Player Matchup

Cliodhna
Cliodhna
Drevillalobos
Cliodhna
Level 27
God Stats
14W - 14L
1,482 SR
Queue Stats
44W - 56L
1,383 Elo+
Solo
Yemoja
Yemoja
Iconic Froztii
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 102L
1,332 Elo+
Solo
Rama
Rama
KevinJP
Rama
Level 16
God Stats
3W - 2L
1,390 SR
Queue Stats
28W - 13L
1,687 Elo+
Solo
Tyr
Tyr
LibelousHen581
Tyr
Level 27
God Stats
5W - 3L
1,423 SR
Queue Stats
69W - 98L
1,306 Elo+
Solo
Janus
Janus
Svift223
Janus
Level 24
God Stats
3W - 3L
1,690 SR
Queue Stats
18W - 17L
1,573 Elo+
Solo
Team Averages
Level 24
1,497 SR
1,456 Elo+

VS

Team Averages
Level 21
1,370 SR
1,318 Elo+
Neith
Neith
HghPwrdMtnt
Neith
Level 27
God Stats
15W - 14L
1,370 SR
Queue Stats
62W - 71L
1,419 Elo+
Solo
Medusa
Medusa
NhatDaiYeuCo
Medusa
Level 26
God Stats
3W - 5L
1,275 SR
Queue Stats
30W - 42L
1,309 Elo+
Solo
Tiamat
Tiamat
NightSlash90
Tiamat
Level 18
God Stats
3W - 5L
1,444 SR
Queue Stats
11W - 22L
1,278 Elo+
Solo
Olorun
Olorun
TRAQALITY_VEGETO
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,199 Elo+
Solo
Ymir
Ymir
katecos22
Ymir
Level 25
God Stats
1W - 4L
1,261 SR
Queue Stats
49W - 63L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Drevillalobos
Cliodhna
13
7 / 0 / 3
7,393
672
5,072
6,664
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 5
6,325
575
2,012
3,233
1,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rama
KevinJP
Rama
9
3 / 0 / 1
5,456
496
3,147
3,155
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
8 / 2 / 0
7,241
658
5,549
6,027
3,697
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
Svift223
Janus
11
1 / 0 / 3
6,436
585
4,211
3,467
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,725
430
2,790
4,444
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
7
2 / 3 / 0
5,394
490
2,807
5,156
1,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
9
0 / 3 / 1
5,231
476
2,507
5,856
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 8 / 1
4,568
415
1,234
7,703
2,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
7
0 / 4 / 0
4,873
443
1,176
7,277
3,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
21
Kills
2
2
Deaths
21
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Drevillalobos
Cliodhna
7
0
3
8.5
L
0
3
0
0
W
2
0
5
4.5
W
Rama
KevinJP
Rama
3
0
1
3.5
W
8
2
0
4
L
Medusa
2
3
0
0.67
L
Tiamat
0
3
1
0.17
W
Janus
Svift223
Janus
1
0
3
2.5
L
0
8
1
0.06
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
10,514
22,546
Taken
30,436
9,102
Mitigated
10,433
8,776
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Drevillalobos
Cliodhna
5,072
803
0
4,357
6,664
2,038
0
1,048
5,500
0
44,616
L
2,790
1,041
40
1,237
4,444
1,309
0
897
3,547
0
22,680
W
2,012
719
1,082
719
3,233
1,647
645
531
2,702
14,669
0
W
Rama
KevinJP
Rama
3,147
2,643
0
1,233
3,155
730
49
404
2,751
0
23,304
W
5,549
751
0
885
6,027
3,697
394
474
5,513
0
33,019
L
Medusa
2,807
1,791
0
155
5,156
1,377
0
809
4,293
0
13,057
L
Tiamat
2,507
108
0
950
5,856
2,027
0
2,124
3,497
22,233
0
W
Janus
Svift223
Janus
4,211
158
0
500
3,467
990
263
1,828
1,381
31,905
0
L
1,234
650
0
1,490
7,703
2,570
0
945
6,714
13,851
3,426
L
Ymir
1,176
749
0
506
7,277
3,150
0
1,115
6,162
12,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,851
Gold Earned
24,791
269
Minions Killed
188
0
Camps Cleared
0
968,742
Distance Traveled
943,820
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,393
672
82
7
0
240,067
0
L
Neith
4,725
430
51
5
0
179,023
1
W
Yemoja
6,325
575
25
2
0
181,493
2
W
Rama
5,456
496
51
5
0
148,105
0
W
Tyr
7,241
658
52
5
0
192,175
0
L
Medusa
5,394
490
28
3
0
161,433
1
L
Tiamat
5,231
476
49
4
0
195,643
0
W
Janus
6,436
585
59
5
0
206,902
0
L
Olorun
4,568
415
40
4
0
196,758
1
L
Ymir
4,873
443
20
2
0
210,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role