Player Matchup

Sol
Sol
 
Sol
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ullr
Ullr
Ghosthelix99
Ullr
Level 20
God Stats
0W - 2L
1,268 SR
Queue Stats
21W - 31L
1,406 Elo+
Solo
Merlin
Merlin
RadiantLlama
Merlin
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 116L
1,500 Elo+
Party 4
Tyr
Tyr
Vexen_Network
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,493 Elo+
Party 3
Khepri
Khepri
fabietto883
Khepri
Level 160
God Stats
3W - 2L
1,546 SR
Queue Stats
144W - 173L
1,416 Elo+
Party 3
Team Averages
Level 51
1,463 SR
1,463 Elo+

VS

Team Averages
Level 88
1,531 SR
1,506 Elo+
Chaac
Chaac
BblHocM03ra
Chaac
Level 29
God Stats
4W - 3L
1,471 SR
Queue Stats
151W - 152L
1,476 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Caesuro
Cu Chulainn
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 123L
1,519 Elo+
Party 2
Janus
Janus
DidntAskNoob
Janus
Level 122
God Stats
2W - 0L
1,496 SR
Queue Stats
81W - 66L
1,511 Elo+
Solo
Hun Batz
Hun Batz
Phyte
Hun Batz
Level 125
God Stats
3W - 0L
1,729 SR
Queue Stats
139W - 123L
1,519 Elo+
Party 2
Khepri
Khepri
Sprite_2077
Khepri
Level 43
God Stats
4W - 3L
1,457 SR
Queue Stats
92W - 98L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 6 / 2
7,692
769
5,456
10,189
2,855
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 7 / 5
8,028
803
4,609
11,319
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
5 / 8 / 1
8,711
871
6,576
9,642
4,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
1 / 6 / 3
7,075
708
2,690
12,630
11,980
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Khepri
13
1 / 5 / 4
7,715
772
3,356
14,308
14,568
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 19
8,887
889
10,380
10,031
5,227
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Caesuro
Cu Chulainn
16
7 / 3 / 19
9,669
967
8,937
14,042
6,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
9 / 1 / 13
10,237
1,024
13,739
4,940
1,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Phyte
Hun Batz
15
10 / 5 / 14
9,870
987
12,576
8,107
3,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
15
3 / 1 / 22
8,937
894
7,489
9,160
6,770
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
119
9
Kills
32
32
Deaths
11
15
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
6
2
0.33
W
3
1
19
12.5
W
Cu Chulainn
Caesuro
Cu Chulainn
7
3
19
5.5
W
9
1
13
15.5
L
1
7
5
0.5
W
Hun Batz
Phyte
Hun Batz
10
5
14
3.4
L
Merlin
5
8
1
0.69
W
Khepri
3
1
22
14
L
1
6
3
0.42
L
Khepri
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,687
Damage
53,121
58,088
Taken
46,280
38,315
Mitigated
24,399
6,593
Healing
18,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,456
1,302
0
1,366
10,189
2,855
0
4,246
5,841
14,158
0
W
10,380
822
0
4,764
10,031
5,227
981
3,784
5,942
0
21,865
W
Cu Chulainn
Caesuro
Cu Chulainn
8,937
1,956
706
3,954
14,042
6,751
453
4,231
9,026
0
17,628
W
13,739
1,116
1,113
1,797
4,940
1,831
1,405
2,416
2,524
32,239
0
L
4,609
997
658
750
11,319
4,710
0
2,812
8,349
0
12,319
W
Hun Batz
Phyte
Hun Batz
12,576
1,062
417
291
8,107
3,820
777
2,474
5,633
0
21,362
L
Merlin
6,576
166
0
0
9,642
4,202
0
3,559
5,962
16,393
0
W
Khepri
7,489
309
2,227
2,774
9,160
6,770
1,235
2,483
6,677
10,723
0
L
2,690
788
347
1,073
12,630
11,980
0
3,680
8,682
0
7,246
L
Khepri
3,356
343
504
1,895
14,308
14,568
0
6,031
8,026
13,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,221
Gold Earned
47,600
70
Minions Killed
103
0
Camps Cleared
0
824,087
Distance Traveled
1,019,485
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,692
769
22
2
0
153,525
0
W
Chaac
8,887
889
27
3
0
209,530
1
W
Cu Chulainn
9,669
967
17
2
0
207,851
0
W
Janus
10,237
1,024
40
4
0
178,249
1
L
Ullr
8,028
803
14
1
0
178,274
0
W
Hun Batz
9,870
987
14
1
0
196,512
1
L
Merlin
8,711
871
17
2
0
144,786
0
W
Khepri
8,937
894
5
1
0
227,343
1
L
Tyr
7,075
708
5
1
0
169,213
0
L
Khepri
7,715
772
12
1
0
178,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role