Player Matchup

Ra
Ra
GrudensSpam
Ra
Level 7
God Stats
24W - 14L
1,303 SR
Queue Stats
24W - 15L
1,226 Elo+
Solo
Zeus
Zeus
OrokuSoul
Zeus
Level 12
God Stats
5W - 5L
1,289 SR
Queue Stats
22W - 22L
1,327 Elo+
Solo
Kali
Kali
Satbling
Kali
Level 14
God Stats
9W - 15L
1,381 SR
Queue Stats
18W - 24L
1,386 Elo+
Solo
King Arthur
King Arthur
YeSkO999999999
King Arthur
Level 8
God Stats
2W - 1L
1,231 SR
Queue Stats
12W - 12L
1,414 Elo+
Solo
Neith
Neith
r1kka444
Neith
Level 16
God Stats
22W - 18L
1,470 SR
Queue Stats
32W - 39L
1,420 Elo+
Solo
Team Averages
Level 11
1,335 SR
1,355 Elo+

VS

Team Averages
Level 8
1,467 SR
1,317 Elo+
Fenrir
Fenrir
DaddyZid
Fenrir
Level 8
God Stats
8W - 12L
1,404 SR
Queue Stats
8W - 19L
1,240 Elo+
Solo
Ymir
Ymir
FastFeline
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,240 Elo+
Solo
Anhur
Anhur
Kromblite
Anhur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,260 Elo+
Solo
Cthulhu
Cthulhu
Silentshrimp412
Cthulhu
Level 6
God Stats
1W - 2L
1,432 SR
Queue Stats
1W - 4L
1,364 Elo+
Party 1
The Morrigan
The Morrigan
Windsune
The Morrigan
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 23
13,862
1,386
25,257
7,427
3,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
19
15 / 3 / 19
12,658
1,266
25,929
8,997
3,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kali
19
6 / 0 / 28
11,866
1,187
11,206
5,997
3,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
YeSkO999999999
King Arthur
19
5 / 0 / 37
11,353
1,135
13,425
14,503
16,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Neith
r1kka444
Neith
19
7 / 2 / 29
11,906
1,191
22,867
10,768
5,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

256

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaddyZid
Fenrir
16
5 / 12 / 1
10,906
1,091
10,218
20,176
7,822
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 12 / 2
10,234
1,023
7,834
34,162
37,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Kromblite
Anhur
16
0 / 7 / 3
9,502
950
9,436
17,850
6,273
Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Heavy Mace

Heavy Mace

+30
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

16
0 / 10 / 5
10,006
1,001
12,475
24,855
21,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
Windsune
The Morrigan
15
1 / 7 / 1
9,669
967
3,738
12,231
4,499
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

184
Kill Participation
19
48
Kills
7
7
Deaths
48
136
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DaddyZid
Fenrir
5
12
1
0.46
L
1
12
2
0.17
W
15
2
23
13.25
L
Anhur
Kromblite
Anhur
0
7
3
0.21
W
Zeus
15
3
19
8.17
W
Kali
6
0
28
20
L
0
10
5
0.25
L
The Morrigan
Windsune
The Morrigan
1
7
1
0.21
W
King Arthur
YeSkO999999999
King Arthur
5
0
37
23.5
W
Neith
r1kka444
Neith
7
2
29
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,684
Damage
43,701
47,692
Taken
109,274
32,299
Mitigated
77,402
10,776
Healing
4,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DaddyZid
Fenrir
10,218
4,049
0
721
20,176
7,822
0
8,020
12,156
0
23,588
L
7,834
1,165
0
707
34,162
37,780
0
14,681
19,447
20,769
0
W
25,257
5,191
4,917
2,448
7,427
3,235
0
4,410
3,017
50,560
0
L
Anhur
Kromblite
Anhur
9,436
4,991
0
1,690
17,850
6,273
0
11,049
6,801
0
25,386
W
Zeus
25,929
5,704
103
1,146
8,997
3,786
0
3,946
5,051
47,966
0
W
Kali
11,206
5,119
0
969
5,997
3,181
0
2,476
3,521
0
21,717
L
12,475
2,269
0
234
24,855
21,028
0
13,441
11,414
44,228
0
L
The Morrigan
Windsune
The Morrigan
3,738
1,812
0
654
12,231
4,499
0
6,170
6,061
19,130
0
W
King Arthur
YeSkO999999999
King Arthur
13,425
1,458
0
160
14,503
16,350
0
6,844
7,659
4,508
20,114
W
Neith
r1kka444
Neith
22,867
10,313
0
1,033
10,768
5,747
0
6,371
4,397
0
35,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,645
Gold Earned
50,317
196
Minions Killed
170
6
Camps Cleared
4
990,833
Distance Traveled
779,682
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,906
1,091
25
3
1
166,353
0
L
Ymir
10,234
1,023
20
2
0
159,227
0
W
Ra
13,862
1,386
52
5
4
186,255
0
L
Anhur
9,502
950
36
4
2
155,090
0
W
Zeus
12,658
1,266
62
6
0
119,720
0
W
Kali
11,866
1,187
22
2
0
257,575
0
L
Cthulhu
10,006
1,001
60
6
1
174,592
1
L
The Morrigan
9,669
967
29
3
0
124,420
2
W
King Arthur
11,353
1,135
20
2
0
248,114
2
W
Neith
11,906
1,191
40
4
2
179,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role