Player Matchup

Amaterasu
Amaterasu
Evvii_Effaa
Amaterasu
Level 123
God Stats
12W - 7L
1,617 SR
Queue Stats
497W - 464L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
SlaQzora
Danzaburou
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 58L
1,509 Elo+
Party 2
King Arthur
King Arthur
Tornadow02
King Arthur
Level 38
God Stats
0W - 6L
1,073 SR
Queue Stats
93W - 133L
1,316 Elo+
Party 4
Eset
Eset
Wolfharddd
Eset
Level 37
God Stats
1W - 10L
995 SR
Queue Stats
94W - 122L
1,328 Elo+
Party 4
Aphrodite
Aphrodite
melman131
Aphrodite
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 146L
1,526 Elo+
Party 2
Team Averages
Level 56
1,337 SR
1,418 Elo+

VS

Team Averages
Level 68
1,367 SR
1,436 Elo+
Cthulhu
Cthulhu
D_D_D_R
Cthulhu
Level 17
God Stats
1W - 2L
1,056 SR
Queue Stats
1W - 2L
1,278 Elo+
Party 3
Nemesis
Nemesis
Gabryking95
Nemesis
Level 158
God Stats
4W - 8L
1,365 SR
Queue Stats
262W - 294L
1,479 Elo+
Party 1
Bellona
Bellona
Johnny_il_Bello_
Bellona
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 18L
1,512 Elo+
Party 1
Skadi
Skadi
Nereaa__21
Skadi
Level 57
God Stats
4W - 4L
1,541 SR
Queue Stats
141W - 90L
1,530 Elo+
Party 3
Sol
Sol
itsFei
Sol
Level 68
God Stats
11W - 14L
1,372 SR
Queue Stats
299W - 317L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Evvii_Effaa
Amaterasu
10
1 / 5 / 0
6,469
404
7,415
15,621
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
SlaQzora
Danzaburou
11
0 / 5 / 0
6,136
384
4,011
9,812
2,036
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Tornadow02
King Arthur
8
0 / 6 / 0
5,821
364
6,177
14,698
10,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 1
6,812
426
5,385
12,415
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
melman131
Aphrodite
9
0 / 6 / 0
6,056
379
3,297
13,272
8,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D_D_D_R
Cthulhu
11
0 / 0 / 4
7,992
500
1,049
6,112
4,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Gabryking95
Nemesis
14
4 / 0 / 7
8,790
549
6,766
10,687
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 0 / 8
9,612
601
11,932
12,018
12,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
16
8 / 0 / 6
10,027
627
14,653
9,670
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
itsFei
Sol
16
9 / 2 / 6
10,260
641
19,667
12,820
8,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
58
2
Kills
27
27
Deaths
2
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D_D_D_R
Cthulhu
0
0
4
2
L
Amaterasu
Evvii_Effaa
Amaterasu
1
5
0
0.2
W
Nemesis
Gabryking95
Nemesis
4
0
7
7.5
W
6
0
8
10
W
Skadi
8
0
6
11
L
Danzaburou
SlaQzora
Danzaburou
0
5
0
0
L
King Arthur
Tornadow02
King Arthur
0
6
0
0
L
1
5
1
0.3
W
Sol
itsFei
Sol
9
2
6
6
L
Aphrodite
melman131
Aphrodite
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,285
Damage
54,067
65,818
Taken
51,307
33,160
Mitigated
33,489
17,311
Healing
23,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D_D_D_R
Cthulhu
1,049
125
2,002
948
6,112
4,581
135
1,011
5,101
12,495
0
L
Amaterasu
Evvii_Effaa
Amaterasu
7,415
3,053
0
3,991
15,621
7,365
0
6,754
8,867
0
35,647
W
Nemesis
Gabryking95
Nemesis
6,766
3,013
0
1,720
10,687
3,973
0
1,394
9,066
0
57,508
W
11,932
3,406
363
5,590
12,018
12,902
1,061
805
10,254
7,130
50,228
W
Skadi
14,653
6,024
0
4,426
9,670
3,905
1,818
1,368
8,302
0
91,832
L
Danzaburou
SlaQzora
Danzaburou
4,011
1,038
0
1,058
9,812
2,036
0
2,078
7,734
0
34,299
L
King Arthur
Tornadow02
King Arthur
6,177
451
0
2,744
14,698
10,838
0
4,789
9,909
0
18,301
L
5,385
517
657
1,935
12,415
4,066
0
5,508
6,907
30,726
0
W
Sol
itsFei
Sol
19,667
5,788
0
8,462
12,820
8,128
2,654
3,602
8,738
75,261
0
L
Aphrodite
melman131
Aphrodite
3,297
459
3,012
3,914
13,272
8,855
0
3,612
9,660
10,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,294
Gold Earned
46,681
251
Minions Killed
481
0
Camps Cleared
0
1,501,864
Distance Traveled
1,587,701
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,992
500
19
1
0
279,830
0
L
Amaterasu
6,469
404
62
4
0
353,225
2
W
Nemesis
8,790
549
89
6
0
383,483
2
W
Bellona
9,612
601
106
7
0
333,888
0
W
Skadi
10,027
627
140
9
0
299,868
2
L
Danzaburou
6,136
384
67
4
0
284,204
2
L
King Arthur
5,821
364
41
3
0
299,944
0
L
Eset
6,812
426
67
4
0
293,369
2
W
Sol
10,260
641
127
8
0
290,632
3
L
Aphrodite
6,056
379
14
1
0
271,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role