Player Matchup

Cerberus
Cerberus
BluHoncho
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,132 Elo+
Solo
Raijin
Raijin
GarzaNegra69
Raijin
Level 28
God Stats
4W - 8L
1,334 SR
Queue Stats
101W - 105L
1,303 Elo+
Solo
Medusa
Medusa
Grizzly_bear832
Medusa
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,299 Elo+
Solo
Kali
Kali
blazeryder94
Kali
Level 7
God Stats
1W - 2L
1,194 SR
Queue Stats
2W - 6L
1,001 Elo+
Solo
Odin
Odin
eazyduzit1015
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,406 SR
1,247 Elo+

VS

Team Averages
Level 28
1,526 SR
1,309 Elo+
Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DodoDynamic
Cthulhu
Level 24
God Stats
2W - 3L
1,307 SR
Queue Stats
27W - 31L
1,298 Elo+
Solo
Ganesha
Ganesha
SirMintBunny
Ganesha
Level 28
God Stats
4W - 1L
1,662 SR
Queue Stats
45W - 100L
1,200 Elo+
Party 2
Baron Samedi
Baron Samedi
SmokeyPrince
Baron Samedi
Level 27
God Stats
6W - 15L
1,618 SR
Queue Stats
51W - 107L
1,201 Elo+
Party 2
Chaac
Chaac
funnycloud09
Chaac
Level 32
God Stats
12W - 7L
1,544 SR
Queue Stats
69W - 75L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BluHoncho
Cerberus
6
0 / 3 / 1
5,407
318
180
3,272
1,112
Raijin
11
5 / 9 / 0
7,696
453
6,420
16,600
4,800
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 7 / 0
5,629
331
1,596
9,408
2,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 12 / 2
5,838
343
4,478
12,315
4,605
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 10 / 2
6,198
365
2,520
17,355
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
13 / 0 / 4
10,945
644
8,143
9,670
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
DodoDynamic
Cthulhu
14
6 / 1 / 10
9,851
579
9,237
10,083
5,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
SirMintBunny
Ganesha
14
3 / 1 / 3
9,644
567
4,425
7,417
5,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
SmokeyPrince
Baron Samedi
16
5 / 3 / 5
10,325
607
7,634
9,628
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 0 / 8
9,489
558
9,026
12,409
12,240
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
5
Kills
37
41
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
13
0
4
15
L
Cerberus
BluHoncho
Cerberus
0
3
1
0.17
W
Cthulhu
DodoDynamic
Cthulhu
6
1
10
11
L
Raijin
5
9
0
0.56
L
0
7
0
0
W
Ganesha
SirMintBunny
Ganesha
3
1
3
4.5
W
Baron Samedi
SmokeyPrince
Baron Samedi
5
3
5
2.5
L
0
12
2
0.08
L
0
10
2
0.1
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,194
Damage
38,465
58,950
Taken
49,207
24,039
Mitigated
31,456
4,922
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,143
3,183
0
3,052
9,670
3,662
4,795
651
9,019
0
83,698
L
Cerberus
BluHoncho
Cerberus
180
70
0
226
3,272
1,112
0
1,263
1,963
1,480
0
W
Cthulhu
DodoDynamic
Cthulhu
9,237
887
0
4,842
10,083
5,671
2,882
983
9,100
44,258
0
L
Raijin
6,420
1,229
0
3,003
16,600
4,800
0
5,532
10,748
29,645
0
L
1,596
672
0
725
9,408
2,203
0
2,245
6,988
0
19,368
W
Ganesha
SirMintBunny
Ganesha
4,425
1,270
547
1,045
7,417
5,896
1,732
691
6,726
34,126
0
W
Baron Samedi
SmokeyPrince
Baron Samedi
7,634
1,852
172
2,634
9,628
3,987
4,400
1,866
7,762
57,653
0
L
4,478
3,161
0
368
12,315
4,605
0
5,179
6,651
0
13,473
L
2,520
1,111
0
600
17,355
11,319
0
7,378
9,857
0
16,472
W
9,026
1,088
168
2,991
12,409
12,240
2,464
2,409
10,000
6,917
24,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,768
Gold Earned
50,254
125
Minions Killed
416
0
Camps Cleared
0
1,137,800
Distance Traveled
1,635,534
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,945
644
125
7
0
394,259
2
L
Cerberus
5,407
318
7
0
0
162,677
0
W
Cthulhu
9,851
579
78
5
0
353,020
0
L
Raijin
7,696
453
35
2
0
243,293
0
L
Medusa
5,629
331
33
2
0
191,063
3
W
Ganesha
9,644
567
38
2
0
275,463
1
W
Baron Samedi
10,325
607
126
7
0
257,093
3
L
Kali
5,838
343
22
1
0
248,263
1
L
Odin
6,198
365
28
2
0
292,504
3
W
Chaac
9,489
558
49
3
0
355,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role