Player Matchup

Yemoja
Yemoja
DeekYurMom
Yemoja
Level 16
God Stats
16W - 19L
1,500 SR
Queue Stats
37W - 43L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
EsLucky7evin
Danzaburou
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 30L
1,591 Elo+
Party 2
Nemesis
Nemesis
FilipTheGreatt
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,625 Elo+
Solo
Bellona
Bellona
ViperBigDaddyE
Bellona
Level 6
God Stats
1W - 1L
1,546 SR
Queue Stats
4W - 6L
1,729 Elo+
Solo
Nox
Nox
okboogz
Nox
Level 27
God Stats
7W - 7L
1,588 SR
Queue Stats
39W - 29L
1,543 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,588 Elo+

VS

Team Averages
Level 34
1,521 SR
1,578 Elo+
Cabrakan
Cabrakan
Greasygravy7825
Cabrakan
Level 18
God Stats
31W - 12L
1,934 SR
Queue Stats
73W - 36L
1,677 Elo+
Solo
Guan Yu
Guan Yu
Prometeus3477
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,636 Elo+
Party 1
Pele
Pele
ieatpizza4u
Pele
Level 28
God Stats
2W - 2L
1,543 SR
Queue Stats
123W - 120L
1,508 Elo+
Solo
Heimdallr
Heimdallr
zR0N4LDz_Slz
Heimdallr
Level 88
God Stats
3W - 4L
1,380 SR
Queue Stats
379W - 370L
1,511 Elo+
Party 1
Tiamat
Tiamat
zlVinicius1
Tiamat
Level 28
God Stats
1W - 2L
1,250 SR
Queue Stats
107W - 89L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DeekYurMom
Yemoja
15
0 / 3 / 2
9,280
928
3,938
14,377
8,065
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
EsLucky7evin
Danzaburou
16
5 / 4 / 2
11,137
1,114
15,254
16,826
3,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 17 / 3
9,669
967
10,127
24,057
6,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

16
0 / 9 / 5
10,146
1,015
9,598
20,348
14,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
16
3 / 5 / 5
10,266
1,027
10,283
11,747
3,310
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

99

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
6 / 2 / 16
11,637
1,164
21,050
12,429
7,599
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
17
4 / 1 / 9
9,925
993
6,583
10,548
12,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
19 / 1 / 9
12,361
1,236
22,354
11,600
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
zR0N4LDz_Slz
Heimdallr
19
6 / 2 / 28
12,582
1,258
17,874
11,019
4,194
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
18
3 / 4 / 26
10,786
1,079
13,199
8,166
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
126
10
Kills
38
38
Deaths
10
17
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DeekYurMom
Yemoja
0
3
2
0.33
L
Danzaburou
EsLucky7evin
Danzaburou
5
4
2
1.5
L
2
17
3
0.21
W
Cabrakan
6
2
16
7
W
Guan Yu
4
1
9
8.5
L
0
9
5
0.28
W
19
1
9
23.5
L
Nox
3
5
5
1.1
W
Heimdallr
zR0N4LDz_Slz
Heimdallr
6
2
28
10
W
Tiamat
3
4
26
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,200
Damage
81,060
87,355
Taken
53,762
35,608
Mitigated
34,478
11,475
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DeekYurMom
Yemoja
3,938
1,107
1,399
2,076
14,377
8,065
0
4,881
8,923
17,046
0
L
Danzaburou
EsLucky7evin
Danzaburou
15,254
8,461
0
3,696
16,826
3,914
0
10,329
6,367
0
60,942
L
10,127
3,975
0
750
24,057
6,099
0
7,682
16,088
0
19,557
W
Cabrakan
21,050
1,596
0
2,012
12,429
7,599
0
2,466
9,963
38,919
0
W
Guan Yu
6,583
2,239
666
1,482
10,548
12,629
0
3,575
6,973
0
12,166
L
9,598
2,281
1,758
1,344
20,348
14,220
0
7,662
12,185
0
20,723
W
22,354
6,626
0
976
11,600
5,412
0
1,560
10,040
0
48,652
L
Nox
10,283
1,594
0
452
11,747
3,310
0
2,775
8,736
26,113
0
W
Heimdallr
zR0N4LDz_Slz
Heimdallr
17,874
8,903
0
1,708
11,019
4,194
0
2,880
8,139
0
43,825
W
Tiamat
13,199
1,256
0
1,265
8,166
4,644
0
3,740
4,426
17,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,498
Gold Earned
57,291
196
Minions Killed
202
5
Camps Cleared
11
928,512
Distance Traveled
1,032,556
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,280
928
23
2
0
140,406
0
L
Danzaburou
11,137
1,114
110
11
2
201,321
0
L
Nemesis
9,669
967
19
2
1
171,557
0
W
Cabrakan
11,637
1,164
50
5
5
188,004
0
W
Guan Yu
9,925
993
11
1
1
229,746
0
L
Bellona
10,146
1,015
22
2
0
202,492
0
W
Pele
12,361
1,236
63
6
3
224,179
1
L
Nox
10,266
1,027
22
2
2
212,736
0
W
Heimdallr
12,582
1,258
63
6
2
197,818
0
W
Tiamat
10,786
1,079
15
2
0
192,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role