Player Matchup

Bacchus
Bacchus
B0lbi
Bacchus
Level 48
God Stats
70W - 72L
1,581 SR
Queue Stats
210W - 232L
1,443 Elo+
Solo
Olorun
Olorun
Dabstronomer
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,260 Elo+
Solo
Hercules
Hercules
Doasadi
Hercules
Level 151
God Stats
1W - 3L
1,375 SR
Queue Stats
159W - 150L
1,437 Elo+
Solo
Hou Yi
Hou Yi
Hello Brosky
Hou Yi
Level 101
God Stats
2W - 1L
1,536 SR
Queue Stats
103W - 92L
1,431 Elo+
Solo
Chang'e
Chang'e
Smoky Amy
Chang'e
Level 62
God Stats
17W - 12L
1,557 SR
Queue Stats
188W - 209L
1,386 Elo+
Solo
Team Averages
Level 78
1,510 SR
1,391 Elo+

VS

Team Averages
Level 115
1,548 SR
1,448 Elo+
Loki
Loki
Destroyskillis
Loki
Level 81
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
ReAl BoI n3rVeZ
Yemoja
Level 132
God Stats
9W - 6L
1,499 SR
Queue Stats
226W - 218L
1,505 Elo+
Solo
Hun Batz
Hun Batz
RubensRv
Hun Batz
Level 145
God Stats
0W - 1L
1,686 SR
Queue Stats
15W - 23L
1,325 Elo+
Party 1
Fenrir
Fenrir
VictorHugo12321
Fenrir
Level 154
God Stats
8W - 2L
1,611 SR
Queue Stats
10W - 14L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
byson412
Cthulhu
Level 63
God Stats
6W - 6L
1,464 SR
Queue Stats
18W - 20L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
B0lbi
Bacchus
20
6 / 2 / 8
14,868
826
14,910
19,842
25,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
17
0 / 7 / 8
11,425
635
11,911
17,775
10,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hercules
Doasadi
Hercules
18
1 / 1 / 10
11,579
643
11,829
20,307
21,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
20
7 / 3 / 8
14,257
792
26,213
17,088
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Smoky Amy
Chang'e
20
5 / 4 / 9
14,015
779
17,126
16,756
6,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 9
13,423
746
23,245
20,533
8,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 5 / 10
11,732
652
5,652
23,430
39,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
RubensRv
Hun Batz
9
0 / 0 / 0
6,672
371
0
0
0
20
8 / 4 / 7
13,945
775
15,805
24,549
27,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
byson412
Cthulhu
19
0 / 5 / 10
11,033
613
18,909
23,026
28,519
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
53
19
Kills
17
17
Deaths
19
43
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
B0lbi
Bacchus
6
2
8
5
W
Olorun
0
7
8
0.57
L
7
5
9
2.3
W
Hercules
Doasadi
Hercules
1
1
10
6
W
Hou Yi
7
3
8
3.67
L
2
5
10
1.4
L
Hun Batz
RubensRv
Hun Batz
0
0
0
0
W
Chang'e
Smoky Amy
Chang'e
5
4
9
2.38
L
8
4
7
2.88
L
Cthulhu
byson412
Cthulhu
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,989
Damage
63,611
91,768
Taken
91,538
71,034
Mitigated
103,610
44,486
Healing
13,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
B0lbi
Bacchus
14,910
1,295
0
4,462
19,842
25,076
364
5,458
14,384
44,491
0
W
Olorun
11,911
4,855
592
5,136
17,775
10,899
1,176
5,396
12,379
43,596
0
L
23,245
4,101
0
246
20,533
8,099
0
10,066
10,383
0
56,442
W
Hercules
Doasadi
Hercules
11,829
4,112
0
10,275
20,307
21,138
1,042
5,929
14,378
0
33,291
W
Hou Yi
26,213
17,259
37
7,112
17,088
7,163
1,300
4,088
13,000
0
68,727
L
5,652
1,428
7,585
3,640
23,430
39,751
0
9,754
13,337
22,661
0
L
Hun Batz
RubensRv
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
Smoky Amy
Chang'e
17,126
879
8,105
8,767
16,756
6,758
1,126
5,860
10,896
62,038
0
L
15,805
4,413
0
1,068
24,549
27,241
0
13,700
10,494
1,244
34,814
L
Cthulhu
byson412
Cthulhu
18,909
1,083
244
705
23,026
28,519
0
9,969
12,776
59,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,144
Gold Earned
56,805
402
Minions Killed
281
11
Camps Cleared
6
1,691,131
Distance Traveled
1,334,566
22
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,868
826
44
2
2
376,047
13
W
Olorun
11,425
635
71
4
2
282,382
2
L
Loki
13,423
746
59
3
2
344,917
0
W
Hercules
11,579
643
42
2
3
378,221
3
W
Hou Yi
14,257
792
119
7
1
299,096
3
L
Yemoja
11,732
652
60
3
0
284,251
0
L
Hun Batz
6,672
371
0
0
0
0
0
W
Chang'e
14,015
779
126
7
3
355,385
1
L
Fenrir
13,945
775
59
3
2
365,358
2
L
Cthulhu
11,033
613
103
6
2
340,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role