Player Matchup

Hun Batz
Hun Batz
Arc BoItz
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 99L
1,420 Elo+
Solo
Neith
Neith
Gilguob
Neith
Level 83
God Stats
97W - 79L
1,569 SR
Queue Stats
171W - 186L
1,418 Elo+
Solo
Cthulhu
Cthulhu
Roblusiek
Cthulhu
Level 88
God Stats
8W - 6L
1,578 SR
Queue Stats
145W - 162L
1,392 Elo+
Solo
Hercules
Hercules
Senpai3887
Hercules
Level 65
God Stats
1W - 1L
1,308 SR
Queue Stats
1W - 1L
1,258 Elo+
Solo
Nu Wa
Nu Wa
skysofragues
Nu Wa
Level 91
God Stats
22W - 21L
1,431 SR
Queue Stats
207W - 222L
1,421 Elo+
Solo
Team Averages
Level 90
1,477 SR
1,382 Elo+

VS

Team Averages
Level 95
1,507 SR
1,436 Elo+
Awilix
Awilix
 
Awilix
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
BlackDrakeOnyx
Hera
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
192W - 193L
1,392 Elo+
Party 1
Chaac
Chaac
Zvezda_Ph97
Chaac
Level 86
God Stats
52W - 46L
1,532 SR
Queue Stats
578W - 609L
1,389 Elo+
Solo
Geb
Geb
gpmen3
Geb
Level 61
God Stats
3W - 2L
1,504 SR
Queue Stats
162W - 182L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arc BoItz
Hun Batz
14
2 / 4 / 3
7,879
525
7,897
11,903
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Gilguob
Neith
14
4 / 3 / 3
8,239
549
6,834
9,003
2,475
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Roblusiek
Cthulhu
14
3 / 0 / 3
7,545
503
4,995
9,263
6,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Senpai3887
Hercules
12
0 / 2 / 2
6,042
403
1,273
9,493
6,394
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
5 / 6 / 3
8,629
575
6,904
7,579
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
4 / 4 / 4
8,262
551
6,006
12,153
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anhur
 
Anhur
13
3 / 3 / 1
7,608
507
4,003
9,359
2,602
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 3 / 1
8,692
579
6,122
8,383
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 3 / 0
8,465
564
10,633
14,221
17,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Geb
gpmen3
Geb
12
0 / 1 / 3
6,578
439
4,400
8,008
5,854
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
14
Kills
15
15
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
4
4
1.5
L
Anhur
 
Anhur
3
3
1
1.17
W
Hun Batz
Arc BoItz
Hun Batz
2
4
3
0.88
L
5
3
1
1.83
W
Neith
Gilguob
Neith
4
3
3
1.83
W
Cthulhu
Roblusiek
Cthulhu
3
0
3
4.5
W
Hercules
Senpai3887
Hercules
0
2
2
0.5
L
3
3
0
1
L
Geb
gpmen3
Geb
0
1
3
1.5
W
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,903
Damage
31,164
47,241
Taken
52,124
20,707
Mitigated
32,696
13,514
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,006
2,013
0
2,921
12,153
4,395
0
2,308
9,715
0
49,358
L
Anhur
 
Anhur
4,003
1,741
0
2,436
9,359
2,602
0
3,345
5,768
0
47,436
W
Hun Batz
Arc BoItz
Hun Batz
7,897
2,772
0
3,065
11,903
3,921
0
2,009
9,894
0
50,843
L
6,122
1,576
0
1,970
8,383
2,723
1,192
2,478
5,864
63,332
0
W
Neith
Gilguob
Neith
6,834
3,316
241
3,592
9,003
2,475
923
3,273
5,730
0
48,344
W
Cthulhu
Roblusiek
Cthulhu
4,995
504
715
2,219
9,263
6,060
234
2,149
7,114
35,853
0
W
Hercules
Senpai3887
Hercules
1,273
456
0
2,600
9,493
6,394
0
0
9,493
0
9,710
L
10,633
542
0
4,636
14,221
17,122
293
1,250
12,836
0
55,346
L
Geb
gpmen3
Geb
4,400
169
105
1,165
8,008
5,854
0
1,935
5,787
28,029
0
W
6,904
878
63
1,019
7,579
1,857
108
3,091
4,488
41,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,334
Gold Earned
39,605
357
Minions Killed
460
0
Camps Cleared
0
1,413,266
Distance Traveled
1,442,698
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,262
551
87
6
0
290,365
1
L
Anhur
7,608
507
100
7
0
259,768
4
W
Hun Batz
7,879
525
91
6
0
320,287
3
L
Hera
8,692
579
127
8
0
319,712
3
W
Neith
8,239
549
93
6
0
258,364
6
W
Cthulhu
7,545
503
66
4
0
270,949
4
W
Hercules
6,042
403
25
2
0
286,351
0
L
Chaac
8,465
564
107
7
0
283,592
2
L
Geb
6,578
439
39
3
0
289,261
1
W
Nu Wa
8,629
575
82
5
0
277,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role