Player Matchup

Sol
Sol
Gold III
Fnatoc
Sol
Gold III
Level 107
God Stats
4W - 2L
1,645 SR
Queue Stats
73W - 82L
1,427 MMR
Party 2
Cabrakan
Cabrakan
Gold II
Hjalmus
Cabrakan
Gold II
Level 105
God Stats
3W - 2L
1,727 SR
Queue Stats
63W - 70L
1,581 MMR
Party 2
Odin
Odin
Gold V
jojower
Odin
Gold V
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,443 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,624 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,593 SR
1,435 MMR
Artemis
Artemis
Gold IV
DobloDas
Artemis
Gold IV
Level 88
God Stats
74W - 48L
1,665 SR
Queue Stats
149W - 164L
1,618 MMR
Party 1
Zeus
Zeus
Gold V
Legend6YT
Zeus
Gold V
Level 102
God Stats
32W - 31L
1,571 SR
Queue Stats
103W - 111L
1,428 MMR
Party 1
Chaac
Chaac
Gold V
ShiniiGamiii
Chaac
Gold V
Level 66
God Stats
20W - 14L
1,541 SR
Queue Stats
93W - 102L
1,260 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Fnatoc
Sol
16
16 / 0 / 6
11,635
895
18,690
11,013
5,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cabrakan
Hjalmus
Cabrakan
12
2 / 4 / 17
9,756
750
6,511
17,568
27,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
jojower
Odin
13
4 / 1 / 18
9,592
738
7,012
10,720
11,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThothAphroditePersephoneGilgameshGanesha

VS

Bans
AnhurAresHou YiGebChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DobloDas
Artemis
11
2 / 8 / 3
8,031
618
5,582
9,091
3,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
12
1 / 7 / 3
8,189
630
10,779
9,556
3,319
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 7 / 3
8,172
629
7,898
16,504
13,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
22
Kills
5
5
Deaths
22
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
DobloDas
Artemis
2
8
3
0.44
W
Sol
Fnatoc
Sol
16
0
6
19
W
Cabrakan
Hjalmus
Cabrakan
2
4
17
2.63
L
Zeus
1
7
3
0.36
L
2
7
3
0.5
W
Odin
jojower
Odin
4
1
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,213
Damage
24,259
39,301
Taken
35,151
43,715
Mitigated
19,944
8,361
Healing
7,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DobloDas
Artemis
5,582
2,607
0
195
9,091
3,592
348
6,080
2,882
0
18,075
W
Sol
Fnatoc
Sol
18,690
6,981
0
5,093
11,013
5,358
2,294
3,723
7,039
66,026
5,409
W
Cabrakan
Hjalmus
Cabrakan
6,511
1,047
0
1,592
17,568
27,065
252
4,245
12,970
13,774
0
L
Zeus
10,779
459
0
635
9,556
3,319
234
6,007
3,283
35,232
0
L
7,898
352
345
6,197
16,504
13,033
0
11,918
4,111
0
14,954
W
Odin
jojower
Odin
7,012
949
0
1,676
10,720
11,292
322
3,402
6,846
0
18,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,983
Gold Earned
24,392
146
Minions Killed
111
10
Camps Cleared
2
754,182
Distance Traveled
663,511
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,031
618
25
2
1
202,534
1
W
Sol
11,635
895
112
9
8
258,258
5
W
Cabrakan
9,756
750
12
1
2
235,430
3
L
Zeus
8,189
630
70
5
1
208,591
4
L
Chaac
8,172
629
16
1
0
252,386
6
W
Odin
9,592
738
22
2
0
260,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role