Player Matchup

Chronos
Chronos
Chronic_Cyclow
Chronos
Level 102
God Stats
7W - 4L
1,602 SR
Queue Stats
734W - 825L
1,487 Elo+
Party 1
Ra
Ra
HerrNiko
Ra
Level 142
God Stats
4W - 10L
1,505 SR
Queue Stats
565W - 517L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
MrSpaceManAl
Gilgamesh
Level 104
God Stats
6W - 1L
1,742 SR
Queue Stats
124W - 105L
1,533 Elo+
Solo
Fenrir
Fenrir
VitalBite
Fenrir
Level 158
God Stats
9W - 9L
1,512 SR
Queue Stats
354W - 329L
1,496 Elo+
Solo
Set
Set
aniquilo-_-
Set
Level 126
God Stats
31W - 27L
1,557 SR
Queue Stats
670W - 538L
1,539 Elo+
Party 1
Team Averages
Level 126
1,583 SR
1,524 Elo+

VS

Team Averages
Level 123
1,525 SR
1,567 Elo+
Bastet
Bastet
Adoslavek
Bastet
Level 148
God Stats
1W - 1L
1,270 SR
Queue Stats
118W - 118L
1,569 Elo+
Solo
Medusa
Medusa
GrimWidd
Medusa
Level 134
God Stats
11W - 10L
1,604 SR
Queue Stats
226W - 202L
1,599 Elo+
Party 2
Sol
Sol
HERETIKsound
Sol
Level 141
God Stats
45W - 25L
1,569 SR
Queue Stats
333W - 290L
1,498 Elo+
Solo
Discordia
Discordia
Maupeou
Discordia
Level 83
God Stats
2W - 2L
1,232 SR
Queue Stats
196W - 178L
1,600 Elo+
Party 2
Sylvanus
Sylvanus
Spirss
Sylvanus
Level 107
God Stats
10W - 8L
1,953 SR
Queue Stats
211W - 229L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,081
417
4,656
12,501
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 3 / 0
9,052
532
8,635
9,415
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
MrSpaceManAl
Gilgamesh
15
0 / 4 / 0
8,614
507
6,084
15,513
10,668
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
VitalBite
Fenrir
12
1 / 3 / 1
7,128
419
4,280
13,997
5,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 4 / 3
9,107
536
8,924
14,641
6,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Adoslavek
Bastet
16
6 / 2 / 4
9,623
566
10,753
11,584
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
GrimWidd
Medusa
16
6 / 1 / 5
9,907
583
15,769
9,835
3,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
4 / 1 / 1
11,205
659
12,132
13,121
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Maupeou
Discordia
13
0 / 3 / 1
7,706
453
2,468
6,321
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Spirss
Sylvanus
13
3 / 1 / 8
8,250
485
7,248
10,353
8,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
8
Kills
19
19
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
Adoslavek
Bastet
6
2
4
4
L
0
5
1
0.1
W
Medusa
GrimWidd
Medusa
6
1
5
8.5
W
4
1
1
4.5
L
4
3
0
1.33
W
Discordia
Maupeou
Discordia
0
3
1
0.17
L
Gilgamesh
MrSpaceManAl
Gilgamesh
0
4
0
0
W
Sylvanus
Spirss
Sylvanus
3
1
8
7
L
Fenrir
VitalBite
Fenrir
1
3
1
0.5
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,579
Damage
48,370
66,067
Taken
51,214
30,730
Mitigated
22,929
17,358
Healing
23,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Adoslavek
Bastet
10,753
1,681
0
5,284
11,584
4,350
0
2,653
8,629
0
55,495
L
4,656
1,446
0
2,266
12,501
4,638
0
1,638
10,823
36,117
6,422
W
Medusa
GrimWidd
Medusa
15,769
8,320
0
3,821
9,835
3,556
330
2,785
6,948
0
71,632
W
12,132
3,924
0
8,771
13,121
5,153
2,891
463
12,652
86,575
9,410
L
8,635
571
1,015
3,281
9,415
2,719
559
3,578
5,649
54,926
0
W
Discordia
Maupeou
Discordia
2,468
209
0
514
6,321
1,750
222
1,398
4,814
31,381
0
L
Gilgamesh
MrSpaceManAl
Gilgamesh
6,084
896
0
3,125
15,513
10,668
0
8,007
7,482
5,159
54,170
W
Sylvanus
Spirss
Sylvanus
7,248
2,356
1,404
4,009
10,353
8,120
130
5,217
4,962
26,763
6,649
L
Fenrir
VitalBite
Fenrir
4,280
989
75
2,684
13,997
5,973
0
1,921
12,066
0
34,322
L
8,924
4,061
0
4,912
14,641
6,732
0
3,962
10,571
0
70,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,982
Gold Earned
46,691
522
Minions Killed
521
0
Camps Cleared
0
1,717,795
Distance Traveled
1,743,114
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,623
566
94
6
0
387,032
4
L
Chronos
7,081
417
78
5
0
312,847
1
W
Medusa
9,907
583
113
7
0
372,904
7
W
Sol
11,205
659
172
10
0
334,842
2
L
Ra
9,052
532
119
7
0
353,152
1
W
Discordia
7,706
453
84
5
0
304,357
6
L
Gilgamesh
8,614
507
129
8
0
358,556
3
W
Sylvanus
8,250
485
58
3
0
343,979
1
L
Fenrir
7,128
419
64
4
0
321,744
6
L
Set
9,107
536
132
8
0
371,496
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role