Player Matchup

Cerberus
Cerberus
JaayRizzle
Cerberus
Level 67
God Stats
21W - 23L
1,516 SR
Queue Stats
232W - 278L
1,402 Elo+
Party 1
Izanami
Izanami
KiD2SiCK909
Izanami
Level 122
God Stats
211W - 204L
1,496 SR
Queue Stats
252W - 292L
1,421 Elo+
Party 1
Ao Kuang
Ao Kuang
miguilonptoamo
Ao Kuang
Level 88
God Stats
5W - 0L
1,685 SR
Queue Stats
299W - 311L
1,433 Elo+
Solo
Team Averages
Level 92
1,566 SR
1,419 Elo+

VS

Team Averages
Level 71
1,469 SR
1,489 Elo+
Chang'e
Chang'e
Zecolmeia224
Chang'e
Level 141
God Stats
4W - 3L
1,583 SR
Queue Stats
379W - 445L
1,474 Elo+
Solo
Fenrir
Fenrir
childemperor101
Fenrir
Level 66
God Stats
9W - 8L
1,630 SR
Queue Stats
351W - 397L
1,493 Elo+
Solo
Guan Yu
Guan Yu
killer_hacker29
Guan Yu
Level 7
God Stats
0W - 1L
1,194 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JaayRizzle
Cerberus
12
2 / 1 / 3
8,187
682
5,252
8,516
8,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
KiD2SiCK909
Izanami
13
3 / 3 / 4
8,545
712
8,819
8,135
2,526
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ao Kuang
12
3 / 5 / 2
7,905
659
6,216
11,476
5,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Zecolmeia224
Chang'e
13
5 / 3 / 4
8,603
717
10,458
9,929
3,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 4
8,320
693
10,917
9,571
5,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 4
6,808
567
3,045
8,900
8,566
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
8
Kills
9
9
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
JaayRizzle
Cerberus
2
1
3
3.5
W
Izanami
KiD2SiCK909
Izanami
3
3
4
1.67
L
Chang'e
Zecolmeia224
Chang'e
5
3
4
2.33
L
4
2
4
3
L
0
3
4
0.67
W
Ao Kuang
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,287
Damage
24,420
28,127
Taken
28,400
16,390
Mitigated
17,241
7,991
Healing
9,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
JaayRizzle
Cerberus
5,252
276
194
2,805
8,516
8,026
0
3,246
5,270
16,989
0
W
Izanami
KiD2SiCK909
Izanami
8,819
6,431
0
1,514
8,135
2,526
685
3,355
4,780
0
32,876
L
Chang'e
Zecolmeia224
Chang'e
10,458
267
1,914
4,298
9,929
3,332
104
3,573
6,356
42,350
0
L
10,917
1,390
0
1,751
9,571
5,343
261
3,427
6,144
0
18,831
L
3,045
573
346
816
8,900
8,566
0
4,234
4,666
0
6,828
W
Ao Kuang
6,216
1,307
0
3,478
11,476
5,838
0
4,310
7,166
22,475
2,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,637
Gold Earned
23,731
129
Minions Killed
106
6
Camps Cleared
4
641,007
Distance Traveled
687,007
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,187
682
27
2
0
237,557
4
W
Izanami
8,545
712
63
5
0
181,060
2
L
Chang'e
8,603
717
84
7
3
224,174
3
L
Fenrir
8,320
693
14
1
1
238,492
4
L
Guan Yu
6,808
567
8
1
0
224,341
0
W
Ao Kuang
7,905
659
39
3
6
222,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role