Player Matchup

Tsukuyomi
Tsukuyomi
EiMoor
Tsukuyomi
Level 26
God Stats
10W - 5L
1,827 SR
Queue Stats
26W - 23L
1,533 Elo+
Party 1
Odin
Odin
Gire
Odin
Level 32
God Stats
0W - 2L
1,198 SR
Queue Stats
8W - 11L
1,424 Elo+
Party 1
Ymir
Ymir
Miler0905
Ymir
Level 18
God Stats
2W - 4L
1,517 SR
Queue Stats
18W - 28L
1,310 Elo+
Solo
Olorun
Olorun
Torasde
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,513 Elo+
Solo
Ra
Ra
YasuoReiDelas
Ra
Level 22
God Stats
3W - 4L
1,596 SR
Queue Stats
28W - 26L
1,519 Elo+
Party 1
Team Averages
Level 23
1,528 SR
1,460 Elo+

VS

Team Averages
Level 14
1,515 SR
1,450 Elo+
Artemis
Artemis
CORRE LUKAS
Artemis
Level 8
God Stats
1W - 0L
1,513 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
Gabriel_Kolling
Geb
Level 5
God Stats
1W - 1L
1,219 SR
Queue Stats
2W - 2L
1,100 Elo+
Solo
Guan Yu
Guan Yu
Møod
Guan Yu
Level 29
God Stats
4W - 2L
1,469 SR
Queue Stats
147W - 93L
1,487 Elo+
Solo
Hera
Hera
NishahDhiwughi
Hera
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 7L
1,578 Elo+
Solo
Fenrir
Fenrir
pinchadito1
Fenrir
Level 26
God Stats
3W - 0L
1,875 SR
Queue Stats
75W - 40L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EiMoor
Tsukuyomi
11
3 / 9 / 2
6,920
461
6,651
14,082
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Odin
Gire
Odin
12
1 / 5 / 1
6,826
455
4,278
11,869
5,743
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
11
4 / 4 / 5
7,447
496
5,665
14,209
10,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
Torasde
Olorun
11
4 / 5 / 5
7,095
473
10,772
11,129
6,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 6 / 2
7,707
514
3,048
9,884
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CORRE LUKAS
Artemis
11
1 / 5 / 4
6,904
460
2,920
6,897
2,316
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 5 / 3
6,753
450
1,983
9,853
6,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Møod
Guan Yu
15
4 / 2 / 6
9,306
620
12,098
9,911
9,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 1 / 6
9,604
640
16,770
7,408
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
16
17 / 1 / 4
10,004
667
14,329
11,624
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
14
Kills
29
29
Deaths
14
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artemis
CORRE LUKAS
Artemis
1
5
4
0.6
L
Tsukuyomi
EiMoor
Tsukuyomi
3
9
2
0.44
W
0
5
3
0.3
L
Odin
Gire
Odin
1
5
1
0.3
L
Ymir
4
4
5
1.63
W
Guan Yu
Møod
Guan Yu
4
2
6
3.5
W
7
1
6
10
L
Olorun
Torasde
Olorun
4
5
5
1.3
L
2
6
2
0.5
W
Fenrir
17
1
4
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,414
Damage
48,100
61,173
Taken
45,693
29,454
Mitigated
25,368
12,262
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CORRE LUKAS
Artemis
2,920
1,108
0
502
6,897
2,316
1,377
4,938
1,959
0
24,415
L
Tsukuyomi
EiMoor
Tsukuyomi
6,651
2,783
0
2,838
14,082
3,612
0
3,175
10,473
0
34,414
W
1,983
247
0
952
9,853
6,270
289
5,145
4,680
9,060
0
L
Odin
Gire
Odin
4,278
1,072
0
1,589
11,869
5,743
0
1,464
9,980
5,000
17,917
L
Ymir
5,665
1,279
311
1,379
14,209
10,092
230
6,289
7,697
17,709
0
W
Guan Yu
Møod
Guan Yu
12,098
1,538
722
4,519
9,911
9,552
0
3,626
6,163
0
53,472
W
16,770
3,480
0
3,172
7,408
2,587
1,320
2,675
4,619
80,558
0
L
Olorun
Torasde
Olorun
10,772
5,619
656
3,410
11,129
6,861
498
3,918
7,047
47,954
0
L
3,048
429
581
1,498
9,884
3,146
0
3,302
6,378
44,035
0
W
Fenrir
14,329
4,041
0
4,960
11,624
4,643
1,030
4,172
7,318
0
53,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,995
Gold Earned
42,571
322
Minions Killed
404
0
Camps Cleared
0
1,362,037
Distance Traveled
1,477,775
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,904
460
56
4
0
253,650
2
L
Tsukuyomi
6,920
461
62
4
0
276,548
2
W
Geb
6,753
450
10
1
0
252,155
1
L
Odin
6,826
455
51
3
0
272,432
0
L
Ymir
7,447
496
33
2
0
279,210
1
W
Guan Yu
9,306
620
111
7
0
321,833
5
W
Hera
9,604
640
143
10
0
294,442
4
L
Olorun
7,095
473
71
5
0
245,912
4
L
Ra
7,707
514
105
7
0
287,935
5
W
Fenrir
10,004
667
84
6
0
355,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role