Player Matchup

Gilgamesh
Gilgamesh
Elementium
Gilgamesh
Level 159
God Stats
16W - 2L
1,906 SR
Queue Stats
126W - 38L
1,849 Elo+
Party 1
Sun Wukong
Sun Wukong
LesVoyagesDeLÂme
Sun Wukong
Level 160
God Stats
1W - 0L
1,464 SR
Queue Stats
112W - 71L
1,641 Elo+
Party 1
Olorun
Olorun
VazaRandom
Olorun
Level 159
God Stats
16W - 2L
1,850 SR
Queue Stats
487W - 125L
1,886 Elo+
Party 1
Team Averages
Level 159
1,740 SR
1,792 Elo+

VS

Team Averages
Level 25
1,458 SR
1,265 Elo+
Hel
Hel
Banned evil
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,243 Elo+
Party 2
Thanatos
Thanatos
FKRMEZEN
Thanatos
Level 18
God Stats
4W - 8L
1,374 SR
Queue Stats
4W - 9L
1,237 Elo+
Party 2
Sobek
Sobek
KING HARQUIN
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Elementium
Gilgamesh
12
5 / 0 / 14
8,295
830
8,989
11,585
7,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sun Wukong
13
12 / 2 / 10
9,078
908
9,340
10,988
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
VazaRandom
Olorun
14
9 / 2 / 14
9,016
902
14,407
7,660
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 2
5,841
584
3,044
11,375
3,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
FKRMEZEN
Thanatos
9
1 / 8 / 2
6,817
682
3,526
11,015
3,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 2
6,693
669
3,087
13,715
11,450
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
8
26
Kills
2
4
Deaths
26
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Gilgamesh
Elementium
Gilgamesh
5
0
14
12
L
Thanatos
FKRMEZEN
Thanatos
1
8
2
0.25
L
1
8
2
0.25
W
Sun Wukong
12
2
10
8.5
W
Olorun
VazaRandom
Olorun
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,736
Damage
9,657
30,233
Taken
36,105
18,564
Mitigated
18,513
10,153
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,044
615
761
1,078
11,375
3,765
0
4,527
6,719
14,002
0
W
Gilgamesh
Elementium
Gilgamesh
8,989
2,616
388
2,062
11,585
7,886
149
2,482
8,378
0
20,806
L
Thanatos
FKRMEZEN
Thanatos
3,526
820
0
1,417
11,015
3,298
0
2,438
8,224
0
6,612
L
3,087
138
0
1,529
13,715
11,450
0
5,924
7,615
7,890
0
W
Sun Wukong
9,340
2,162
252
2,888
10,988
7,204
556
1,553
9,435
0
24,876
W
Olorun
VazaRandom
Olorun
14,407
7,062
1,484
3,079
7,660
3,474
1,589
2,777
4,883
39,349
4,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,389
Gold Earned
19,351
120
Minions Killed
49
9
Camps Cleared
0
571,650
Distance Traveled
467,540
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,841
584
28
3
0
127,087
1
W
Gilgamesh
8,295
830
23
2
1
207,134
4
L
Thanatos
6,817
682
13
1
0
170,851
0
L
Sobek
6,693
669
8
1
0
169,602
2
W
Sun Wukong
9,078
908
32
3
2
212,368
2
W
Olorun
9,016
902
65
7
6
152,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role