Player Matchup

Guan Yu
Guan Yu
Heltsi69
Guan Yu
Level 17
God Stats
4W - 6L
1,500 SR
Queue Stats
104W - 127L
1,385 Elo+
Party 1
Fenrir
Fenrir
Isumir
Fenrir
Level 29
God Stats
12W - 8L
1,500 SR
Queue Stats
71W - 70L
1,483 Elo+
Party 2
Izanami
Izanami
JoonasVirtanen
Izanami
Level 28
God Stats
34W - 22L
1,542 SR
Queue Stats
138W - 170L
1,434 Elo+
Party 1
Merlin
Merlin
Simplycyty
Merlin
Level 25
God Stats
41W - 26L
1,615 SR
Queue Stats
70W - 65L
1,472 Elo+
Party 2
Artio
Artio
oneclickhead
Artio
Level 28
God Stats
17W - 13L
1,640 SR
Queue Stats
120W - 154L
1,397 Elo+
Party 1
Team Averages
Level 25
1,559 SR
1,434 Elo+

VS

Team Averages
Level 14
1,552 SR
1,382 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Jacopo102
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,137 Elo+
Solo
Cthulhu
Cthulhu
SlycxXx
Cthulhu
Level 7
God Stats
1W - 4L
1,318 SR
Queue Stats
3W - 5L
1,348 Elo+
Solo
Zhong Kui
Zhong Kui
louis47
Zhong Kui
Level 11
God Stats
3W - 2L
1,730 SR
Queue Stats
7W - 5L
1,454 Elo+
Solo
Nemesis
Nemesis
zexoxs
Nemesis
Level 21
God Stats
4W - 2L
1,712 SR
Queue Stats
20W - 17L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Heltsi69
Guan Yu
13
2 / 1 / 2
7,579
541
4,205
7,314
6,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Isumir
Fenrir
14
10 / 3 / 3
8,745
625
9,273
11,387
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
7 / 3 / 4
8,908
636
12,828
8,969
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Simplycyty
Merlin
15
3 / 4 / 3
8,783
627
5,044
6,296
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 3 / 8
8,780
627
6,118
12,888
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 9 / 1
7,915
565
6,337
10,557
1,597
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Jacopo102
Guan Yu
8
0 / 4 / 1
5,937
424
3,222
7,391
3,366
Cthulhu
SlycxXx
Cthulhu
8
1 / 6 / 2
5,962
426
5,213
11,760
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
louis47
Zhong Kui
15
5 / 4 / 2
8,834
631
9,344
12,079
10,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
zexoxs
Nemesis
12
3 / 5 / 2
7,428
531
4,822
10,957
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
28
Kills
13
14
Deaths
28
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
9
1
0.5
W
Guan Yu
Heltsi69
Guan Yu
2
1
2
3
W
Fenrir
Isumir
Fenrir
10
3
3
3.83
L
Guan Yu
Jacopo102
Guan Yu
0
4
1
0.13
W
7
3
4
3
W
Merlin
Simplycyty
Merlin
3
4
3
1.13
L
Cthulhu
SlycxXx
Cthulhu
1
6
2
0.33
L
Zhong Kui
louis47
Zhong Kui
5
4
2
1.5
W
6
3
8
3.33
L
Nemesis
zexoxs
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,468
Damage
28,938
46,854
Taken
52,744
27,963
Mitigated
22,646
14,648
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,337
5,086
265
918
10,557
1,597
1,190
2,325
8,232
0
32,901
W
Guan Yu
Heltsi69
Guan Yu
4,205
462
88
2,457
7,314
6,650
581
29
7,019
10,323
26,167
W
Fenrir
Isumir
Fenrir
9,273
2,102
0
3,173
11,387
4,356
0
2,092
9,086
0
53,910
L
Guan Yu
Jacopo102
Guan Yu
3,222
552
50
2,085
7,391
3,366
349
767
6,191
0
21,325
W
12,828
9,254
0
1,741
8,969
3,170
2,815
3,197
5,475
0
65,169
W
Merlin
Simplycyty
Merlin
5,044
930
0
1,789
6,296
2,076
0
2,979
2,982
46,962
0
L
Cthulhu
SlycxXx
Cthulhu
5,213
727
73
2,328
11,760
4,805
0
3,402
8,222
14,334
0
L
Zhong Kui
louis47
Zhong Kui
9,344
419
0
3,661
12,079
10,180
201
3,999
7,792
56,357
0
W
6,118
1,340
905
4,495
12,888
11,711
463
4,571
7,512
17,957
0
L
Nemesis
zexoxs
Nemesis
4,822
2,160
0
3,946
10,957
2,698
0
1,171
9,589
0
36,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,795
Gold Earned
36,076
388
Minions Killed
329
0
Camps Cleared
0
1,375,777
Distance Traveled
1,199,501
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,915
565
75
5
0
252,908
0
W
Guan Yu
7,579
541
69
5
0
256,907
4
W
Fenrir
8,745
625
88
6
0
312,768
4
L
Guan Yu
5,937
424
55
4
0
138,850
0
W
Izanami
8,908
636
105
8
0
271,095
1
W
Merlin
8,783
627
104
7
0
257,327
8
L
Cthulhu
5,962
426
16
1
0
236,856
5
L
Zhong Kui
8,834
631
109
8
0
249,923
3
W
Artio
8,780
627
22
2
0
277,680
3
L
Nemesis
7,428
531
74
5
0
320,964
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role