Player Matchup

Neith
Neith
Scherliharry
Neith
Level 99
God Stats
11W - 14L
1,432 SR
Queue Stats
120W - 211L
1,292 Elo+
Solo
Cerberus
Cerberus
WlmShk
Cerberus
Level 127
God Stats
38W - 65L
1,376 SR
Queue Stats
178W - 302L
1,239 Elo+
Solo
Anhur
Anhur
Zarina435
Anhur
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,251 Elo+
Solo
Team Averages
Level 77
1,436 SR
1,261 Elo+

VS

Team Averages
Level 17
1,357 SR
1,088 Elo+
Baron Samedi
Baron Samedi
Sforks
Baron Samedi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,097 Elo+
Party 1
Ares
Ares
Stumpydogg
Ares
Level 23
God Stats
1W - 5L
1,385 SR
Queue Stats
12W - 46L
1,114 Elo+
Party 1
Thor
Thor
Wormy64
Thor
Level 18
God Stats
0W - 1L
1,184 SR
Queue Stats
5W - 26L
1,054 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 13
12,015
801
13,191
8,056
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
WlmShk
Cerberus
14
4 / 5 / 16
10,836
722
12,769
18,457
16,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
Zarina435
Anhur
16
12 / 3 / 10
12,423
828
18,303
11,120
4,047
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sforks
Baron Samedi
14
5 / 8 / 3
10,973
732
8,859
17,310
8,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 7 / 4
10,456
697
6,275
23,776
24,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
Wormy64
Thor
12
1 / 9 / 5
9,181
612
8,158
17,757
13,142
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
24
Kills
9
9
Deaths
24
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
1
13
14.5
L
Baron Samedi
Sforks
Baron Samedi
5
8
3
0.81
L
3
7
4
0.71
W
Cerberus
WlmShk
Cerberus
4
5
16
2.4
L
Thor
Wormy64
Thor
1
9
5
0.39
W
Anhur
Zarina435
Anhur
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,263
Damage
23,292
37,633
Taken
58,843
24,618
Mitigated
45,604
7,777
Healing
8,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,191
4,915
0
3,362
8,056
3,923
981
3,095
4,961
0
43,391
L
Baron Samedi
Sforks
Baron Samedi
8,859
1,234
1,257
3,387
17,310
8,228
0
4,807
12,503
43,647
0
L
6,275
925
71
2,688
23,776
24,234
368
4,249
19,527
16,783
0
W
Cerberus
WlmShk
Cerberus
12,769
1,123
0
4,030
18,457
16,648
186
6,671
11,126
34,621
0
L
Thor
Wormy64
Thor
8,158
1,523
0
1,220
17,757
13,142
972
4,108
13,649
0
25,673
W
Anhur
Zarina435
Anhur
18,303
10,561
0
385
11,120
4,047
1,636
5,674
5,446
0
36,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,274
Gold Earned
30,610
176
Minions Killed
129
5
Camps Cleared
3
759,184
Distance Traveled
682,025
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,015
801
71
5
2
258,907
3
L
Baron Samedi
10,973
732
69
5
2
207,916
2
L
Ares
10,456
697
22
1
0
249,197
4
W
Cerberus
10,836
722
62
4
1
261,046
4
L
Thor
9,181
612
38
3
1
224,912
3
W
Anhur
12,423
828
43
3
2
239,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role