Player Matchup

Bellona
Bellona
F1rLess
Bellona
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 14L
1,701 Elo+
Party 1
Ra
Ra
IKuro21
Ra
Level 28
God Stats
1W - 1L
1,738 SR
Queue Stats
181W - 187L
1,616 Elo+
Solo
Cthulhu
Cthulhu
Vin696
Cthulhu
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
61W - 67L
1,289 Elo+
Solo
Ao Kuang
Ao Kuang
iznerr
Ao Kuang
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,701 Elo+
Party 1
Cupid
Cupid
无荫之树
Cupid
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,394 Elo+
Solo
Team Averages
Level 14
1,548 SR
1,540 Elo+

VS

Team Averages
Level 27
1,525 SR
1,507 Elo+
Ymir
Ymir
 
Ymir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Kingjocke
Chaac
Level 28
God Stats
10W - 10L
1,500 SR
Queue Stats
120W - 89L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
RakSun
Kuzenbo
Level 28
God Stats
9W - 9L
1,639 SR
Queue Stats
27W - 27L
1,514 Elo+
Solo
Ullr
Ullr
SmiteParrainage
Ullr
Level 27
God Stats
3W - 2L
1,487 SR
Queue Stats
21W - 13L
1,705 Elo+
Solo
Hun Batz
Hun Batz
WSMwasmed
Hun Batz
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 97L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
F1rLess
Bellona
14
9 / 4 / 2
9,708
511
11,845
14,937
12,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 3 / 4
10,868
572
9,023
13,344
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Vin696
Cthulhu
13
0 / 4 / 9
8,132
428
9,514
14,607
11,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
iznerr
Ao Kuang
14
0 / 5 / 2
8,691
457
5,564
15,841
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 2 / 0
11,507
606
16,115
14,495
5,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 3 / 8
9,498
500
4,046
11,136
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Kingjocke
Chaac
17
3 / 2 / 5
10,254
540
11,527
13,886
10,240
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
RakSun
Kuzenbo
13
0 / 4 / 5
8,282
436
8,046
22,673
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
10 / 2 / 2
11,337
597
19,044
13,645
4,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
WSMwasmed
Hun Batz
14
2 / 6 / 0
8,700
458
5,582
14,122
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
38
17
Kills
18
18
Deaths
17
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
8
2.33
L
Bellona
F1rLess
Bellona
9
4
2
2.5
L
3
3
4
1.67
W
Chaac
Kingjocke
Chaac
3
2
5
2.75
W
Kuzenbo
RakSun
Kuzenbo
0
4
5
0.63
W
10
2
2
5.5
L
Cthulhu
Vin696
Cthulhu
0
4
9
1.13
W
Hun Batz
WSMwasmed
Hun Batz
2
6
0
0.33
L
Ao Kuang
iznerr
Ao Kuang
0
5
2
0.2
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,061
Damage
48,245
73,224
Taken
75,462
40,398
Mitigated
48,355
21,010
Healing
22,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,046
720
0
2,324
11,136
10,080
272
4,122
6,971
23,797
0
L
Bellona
F1rLess
Bellona
11,845
3,664
0
2,150
14,937
12,840
215
2,337
12,600
0
43,548
L
9,023
257
1,204
4,267
13,344
5,167
637
2,538
10,806
80,972
0
W
Chaac
Kingjocke
Chaac
11,527
1,937
0
6,016
13,886
10,240
477
5,258
8,011
0
74,914
W
Kuzenbo
RakSun
Kuzenbo
8,046
2,551
0
6,919
22,673
17,973
30
4,830
17,715
29,716
0
W
19,044
9,109
0
2,459
13,645
4,687
246
5,093
8,470
0
83,079
L
Cthulhu
Vin696
Cthulhu
9,514
1,108
173
2,746
14,607
11,690
544
1,610
12,997
22,961
0
W
Hun Batz
WSMwasmed
Hun Batz
5,582
1,929
0
4,569
14,122
5,375
0
3,673
10,194
0
64,647
L
Ao Kuang
iznerr
Ao Kuang
5,564
1,988
0
1,344
15,841
4,903
1,583
1,658
14,183
59,841
0
L
16,115
10,853
86
9,040
14,495
5,798
3,190
4,091
10,404
0
103,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,906
Gold Earned
48,071
557
Minions Killed
505
0
Camps Cleared
0
1,768,616
Distance Traveled
1,850,812
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,498
500
31
2
0
370,482
1
L
Bellona
9,708
511
72
4
0
362,878
1
L
Ra
10,868
572
161
8
0
346,189
4
W
Chaac
10,254
540
162
9
0
385,365
4
W
Kuzenbo
8,282
436
50
3
0
368,400
3
W
Ullr
11,337
597
134
7
0
358,001
6
L
Cthulhu
8,132
428
40
2
0
350,885
0
W
Hun Batz
8,700
458
128
7
0
368,564
14
L
Ao Kuang
8,691
457
87
5
0
380,806
5
L
Cupid
11,507
606
197
10
0
327,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role