Player Matchup

Neith
Neith
Coach9876
Neith
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 31L
1,500 Elo+
Solo
Sol
Sol
Conejo8422
Sol
Level 27
God Stats
2W - 6L
1,185 SR
Queue Stats
82W - 79L
1,437 Elo+
Solo
Nemesis
Nemesis
LaGoobs
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,308 Elo+
Solo
Gilgamesh
Gilgamesh
Oops-_-GetCuked
Gilgamesh
Level 24
God Stats
3W - 4L
1,363 SR
Queue Stats
14W - 19L
1,363 Elo+
Solo
Hun Batz
Hun Batz
clive12
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 71L
1,340 Elo+
Solo
Team Averages
Level 16
1,409 SR
1,390 Elo+

VS

Team Averages
Level 29
1,669 SR
1,471 Elo+
Cernunnos
Cernunnos
Discrete223s
Cernunnos
Level 29
God Stats
3W - 4L
1,723 SR
Queue Stats
81W - 105L
1,445 Elo+
Party 1
Bellona
Bellona
ItsDantasy_
Bellona
Level 17
God Stats
10W - 9L
1,627 SR
Queue Stats
26W - 21L
1,518 Elo+
Party 1
Guan Yu
Guan Yu
RomzinhoZL10
Guan Yu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,371 Elo+
Solo
Ne Zha
Ne Zha
jay_blonded
Ne Zha
Level 46
God Stats
2W - 1L
1,876 SR
Queue Stats
178W - 174L
1,491 Elo+
Party 1
Hel
Hel
nerold04
Hel
Level 28
God Stats
13W - 14L
1,617 SR
Queue Stats
89W - 84L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coach9876
Neith
16
0 / 12 / 6
9,433
943
7,567
16,474
5,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 11 / 3
11,734
1,173
19,852
19,219
5,508
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
LaGoobs
Nemesis
16
0 / 12 / 6
9,318
932
7,940
19,755
6,786
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Oops-_-GetCuked
Gilgamesh
16
3 / 7 / 6
10,208
1,021
14,032
20,493
19,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
clive12
Hun Batz
17
3 / 10 / 6
11,103
1,110
13,338
20,415
8,039
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Discrete223s
Cernunnos
19
17 / 1 / 22
12,762
1,276
22,069
9,160
4,003
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
ItsDantasy_
Bellona
19
20 / 1 / 16
13,976
1,398
26,753
13,735
12,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
RomzinhoZL10
Guan Yu
19
2 / 4 / 33
11,292
1,129
7,466
18,691
20,949
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
19
6 / 6 / 31
11,052
1,105
20,613
16,258
10,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 0 / 32
11,835
1,184
7,666
14,259
9,764
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
185
12
Kills
51
52
Deaths
12
27
Assists
134
Player
Kills
Deaths
Assists
KDA
L
Neith
Coach9876
Neith
0
12
6
0.25
L
6
11
3
0.68
W
Cernunnos
Discrete223s
Cernunnos
17
1
22
28
W
Bellona
ItsDantasy_
Bellona
20
1
16
28
L
Nemesis
LaGoobs
Nemesis
0
12
6
0.25
L
Gilgamesh
Oops-_-GetCuked
Gilgamesh
3
7
6
0.86
W
Guan Yu
RomzinhoZL10
Guan Yu
2
4
33
4.63
L
Hun Batz
clive12
Hun Batz
3
10
6
0.6
W
Ne Zha
6
6
31
3.58
W
6
0
32
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,729
Damage
84,567
96,356
Taken
72,103
45,917
Mitigated
57,203
6,745
Healing
27,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Coach9876
Neith
7,567
5,750
0
76
16,474
5,933
0
967
15,507
0
19,280
L
19,852
6,321
44
3,070
19,219
5,508
0
1,553
17,666
42,194
0
W
Cernunnos
Discrete223s
Cernunnos
22,069
12,041
0
1,081
9,160
4,003
0
1,985
7,175
541
36,609
W
Bellona
ItsDantasy_
Bellona
26,753
9,332
0
1,261
13,735
12,045
0
3,033
10,702
0
43,722
L
Nemesis
LaGoobs
Nemesis
7,940
2,764
0
2,689
19,755
6,786
0
1,849
17,906
0
22,843
L
Gilgamesh
Oops-_-GetCuked
Gilgamesh
14,032
2,664
0
248
20,493
19,651
0
1,804
18,689
0
24,964
W
Guan Yu
RomzinhoZL10
Guan Yu
7,466
2,270
4,629
4,342
18,691
20,949
0
5,552
11,566
0
15,383
L
Hun Batz
clive12
Hun Batz
13,338
1,592
145
473
20,415
8,039
0
2,034
18,381
0
38,215
W
Ne Zha
20,613
10,759
0
1,728
16,258
10,442
0
4,238
12,020
0
31,210
W
7,666
889
8,279
5,984
14,259
9,764
0
5,044
9,215
28,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,796
Gold Earned
60,917
146
Minions Killed
176
5
Camps Cleared
3
889,998
Distance Traveled
1,035,070
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,433
943
17
2
1
137,589
0
L
Sol
11,734
1,173
45
5
0
170,121
0
W
Cernunnos
12,762
1,276
34
3
1
201,755
0
W
Bellona
13,976
1,398
38
4
1
201,536
0
L
Nemesis
9,318
932
20
2
1
176,571
3
L
Gilgamesh
10,208
1,021
8
1
3
215,143
0
W
Guan Yu
11,292
1,129
15
2
0
199,276
0
L
Hun Batz
11,103
1,110
56
6
0
190,574
2
W
Ne Zha
11,052
1,105
33
3
1
176,153
1
W
Hel
11,835
1,184
56
6
0
256,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role