
8
1
0
219,324
0
L
Terra
9,694
646
25
2
0
231,749
2
W
Artemis
11,058
737
30
2
0
212,180
0
L
Kali
10,353
690
20
1
0
193,960
0
L
Sobek
12,220
815
23
2
0
223,367
0
L
Freya
9,671
645
46
3
0
221,315
2
W
Chaac
12,561
837
41
3
0
272,380
0
W
Merlin
9,588
639
11
1
0
279,819
0
W
Gilgamesh
12,100
807
34
2
0
227,057
0
W
Ra
14,000
933
53
4
0
223,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role