Player Matchup

Osiris
Osiris
Gaulix
Osiris
Level 132
God Stats
4W - 2L
1,640 SR
Queue Stats
208W - 171L
1,522 Elo+
Solo
Discordia
Discordia
GrimWidd
Discordia
Level 134
God Stats
36W - 29L
1,593 SR
Queue Stats
226W - 202L
1,608 Elo+
Party 3
Ganesha
Ganesha
KillerRabbit789
Ganesha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,535 Elo+
Party 2
Neith
Neith
Maupeou
Neith
Level 83
God Stats
52W - 41L
1,606 SR
Queue Stats
196W - 178L
1,608 Elo+
Party 3
Susano
Susano
thetanman
Susano
Level 115
God Stats
7W - 3L
1,772 SR
Queue Stats
58W - 54L
1,583 Elo+
Party 2
Team Averages
Level 114
1,622 SR
1,571 Elo+

VS

Team Averages
Level 124
1,489 SR
1,570 Elo+
Cliodhna
Cliodhna
Charlicaipi
Cliodhna
Level 106
God Stats
1W - 2L
1,266 SR
Queue Stats
212W - 211L
1,534 Elo+
Solo
Sylvanus
Sylvanus
Spirss
Sylvanus
Level 107
God Stats
10W - 8L
1,978 SR
Queue Stats
211W - 229L
1,579 Elo+
Solo
Zeus
Zeus
Vitas7Element
Zeus
Level 105
God Stats
5W - 5L
1,471 SR
Queue Stats
757W - 747L
1,551 Elo+
Solo
Yemoja
Yemoja
Vopos
Yemoja
Level 152
God Stats
4W - 5L
1,401 SR
Queue Stats
128W - 101L
1,595 Elo+
Party 1
Charybdis
Charybdis
zaidomari12
Charybdis
Level 149
God Stats
4W - 2L
1,327 SR
Queue Stats
175W - 158L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gaulix
Osiris
19
1 / 4 / 4
10,589
529
9,636
14,345
14,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
GrimWidd
Discordia
17
5 / 5 / 3
10,589
529
13,592
10,800
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 8 / 6
8,150
408
7,412
17,950
16,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Maupeou
Neith
13
0 / 9 / 2
7,642
382
5,302
11,369
2,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
thetanman
Susano
17
6 / 2 / 1
10,200
510
12,148
16,847
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Charlicaipi
Cliodhna
19
5 / 5 / 5
11,875
594
10,922
18,427
7,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Spirss
Sylvanus
18
3 / 3 / 2
11,985
599
7,858
18,484
18,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 3 / 4
11,146
557
9,633
8,966
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
Vopos
Yemoja
17
2 / 0 / 15
11,366
568
4,379
14,384
17,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
zaidomari12
Charybdis
19
15 / 1 / 3
13,073
654
22,255
20,649
8,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
12
Kills
28
28
Deaths
12
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Charlicaipi
Cliodhna
5
5
5
1.5
L
Osiris
Gaulix
Osiris
1
4
4
0.75
L
Discordia
GrimWidd
Discordia
5
5
3
1.3
L
0
8
6
0.38
L
Neith
Maupeou
Neith
0
9
2
0.11
W
Sylvanus
Spirss
Sylvanus
3
3
2
1.33
W
3
3
4
1.67
W
Yemoja
Vopos
Yemoja
2
0
15
9.5
L
Susano
thetanman
Susano
6
2
1
3.25
W
Charybdis
zaidomari12
Charybdis
15
1
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,090
Damage
55,047
71,311
Taken
80,910
43,484
Mitigated
55,095
14,954
Healing
42,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Charlicaipi
Cliodhna
10,922
1,707
0
7,578
18,427
7,523
664
3,608
14,657
0
101,181
L
Osiris
Gaulix
Osiris
9,636
2,311
0
5,083
14,345
14,648
0
7,970
6,375
0
70,598
L
Discordia
GrimWidd
Discordia
13,592
898
0
1,399
10,800
3,686
282
2,332
8,468
76,894
0
L
7,412
673
0
1,794
17,950
16,120
0
4,241
13,709
21,889
0
L
Neith
Maupeou
Neith
5,302
2,489
0
1,632
11,369
2,662
163
1,251
10,118
0
46,419
W
Sylvanus
Spirss
Sylvanus
7,858
1,911
1,187
8,031
18,484
18,670
644
5,352
13,012
62,427
14,684
W
9,633
1,104
0
1,469
8,966
3,300
610
2,494
6,079
70,825
0
W
Yemoja
Vopos
Yemoja
4,379
1,103
6,486
3,488
14,384
17,352
380
3,296
10,940
26,617
0
L
Susano
thetanman
Susano
12,148
1,554
0
5,046
16,847
6,368
0
5,314
11,533
0
67,005
W
Charybdis
zaidomari12
Charybdis
22,255
13,898
0
14,671
20,649
8,250
3,162
5,456
15,002
0
122,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,170
Gold Earned
59,445
531
Minions Killed
666
0
Camps Cleared
0
1,894,168
Distance Traveled
1,915,754
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,875
594
148
7
0
437,197
0
L
Osiris
10,589
529
152
8
0
393,600
1
L
Discordia
10,589
529
162
8
0
412,316
7
L
Ganesha
8,150
408
7
0
0
373,564
4
L
Neith
7,642
382
100
5
0
310,141
5
W
Sylvanus
11,985
599
147
7
0
331,458
2
W
Zeus
11,146
557
135
7
0
413,429
5
W
Yemoja
11,366
568
46
2
0
391,877
5
L
Susano
10,200
510
110
6
0
404,547
0
W
Charybdis
13,073
654
190
10
0
341,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role