Player Matchup

Osiris
Osiris
AnnoyingJoker
Osiris
Level 58
God Stats
3W - 2L
1,658 SR
Queue Stats
245W - 238L
1,577 Elo+
Party 3
Cthulhu
Cthulhu
Hydrooze
Cthulhu
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,568 Elo+
Party 2
Anhur
Anhur
iPwndYOU
Anhur
Level 42
God Stats
4W - 0L
1,797 SR
Queue Stats
116W - 100L
1,598 Elo+
Party 3
Ra
Ra
mobmasher99
Ra
Level 118
God Stats
2W - 2L
1,585 SR
Queue Stats
68W - 53L
1,626 Elo+
Party 2
Pele
Pele
xSpacho
Pele
Level 27
God Stats
6W - 2L
1,722 SR
Queue Stats
44W - 39L
1,576 Elo+
Party 2
Team Averages
Level 69
1,653 SR
1,589 Elo+

VS

Team Averages
Level 80
1,574 SR
1,521 Elo+
Achilles
Achilles
 
Achilles
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Vinqxy
Kukulkan
Level 86
God Stats
14W - 16L
1,563 SR
Queue Stats
437W - 434L
1,536 Elo+
Party 1
Sol
Sol
notPoke99
Sol
Level 84
God Stats
2W - 2L
1,805 SR
Queue Stats
447W - 441L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,129
557
2,485
6,963
3,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Hydrooze
Cthulhu
9
1 / 1 / 5
5,640
513
6,221
6,911
4,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
iPwndYOU
Anhur
12
4 / 1 / 3
6,927
630
6,261
5,700
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 2
6,685
608
3,660
4,778
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
xSpacho
Pele
11
3 / 0 / 1
6,455
587
2,084
6,374
1,698
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 0 / 2
7,326
666
3,965
6,712
4,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
 
Thanatos
9
2 / 2 / 1
5,836
531
2,872
6,756
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
 
Gilgamesh
9
1 / 4 / 1
5,725
520
4,082
11,321
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Vinqxy
Kukulkan
11
1 / 1 / 1
6,699
609
5,084
5,207
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
6,136
558
3,803
4,710
524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
9
Kills
6
6
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
0
2
3
L
Thanatos
 
Thanatos
2
2
1
1.25
L
Gilgamesh
 
Gilgamesh
1
4
1
0.38
W
0
3
2
0.33
W
Cthulhu
Hydrooze
Cthulhu
1
1
5
3.5
L
Kukulkan
Vinqxy
Kukulkan
1
1
1
1.5
W
Anhur
iPwndYOU
Anhur
4
1
3
5.5
W
1
1
2
2
L
0
2
1
0.25
W
Pele
xSpacho
Pele
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,711
Damage
19,806
30,726
Taken
34,706
12,858
Mitigated
13,078
12,452
Healing
13,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,965
1,044
0
1,576
6,712
4,038
0
877
5,835
3,103
37,989
L
Thanatos
 
Thanatos
2,872
134
0
5,820
6,756
1,958
0
2,083
4,673
0
24,385
L
Gilgamesh
 
Gilgamesh
4,082
867
0
3,235
11,321
4,674
0
3,324
7,997
0
17,468
W
2,485
460
0
2,345
6,963
3,758
0
671
5,924
0
34,442
W
Cthulhu
Hydrooze
Cthulhu
6,221
698
463
1,701
6,911
4,168
0
3,562
3,314
17,223
0
L
Kukulkan
Vinqxy
Kukulkan
5,084
671
0
443
5,207
1,884
0
2,944
2,263
50,655
0
W
Anhur
iPwndYOU
Anhur
6,261
3,369
0
2,667
5,700
1,533
696
1,929
3,771
0
46,131
W
3,660
216
251
1,606
4,778
1,701
0
1,664
3,071
51,120
0
L
3,803
1,997
0
1,955
4,710
524
0
653
4,057
40,310
0
W
Pele
xSpacho
Pele
2,084
262
0
3,419
6,374
1,698
0
1,144
5,146
0
37,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
31,722
379
Minions Killed
381
0
Camps Cleared
0
1,221,373
Distance Traveled
1,129,905
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,326
666
96
9
0
240,832
2
L
Thanatos
5,836
531
56
5
0
228,811
3
L
Gilgamesh
5,725
520
30
3
0
237,231
3
W
Osiris
6,129
557
82
7
0
239,438
4
W
Cthulhu
5,640
513
21
2
0
249,522
6
L
Kukulkan
6,699
609
115
10
0
227,591
8
W
Anhur
6,927
630
95
9
0
210,866
4
W
Ra
6,685
608
103
9
0
241,523
6
L
Sol
6,136
558
84
8
0
195,440
1
W
Pele
6,455
587
78
7
0
280,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role