Player Matchup

Hun Batz
Hun Batz
Mayday520
Hun Batz
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,438 Elo+
Party 3
Jormungandr
Jormungandr
NagaSukaNaBosaka
Jormungandr
Level 7
God Stats
1W - 0L
1,817 SR
Queue Stats
3W - 2L
1,214 Elo+
Solo
Odin
Odin
myshateshoes
Odin
Level 36
God Stats
7W - 8L
1,427 SR
Queue Stats
22W - 29L
1,467 Elo+
Party 3
Skadi
Skadi
trandossian
Skadi
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
107W - 100L
1,437 Elo+
Solo
Agni
Agni
İchinoose
Agni
Level 18
God Stats
7W - 6L
1,240 SR
Queue Stats
35W - 46L
1,308 Elo+
Solo
Team Averages
Level 20
1,497 SR
1,373 Elo+

VS

Team Averages
Level 20
1,529 SR
1,511 Elo+
Ra
Ra
Hatsuyy
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
KamiTeoDevilo
Ah Puch
Level 18
God Stats
0W - 2L
1,543 SR
Queue Stats
24W - 21L
1,518 Elo+
Party 2
Geb
Geb
Vitolus
Geb
Level 28
God Stats
3W - 1L
1,601 SR
Queue Stats
26W - 17L
1,617 Elo+
Party 2
Yemoja
Yemoja
lUchihaSasukeOP
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vamana
Vamana
НеKykarekaHaMeHЯ
Vamana
Level 29
God Stats
12W - 11L
1,504 SR
Queue Stats
95W - 93L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mayday520
Hun Batz
13
5 / 0 / 2
7,328
666
6,230
6,781
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
NagaSukaNaBosaka
Jormungandr
9
0 / 2 / 6
5,478
498
2,070
6,178
4,305
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 2 / 0
6,700
609
4,458
6,578
3,961
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
6 / 0 / 1
6,703
609
6,273
4,447
1,289
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 3
6,176
561
3,259
4,266
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 6 / 0
6,235
567
3,577
7,194
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
9
0 / 2 / 2
5,275
480
2,658
5,761
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
8
2 / 3 / 0
5,561
506
2,015
8,380
2,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 3 / 2
5,087
462
497
6,694
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 0
6,671
606
5,474
8,108
6,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
16
Kills
7
7
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
Ah Puch
0
2
2
0.5
W
Hun Batz
Mayday520
Hun Batz
5
0
2
6
W
Jormungandr
NagaSukaNaBosaka
Jormungandr
0
2
6
1.5
L
Geb
2
3
0
0.67
L
0
3
2
0.33
W
3
2
0
1.5
W
6
0
1
6.5
W
2
3
3
1.17
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,290
Damage
14,221
28,250
Taken
36,137
13,089
Mitigated
17,862
5,357
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,577
714
114
1,237
7,194
1,738
68
1,442
5,306
29,129
0
L
Ah Puch
2,658
647
0
936
5,761
1,264
0
807
4,954
23,399
0
W
Hun Batz
Mayday520
Hun Batz
6,230
2,311
0
3,288
6,781
2,243
0
1,579
5,096
0
44,092
W
Jormungandr
NagaSukaNaBosaka
Jormungandr
2,070
504
15
0
6,178
4,305
507
1,801
4,233
20,252
0
L
Geb
2,015
571
1,115
1,190
8,380
2,937
0
1,399
6,981
16,613
0
L
497
230
44
317
6,694
5,038
50
1,435
5,097
13,404
0
W
4,458
811
0
125
6,578
3,961
0
156
5,825
3,532
27,101
W
6,273
3,074
0
653
4,447
1,289
2,188
2,625
1,680
0
30,872
W
3,259
201
0
1,276
4,266
1,291
1,721
2,072
2,032
23,485
0
L
5,474
3,227
0
3,437
8,108
6,885
0
765
7,343
0
37,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,385
Gold Earned
28,829
297
Minions Killed
263
0
Camps Cleared
0
1,033,328
Distance Traveled
957,798
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,235
567
70
6
0
186,115
1
L
Ah Puch
5,275
480
64
6
0
194,097
0
W
Hun Batz
7,328
666
84
8
0
249,504
3
W
Jormungandr
5,478
498
26
2
0
198,982
1
L
Geb
5,561
506
17
2
0
215,029
2
L
Yemoja
5,087
462
26
2
0
153,450
1
W
Odin
6,700
609
68
6
0
189,817
2
W
Skadi
6,703
609
68
6
0
217,889
2
W
Agni
6,176
561
51
5
0
177,136
0
L
Vamana
6,671
606
86
8
0
209,107
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role