Player Matchup

Bastet
Bastet
Nonohamaru
Bastet
Level 54
God Stats
17W - 21L
1,427 SR
Queue Stats
190W - 243L
1,351 Elo+
Solo
Hercules
Hercules
RUBXNX
Hercules
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,416 Elo+
Solo
Sol
Sol
Sypher_Reborn
Sol
Level 111
God Stats
31W - 26L
1,486 SR
Queue Stats
105W - 138L
1,339 Elo+
Solo
Team Averages
Level 75
1,471 SR
1,369 Elo+

VS

Team Averages
Level 76
1,630 SR
1,435 Elo+
Ah Puch
Ah Puch
CloudMcDrizzle
Ah Puch
Level 79
God Stats
4W - 5L
1,604 SR
Queue Stats
48W - 54L
1,429 Elo+
Solo
Jormungandr
Jormungandr
Evdawwwwwwwwg
Jormungandr
Level 45
God Stats
0W - 2L
1,559 SR
Queue Stats
61W - 43L
1,491 Elo+
Solo
Cupid
Cupid
Kev The Phenom
Cupid
Level 104
God Stats
0W - 1L
1,726 SR
Queue Stats
190W - 236L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Nonohamaru
Bastet
17
7 / 3 / 9
14,144
643
17,110
16,190
4,661
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
RUBXNX
Hercules
16
2 / 2 / 11
13,208
600
9,511
19,251
20,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
11 / 1 / 8
15,446
702
24,156
18,088
5,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
12,681
576
17,510
17,408
4,716
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Evdawwwwwwwwg
Jormungandr
17
0 / 6 / 5
12,270
558
13,759
22,190
26,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 8 / 2
12,352
561
11,881
20,804
6,628
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
20
Kills
5
6
Deaths
20
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Jormungandr
Evdawwwwwwwwg
Jormungandr
0
6
5
0.42
L
2
8
2
0.38
W
Bastet
Nonohamaru
Bastet
7
3
9
3.83
W
Hercules
RUBXNX
Hercules
2
2
11
3.75
W
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,777
Damage
43,150
53,529
Taken
60,402
31,125
Mitigated
38,288
22,777
Healing
9,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,510
900
0
2,848
17,408
4,716
0
5,261
12,147
45,396
0
L
Jormungandr
Evdawwwwwwwwg
Jormungandr
13,759
1,905
195
314
22,190
26,944
64
8,981
13,209
52,588
0
L
11,881
5,079
2,528
3,997
20,804
6,628
0
9,131
11,673
0
47,767
W
Bastet
Nonohamaru
Bastet
17,110
1,836
940
4,026
16,190
4,661
0
10,498
5,692
0
42,115
W
Hercules
RUBXNX
Hercules
9,511
1,499
470
6,719
19,251
20,501
0
11,428
7,823
0
41,897
W
24,156
6,450
575
10,047
18,088
5,963
2,912
9,980
8,108
79,290
4,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,798
Gold Earned
37,303
273
Minions Killed
222
9
Camps Cleared
9
1,220,005
Distance Traveled
1,156,312
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,681
576
62
3
3
379,398
15
L
Jormungandr
12,270
558
70
3
0
386,064
0
L
Cupid
12,352
561
90
4
6
390,850
1
W
Bastet
14,144
643
47
2
7
453,806
12
W
Hercules
13,208
600
78
4
2
397,504
0
W
Sol
15,446
702
148
7
0
368,695
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role