Player Matchup

Mercury
Mercury
 
Mercury
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MabeNarutina07
Jormungandr
Level 23
God Stats
1W - 1L
1,323 SR
Queue Stats
7W - 12L
1,372 Elo+
Solo
Nox
Nox
Rizunfei
Nox
Level 8
God Stats
6W - 8L
1,184 SR
Queue Stats
29W - 33L
1,411 Elo+
Solo
Charybdis
Charybdis
Sasori584
Charybdis
Level 29
God Stats
8W - 10L
1,367 SR
Queue Stats
32W - 40L
1,367 Elo+
Solo
Loki
Loki
elctmbueno
Loki
Level 29
God Stats
1W - 2L
1,140 SR
Queue Stats
9W - 9L
1,443 Elo+
Solo
Team Averages
Level 24
1,303 SR
1,419 Elo+

VS

Team Averages
Level 10
1,431 SR
1,470 Elo+
Cupid
Cupid
Kromblite
Cupid
Level 11
God Stats
3W - 4L
1,555 SR
Queue Stats
16W - 22L
1,232 Elo+
Solo
Yemoja
Yemoja
LordWiwi
Yemoja
Level 5
God Stats
0W - 3L
1,314 SR
Queue Stats
18W - 16L
1,649 Elo+
Party 1
Bellona
Bellona
Troueur2Q
Bellona
Level 19
God Stats
2W - 8L
1,314 SR
Queue Stats
37W - 43L
1,493 Elo+
Party 1
Fenrir
Fenrir
kaninadog123
Fenrir
Level 7
God Stats
3W - 7L
1,162 SR
Queue Stats
43W - 42L
1,324 Elo+
Solo
Cthulhu
Cthulhu
urtiicus
Cthulhu
Level 6
God Stats
2W - 1L
1,813 SR
Queue Stats
36W - 37L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
7 / 2 / 17
15,379
961
30,262
19,874
9,443
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
MabeNarutina07
Jormungandr
20
1 / 5 / 21
14,375
898
12,629
27,035
39,020
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
10 / 1 / 15
16,159
1,010
33,837
15,404
7,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Sasori584
Charybdis
20
5 / 4 / 16
14,842
928
30,518
17,526
7,845
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
9 / 2 / 16
18,116
1,132
20,533
18,568
19,981
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Team 1 Tickets

96

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Kromblite
Cupid
20
1 / 8 / 7
13,965
873
20,104
24,684
10,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Yemoja
LordWiwi
Yemoja
20
2 / 4 / 9
15,956
997
14,003
18,067
23,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Troueur2Q
Bellona
20
4 / 7 / 6
14,273
892
11,913
25,004
29,275
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
20
2 / 10 / 4
13,523
845
9,883
26,168
22,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
urtiicus
Cthulhu
20
5 / 3 / 9
15,118
945
36,206
41,290
45,289
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
49
32
Kills
14
14
Deaths
32
85
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
17
7.75
L
Cupid
Kromblite
Cupid
1
8
7
0.56
L
Yemoja
LordWiwi
Yemoja
2
4
9
1.63
W
Jormungandr
MabeNarutina07
Jormungandr
1
5
21
2.3
W
10
1
15
17.5
W
Charybdis
Sasori584
Charybdis
5
4
16
3.25
L
Bellona
Troueur2Q
Bellona
4
7
6
1
W
9
2
16
8.5
L
Fenrir
2
10
4
0.4
L
Cthulhu
urtiicus
Cthulhu
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,779
Damage
92,109
98,407
Taken
135,213
83,357
Mitigated
131,016
7,713
Healing
24,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
30,262
17,150
0
2,334
19,874
9,443
0
9,223
10,140
0
38,887
L
Cupid
Kromblite
Cupid
20,104
7,561
1,153
4,354
24,684
10,936
0
10,584
13,337
0
68,258
L
Yemoja
LordWiwi
Yemoja
14,003
4,246
6,106
2,664
18,067
23,468
0
5,073
12,445
34,402
0
W
Jormungandr
MabeNarutina07
Jormungandr
12,629
4,586
0
0
27,035
39,020
0
14,935
11,038
39,372
0
W
33,837
1,082
826
1,840
15,404
7,068
0
8,132
6,943
50,149
0
W
Charybdis
Sasori584
Charybdis
30,518
20,146
0
0
17,526
7,845
0
10,803
5,894
0
58,659
L
Bellona
Troueur2Q
Bellona
11,913
2,527
0
359
25,004
29,275
0
8,424
15,954
1,462
22,541
W
20,533
4,927
0
2,713
18,568
19,981
0
4,692
13,182
0
78,513
L
Fenrir
9,883
2,697
0
1,060
26,168
22,048
0
7,422
17,989
0
25,120
L
Cthulhu
urtiicus
Cthulhu
36,206
2,612
1,950
7,276
41,290
45,289
0
14,963
26,008
66,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,871
Gold Earned
72,835
324
Minions Killed
295
17
Camps Cleared
4
1,593,024
Distance Traveled
1,536,417
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,379
961
29
2
1
391,655
0
L
Cupid
13,965
873
124
8
0
263,912
0
L
Yemoja
15,956
997
45
3
0
263,276
1
W
Jormungandr
14,375
898
46
3
0
254,119
1
W
Nox
16,159
1,010
38
2
0
344,052
0
W
Charybdis
14,842
928
92
6
0
256,452
0
L
Bellona
14,273
892
26
2
0
334,101
0
W
Loki
18,116
1,132
119
7
16
346,746
3
L
Fenrir
13,523
845
23
1
3
333,909
0
L
Cthulhu
15,118
945
77
5
1
341,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role