Player Matchup

Cthulhu
Cthulhu
AiGreyGhost
Cthulhu
Level 29
God Stats
6W - 2L
1,560 SR
Queue Stats
99W - 80L
1,576 Elo+
Party 2
Gilgamesh
Gilgamesh
Albeanz-
Gilgamesh
Level 95
God Stats
209W - 160L
1,676 SR
Queue Stats
355W - 312L
1,579 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RyceBoul
Ah Muzen Cab
Level 35
God Stats
3W - 0L
2,030 SR
Queue Stats
82W - 54L
1,655 Elo+
Party 1
Merlin
Merlin
TheDragonTurtle
Merlin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,664 Elo+
Party 1
Yemoja
Yemoja
Willwar02
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,712 Elo+
Party 1
Team Averages
Level 51
1,653 SR
1,637 Elo+

VS

Team Averages
Level 58
1,651 SR
1,463 Elo+
Sylvanus
Sylvanus
BigBlackHuIk
Sylvanus
Level 106
God Stats
0W - 2L
1,288 SR
Queue Stats
378W - 454L
1,413 Elo+
Party 3
Jing Wei
Jing Wei
Boogiemeiser
Jing Wei
Level 54
God Stats
1W - 2L
1,637 SR
Queue Stats
111W - 121L
1,462 Elo+
Party 3
Olorun
Olorun
ERRRIDIUM
Olorun
Level 13
God Stats
1W - 1L
1,807 SR
Queue Stats
2W - 2L
1,464 Elo+
Party 3
Hel
Hel
dantesimeoni
Hel
Level 31
God Stats
7W - 5L
1,825 SR
Queue Stats
43W - 45L
1,657 Elo+
Solo
Arachne
Arachne
itzz zacc
Arachne
Level 87
God Stats
6W - 3L
1,696 SR
Queue Stats
173W - 219L
1,319 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AiGreyGhost
Cthulhu
14
2 / 0 / 3
8,180
584
5,983
8,486
6,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Albeanz-
Gilgamesh
15
15 / 0 / 2
9,507
679
14,479
9,587
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
RyceBoul
Ah Muzen Cab
13
3 / 2 / 2
7,363
526
10,555
7,138
2,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
1 / 1 / 4
8,299
593
6,037
6,321
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Willwar02
Yemoja
11
0 / 1 / 5
6,692
478
3,796
4,606
2,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigBlackHuIk
Sylvanus
11
2 / 4 / 1
7,008
501
4,217
13,665
11,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
Boogiemeiser
Jing Wei
12
0 / 2 / 2
6,458
461
3,656
9,071
2,680
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
ERRRIDIUM
Olorun
11
1 / 6 / 1
6,742
482
4,706
9,203
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 5 / 0
7,083
506
5,220
9,899
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
itzz zacc
Arachne
10
1 / 4 / 0
6,457
461
5,146
11,736
4,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
21
Kills
4
4
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AiGreyGhost
Cthulhu
2
0
3
3.5
W
Gilgamesh
Albeanz-
Gilgamesh
15
0
2
16
L
Sylvanus
BigBlackHuIk
Sylvanus
2
4
1
0.63
L
Jing Wei
Boogiemeiser
Jing Wei
0
2
2
0.5
L
Olorun
ERRRIDIUM
Olorun
1
6
1
0.25
W
Ah Muzen Cab
RyceBoul
Ah Muzen Cab
3
2
2
2
W
1
1
4
3
W
Yemoja
Willwar02
Yemoja
0
1
5
2.5
L
0
5
0
0
L
Arachne
itzz zacc
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,850
Damage
22,945
36,138
Taken
53,574
19,637
Mitigated
27,022
13,786
Healing
18,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AiGreyGhost
Cthulhu
5,983
613
140
3,945
8,486
6,717
144
3,151
4,979
49,354
0
W
Gilgamesh
Albeanz-
Gilgamesh
14,479
6,301
0
4,096
9,587
4,702
0
2,969
6,384
0
56,621
L
Sylvanus
BigBlackHuIk
Sylvanus
4,217
907
1,192
3,807
13,665
11,747
0
2,876
10,681
18,963
0
L
Jing Wei
Boogiemeiser
Jing Wei
3,656
2,837
0
3,475
9,071
2,680
0
1,868
7,121
0
42,426
L
Olorun
ERRRIDIUM
Olorun
4,706
2,329
204
1,581
9,203
4,022
732
2,911
6,078
36,994
1,816
W
Ah Muzen Cab
RyceBoul
Ah Muzen Cab
10,555
4,980
0
2,825
7,138
2,249
0
2,826
4,276
0
62,922
W
6,037
1,140
0
512
6,321
3,528
756
1,894
4,427
65,558
0
W
Yemoja
Willwar02
Yemoja
3,796
816
821
1,447
4,606
2,441
0
2,031
2,575
10,937
0
L
5,220
688
343
4,475
9,899
3,784
226
4,196
4,999
38,632
0
L
Arachne
itzz zacc
Arachne
5,146
3,018
0
3,585
11,736
4,789
0
2,557
8,879
0
34,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,041
Gold Earned
33,748
483
Minions Killed
346
0
Camps Cleared
0
1,426,287
Distance Traveled
1,337,170
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,180
584
98
7
0
270,790
3
W
Gilgamesh
9,507
679
107
8
0
354,088
1
L
Sylvanus
7,008
501
43
3
0
251,065
1
L
Jing Wei
6,458
461
79
6
0
282,283
4
L
Olorun
6,742
482
74
5
0
252,433
3
W
Ah Muzen Cab
7,363
526
125
9
0
273,555
2
W
Merlin
8,299
593
128
9
0
272,566
3
W
Yemoja
6,692
478
25
2
0
255,288
1
L
Hel
7,083
506
96
7
0
253,570
5
L
Arachne
6,457
461
54
4
0
297,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role