Player Matchup

Janus
Janus
Bonenasher
Janus
Level 16
God Stats
1W - 1L
1,732 SR
Queue Stats
7W - 18L
1,451 Elo+
Party 2
Neith
Neith
Celestial005
Neith
Level 7
God Stats
1W - 2L
1,379 SR
Queue Stats
2W - 3L
1,537 Elo+
Party 2
Cerberus
Cerberus
RedFireChaos
Cerberus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 20L
1,497 Elo+
Party 2
Thanatos
Thanatos
TheFrenchPenguin
Thanatos
Level 28
God Stats
13W - 16L
1,554 SR
Queue Stats
62W - 51L
1,531 Elo+
Solo
Amaterasu
Amaterasu
leebb
Amaterasu
Level 66
God Stats
4W - 7L
1,352 SR
Queue Stats
39W - 46L
1,437 Elo+
Party 2
Team Averages
Level 27
1,503 SR
1,491 Elo+

VS

Team Averages
Level 15
1,551 SR
1,476 Elo+
Raijin
Raijin
AdmainGaming
Raijin
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 41L
1,420 Elo+
Party 1
Izanami
Izanami
Fabzeddie
Izanami
Level 18
God Stats
35W - 39L
1,460 SR
Queue Stats
38W - 44L
1,461 Elo+
Solo
Bellona
Bellona
P0ck3tg0d
Bellona
Level 13
God Stats
2W - 5L
1,568 SR
Queue Stats
28W - 41L
1,507 Elo+
Party 1
Nemesis
Nemesis
SusanoMorph
Nemesis
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 50L
1,532 Elo+
Solo
Ymir
Ymir
hwinbird
Ymir
Level 16
God Stats
2W - 2L
1,726 SR
Queue Stats
10W - 9L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
5 / 6 / 1
8,333
521
8,468
11,900
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 5 / 2
6,984
437
7,272
8,956
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
RedFireChaos
Cerberus
11
1 / 4 / 4
6,594
412
4,664
14,113
9,344
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

5
1 / 3 / 1
5,358
335
1,941
3,132
979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
leebb
Amaterasu
14
4 / 5 / 0
8,219
514
7,587
16,061
13,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
2 / 6 / 2
7,954
497
5,787
11,046
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Fabzeddie
Izanami
12
0 / 4 / 4
7,579
474
7,644
7,625
1,897
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
P0ck3tg0d
Bellona
14
1 / 2 / 2
8,343
521
5,666
11,136
9,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
SusanoMorph
Nemesis
19
19 / 0 / 2
12,033
752
18,660
11,357
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
1 / 2 / 6
8,108
507
3,119
13,303
14,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
14
Kills
23
23
Deaths
14
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
6
2
0.5
L
Janus
5
6
1
0.92
L
3
5
2
0.8
W
Izanami
Fabzeddie
Izanami
0
4
4
0.5
W
Bellona
P0ck3tg0d
Bellona
1
2
2
1
L
Cerberus
RedFireChaos
Cerberus
1
4
4
0.75
W
Nemesis
SusanoMorph
Nemesis
19
0
2
20
L
1
3
1
0.5
W
Ymir
1
2
6
2
L
Amaterasu
leebb
Amaterasu
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,932
Damage
40,876
54,162
Taken
54,467
29,145
Mitigated
32,752
13,346
Healing
14,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
5,787
829
0
2,533
11,046
3,251
794
7,605
2,746
32,454
0
L
Janus
8,468
447
0
1,814
11,900
3,098
555
4,844
6,436
44,369
0
L
7,272
2,721
58
1,840
8,956
2,568
561
968
7,988
0
43,427
W
Izanami
Fabzeddie
Izanami
7,644
4,268
0
2,647
7,625
1,897
3,276
1,281
6,306
0
52,577
W
Bellona
P0ck3tg0d
Bellona
5,666
1,527
0
3,205
11,136
9,134
1,097
0
11,136
9,477
27,342
L
Cerberus
RedFireChaos
Cerberus
4,664
317
77
1,661
14,113
9,344
252
2,151
11,962
21,148
0
W
Nemesis
SusanoMorph
Nemesis
18,660
10,842
0
5,509
11,357
4,305
2,145
986
10,241
0
83,773
L
1,941
717
0
1,253
3,132
979
0
69
3,039
0
7,293
W
Ymir
3,119
1,019
0
856
13,303
14,165
293
2,582
10,683
18,247
0
L
Amaterasu
leebb
Amaterasu
7,587
3,018
0
6,643
16,061
13,156
853
2,020
13,994
0
46,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,488
Gold Earned
44,017
326
Minions Killed
411
0
Camps Cleared
0
1,217,083
Distance Traveled
1,562,110
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,954
497
60
4
0
227,619
2
L
Janus
8,333
521
90
6
0
288,086
0
L
Neith
6,984
437
83
5
0
256,791
2
W
Izanami
7,579
474
109
7
0
275,717
2
W
Bellona
8,343
521
71
4
0
340,915
0
L
Cerberus
6,594
412
49
3
0
290,631
0
W
Nemesis
12,033
752
141
9
0
427,258
1
L
Thanatos
5,358
335
12
1
0
86,519
0
W
Ymir
8,108
507
30
2
0
290,601
0
L
Amaterasu
8,219
514
92
6
0
295,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role