Player Matchup

Chang'e
Chang'e
Bronze III
DPompaCZ
Chang'e
Bronze III
Level 128
God Stats
0W - 1L
1,834 SR
Queue Stats
1W - 1L
1,541 MMR
Solo
Bacchus
Bacchus
Gold V
ElDebastador
Bacchus
Gold V
Level 103
God Stats
11W - 2L
1,740 SR
Queue Stats
213W - 218L
1,282 MMR
Party 2
Mercury
Mercury
Gold IV
Imjakehill
Mercury
Gold IV
Level 145
God Stats
8W - 7L
1,508 SR
Queue Stats
135W - 131L
1,429 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Karblch
Gilgamesh
Gold IV
Level 114
God Stats
2W - 1L
1,867 SR
Queue Stats
76W - 81L
1,536 MMR
Solo
Neith
Neith
Gold I
spididavid
Neith
Gold I
Level 108
God Stats
5W - 6L
1,608 SR
Queue Stats
133W - 131L
1,669 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,711 SR
1,492 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,540 SR
1,465 MMR
Jing Wei
Jing Wei
Platinum III
 
Jing Wei
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
EwankB
Sun Wukong
Gold III
Level 123
God Stats
91W - 76L
1,645 SR
Queue Stats
149W - 150L
1,515 MMR
Solo
Kali
Kali
Platinum IV
MattBigDK
Kali
Platinum IV
Level 125
God Stats
21W - 14L
1,549 SR
Queue Stats
179W - 168L
1,493 MMR
Solo
Ares
Ares
Bronze III
dave2304
Ares
Bronze III
Level 128
God Stats
1W - 0L
1,487 SR
Queue Stats
8W - 10L
1,422 MMR
Solo
Kukulkan
Kukulkan
Gold IV
dinokiller1108
Kukulkan
Gold IV
Level 102
God Stats
2W - 3L
1,521 SR
Queue Stats
89W - 96L
1,394 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DPompaCZ
Chang'e
15
1 / 7 / 3
9,025
410
7,767
16,083
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ElDebastador
Bacchus
16
4 / 4 / 6
10,939
497
11,447
17,187
24,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Imjakehill
Mercury
17
2 / 7 / 1
10,315
469
5,958
16,631
7,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Karblch
Gilgamesh
16
3 / 9 / 3
10,192
463
10,549
21,843
17,991
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
19
6 / 2 / 6
11,771
535
21,828
10,183
4,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GebTiamatCliodhna

VS

Bans
ArtioAnubisUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
1 / 6 / 7
12,098
550
8,432
18,803
7,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
EwankB
Sun Wukong
19
8 / 4 / 8
13,173
599
15,620
18,970
22,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
20
13 / 2 / 3
14,796
673
16,624
23,914
16,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
18
4 / 3 / 9
12,487
568
9,373
24,195
25,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
19
3 / 2 / 9
12,381
563
10,116
13,725
7,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
65
16
Kills
29
29
Deaths
17
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
6
7
0.75
L
Chang'e
DPompaCZ
Chang'e
1
7
3
0.36
L
Bacchus
ElDebastador
Bacchus
4
4
6
1.75
W
Sun Wukong
EwankB
Sun Wukong
8
4
8
3
L
Mercury
Imjakehill
Mercury
2
7
1
0.36
L
Gilgamesh
Karblch
Gilgamesh
3
9
3
0.5
W
Kali
13
2
3
7.25
W
Ares
4
3
9
2.83
W
Kukulkan
3
2
9
3.75
L
Neith
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,549
Damage
60,165
81,927
Taken
99,607
59,409
Mitigated
79,523
14,094
Healing
34,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
8,432
5,551
0
4,705
18,803
7,536
4,064
4,865
13,842
0
97,315
L
Chang'e
DPompaCZ
Chang'e
7,767
204
809
4,559
16,083
4,977
179
3,765
12,227
63,455
0
L
Bacchus
ElDebastador
Bacchus
11,447
746
0
1,339
17,187
24,223
0
8,434
8,367
35,793
0
W
Sun Wukong
EwankB
Sun Wukong
15,620
2,434
0
4,259
18,970
22,505
638
3,671
15,221
9,558
58,975
L
Mercury
Imjakehill
Mercury
5,958
1,751
0
2,853
16,631
7,980
227
1,084
15,354
0
76,340
L
Gilgamesh
Karblch
Gilgamesh
10,549
1,179
0
1,551
21,843
17,991
0
4,852
15,849
9,152
39,285
W
Kali
16,624
8,327
0
12,605
23,914
16,060
2,820
3,067
20,751
0
111,292
W
Ares
9,373
463
3,191
6,532
24,195
25,967
116
7,052
16,859
31,958
0
W
Kukulkan
10,116
1,257
0
3,688
13,725
7,455
1,386
2,574
11,109
103,984
0
L
Neith
21,828
7,000
0
2,983
10,183
4,238
0
3,375
6,653
0
97,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,242
Gold Earned
64,935
532
Minions Killed
614
0
Camps Cleared
0
2,131,651
Distance Traveled
2,319,961
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,098
550
158
7
0
427,648
3
L
Chang'e
9,025
410
119
5
0
414,563
0
L
Bacchus
10,939
497
41
2
0
464,274
6
W
Sun Wukong
13,173
599
120
5
0
441,948
1
L
Mercury
10,315
469
116
5
0
476,147
6
L
Gilgamesh
10,192
463
96
4
0
355,683
5
W
Kali
14,796
673
144
7
0
526,607
10
W
Ares
12,487
568
37
2
0
459,865
0
W
Kukulkan
12,381
563
155
7
0
463,893
12
L
Neith
11,771
535
160
7
0
420,984
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role