Player Matchup

Sol
Sol
 
Sol
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Mushlove
Chang'e
Level 154
God Stats
1W - 1L
1,698 SR
Queue Stats
81W - 79L
1,514 Elo+
Party 1
Izanami
Izanami
SamBam21
Izanami
Level 111
God Stats
33W - 25L
1,636 SR
Queue Stats
419W - 392L
1,561 Elo+
Party 2
Fenrir
Fenrir
TheDragonOfRa
Fenrir
Level 128
God Stats
18W - 14L
1,674 SR
Queue Stats
248W - 225L
1,542 Elo+
Party 2
Team Averages
Level 114
1,602 SR
1,524 Elo+

VS

Team Averages
Level 115
1,545 SR
1,544 Elo+
Ah Puch
Ah Puch
MR DeRP mAnn
Ah Puch
Level 108
God Stats
7W - 2L
1,772 SR
Queue Stats
975W - 934L
1,527 Elo+
Solo
Sol
Sol
MrDaxson
Sol
Level 65
God Stats
4W - 2L
1,370 SR
Queue Stats
68W - 71L
1,478 Elo+
Solo
Ravana
Ravana
TheLoneSoldier03
Ravana
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,589 Elo+
Solo
Kumbhakarna
Kumbhakarna
Wicked Uno
Kumbhakarna
Level 158
God Stats
1W - 0L
1,415 SR
Queue Stats
274W - 271L
1,550 Elo+
Solo
Erlang Shen
Erlang Shen
Zurgo8679
Erlang Shen
Level 140
God Stats
4W - 3L
1,668 SR
Queue Stats
199W - 173L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
6,175
515
5,139
6,613
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
 
Artio
8
0 / 4 / 2
5,420
452
1,901
11,104
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
Mushlove
Chang'e
12
3 / 2 / 0
6,950
579
3,684
6,124
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
SamBam21
Izanami
11
1 / 5 / 1
6,370
531
4,364
8,267
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 5 / 2
6,121
510
5,233
10,012
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MR DeRP mAnn
Ah Puch
12
3 / 0 / 3
7,103
592
6,854
3,419
1,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
8 / 1 / 3
7,733
644
11,204
7,455
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 2 / 3
6,899
575
3,929
5,881
2,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Wicked Uno
Kumbhakarna
10
2 / 0 / 8
6,700
558
2,011
8,935
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Zurgo8679
Erlang Shen
12
2 / 3 / 1
6,832
569
4,203
10,389
7,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
18
18
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Artio
 
Artio
0
4
2
0.25
W
Ah Puch
MR DeRP mAnn
Ah Puch
3
0
3
4.5
W
8
1
3
9.5
L
Chang'e
Mushlove
Chang'e
3
2
0
1.5
L
Izanami
SamBam21
Izanami
1
5
1
0.3
L
1
5
2
0.4
W
3
2
3
2.25
W
Kumbhakarna
Wicked Uno
Kumbhakarna
2
0
8
6
W
Erlang Shen
Zurgo8679
Erlang Shen
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,321
Damage
28,201
42,120
Taken
36,079
17,648
Mitigated
19,649
12,258
Healing
14,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,139
1,566
0
2,631
6,613
1,972
0
3,600
2,897
32,566
0
L
Artio
 
Artio
1,901
355
474
1,960
11,104
7,565
0
6,353
4,661
8,980
0
W
Ah Puch
MR DeRP mAnn
Ah Puch
6,854
407
0
2,109
3,419
1,518
0
1,120
2,149
32,738
0
W
11,204
4,452
0
4,217
7,455
2,194
3,137
1,391
6,062
47,125
6,162
L
Chang'e
Mushlove
Chang'e
3,684
646
120
3,412
6,124
1,786
752
0
6,124
37,120
0
L
Izanami
SamBam21
Izanami
4,364
2,651
0
1,149
8,267
2,328
211
5,727
2,497
0
44,134
L
5,233
1,296
0
2,512
10,012
3,997
0
3,365
6,526
0
28,806
W
3,929
984
0
1,900
5,881
2,602
0
810
5,025
0
39,676
W
Kumbhakarna
Wicked Uno
Kumbhakarna
2,011
366
0
2,328
8,935
6,249
0
2,587
6,196
10,304
0
W
Erlang Shen
Zurgo8679
Erlang Shen
4,203
1,645
0
4,377
10,389
7,086
0
4,420
5,923
0
33,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
35,267
338
Minions Killed
313
0
Camps Cleared
0
1,075,244
Distance Traveled
1,160,195
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,175
515
83
7
0
210,639
2
L
Artio
5,420
452
9
1
0
218,262
0
W
Ah Puch
7,103
592
65
5
0
226,327
3
W
Sol
7,733
644
94
8
0
226,437
1
L
Chang'e
6,950
579
89
7
0
221,768
0
L
Izanami
6,370
531
100
8
0
191,246
4
L
Fenrir
6,121
510
57
5
0
233,329
6
W
Ravana
6,899
575
72
6
0
235,543
1
W
Kumbhakarna
6,700
558
21
2
0
242,439
6
W
Erlang Shen
6,832
569
61
5
0
229,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role